Some dynamic fov
Chunk loading now should throttle better on slow connections
Cleaned up debug frame code
Cleaned up gui code a bit by merging vbos
Cleaned up sound engine a bit
Cleaned up texture code a bit
Removed unused translatePos uniform from entities and chunks
Updated credits
Updated logging configuration
Fixed TextureFile not compiling correctly
Made ShaderManager no longer static
Improved voxel terrain performance
Made Sync more accurate and implemented basic tick skipping
Updated terrain generator