Refactors pAI law code to use the inherited laws datum instead of its own specific variables
Removes annoying double-message box when selecting NEVER FOR THIS ROUND.
Span classes
you got some red on you
what is the cutest monster girl and why is it harpies
Missed a message!
Added a check for "_nodrop_" items for several machines/structures (fix #3407).
Message oversight in suit storage unit check
Makes fingerprintslast use ckey instead of key
Cleans a bit the prime() code, large grenades won't be a huge copypaste anymore
Asay logs will now show up when the grenade is activated instead of used. Only when The grenade is activated by an assembly.
New proc, get_mob_by_ckey(). Give it a ckey and it will return a mob.
Fix for shard
Fixed the adjacent proc to correctly process diagonals checks (fix #3519).
Reverted back to some optimized checks
removing some of my code
Lasers from cyborgs won't get their sprite ruined due to an EMP anymore.
Larvas will now increase their amount grown properly with mouses
[MAP] Boxstation Polish Apr 27

-General map error fixes (wires, piping, areas, etc)
-Added missing shutters to heads meeting room
-Added blender in virology
-Officially converted old gravgen room into a Secure Construction area
-Reduced wall thickness around AI upload to 1 r-wall
-Removal of a bunch of extraneous motion cameras
-Remapped AI chamber. It is now symmetrical again.
-Added new Minisat access code 65, given to the CE and RD by default
-Condensed Minisat /areas to only three types: The chamber, the antechamber, and the exterior
-AI Chamber door bolted by default
-Virology Atmos room is now under the virology /area/, meaning the air alarm inside can now manipulate virology's vents and scrubbers (palm rubbing intensifies)
-Added one of those big red stationary air tanks to MiniSat maint
-Added a stationary teleporter beacon in the teleporter room
Fixed camera using the wrong dir in the AI chamber
-Antechamber Turret Control now uses access_minisat instead of access_ai_upload, meaning the CE can walk around it now without being shot at
-Updated Engineering's access to the Minisat. Only people with access_minisat should be able to get on the satellite now.
Fragile thrown food items use del instead of qdel.  This affects tomatoes, blue tomatoes, blood tomatoes, eggs, and pies.  Pies and tomatoes now also apply reagents like the other thrown foods.  Fixes issue #3561.
-Moved Cyborg spawn to MiniSat
-Moved the rechargers for real this time
-Added a pAI in the syndicate forward base
-Added a target stake to the end of the firing range
-Made the vault AI Monitored, mostly for fluff.
Added robocop to the lawset boards in AI upload