Tray's chemical procession is made into a separate proc.
Nutriments again affect plant's mutations and yeild.
Containers will no longer splash their contents at trays and biogenerators (fixes #2992).
Almost all spawn() removed from grown creation.
Minor fix
Fixes #3084. The message will appear on mob creation and also if the player check their notes.

Known thing I can't do anything about: There's no good way to selectively delete memories which may or may not exist on a mob. Someone who gets turned into a lot of ventcrawling mobs (a ling who likes lesser forming, a player slime reproducing) will continue to accrue a new message with each new incarnation. Considering we log multiple times of death in the same fashion I'm calling non-issue.
Debugging Cyborgs during Construction

-Using a multitool on a completed cyborg body before inserting the MMI will allow you to set various settings to be transferred to the new cyborg mob
-Removed naming via pens. Naming is now done via debugging.
-Allows roboticists to force a module to load
-Allows roboticists to block ai syncinc and law syncing
-Allows roboticists to toggle the initial lockdown and panel lock state

I also rewrote NEO's note on cyborg objectives since he's never going to fix it now. IT'S A FEATURE.
Prevented humans from being able to create a non-malf cyborg during malfunction rounds without a secondary AI to sync to.
added a span class
-Added option to force sync to a specific AI
-Removed option to force a module to load
-Fixed pulsing a cyborg's AI wire not letting it reselect an AI to sync to.
-Resolved Conflicts
Updated robot.dm with latest version from the repo
Small fix
Conflict fix
Some minor fixes
Nutriment class
Move disposal pipe verbs to the object tab
Merge pull request #2 from tgstation/master

update from master
Give cyborgs existing ai mouse shortcuts.

Gives cyborgs existing AI control/alt/shift click shortcuts while
allowing for them to be used on non-doors/apc normally. (shift still
inspects, control still drags, etc)
borgified hotkeys for borg players

changed:
1-3 = module select/toggle
4 = toggle intent
q = unequip active module

changed hotkey help to reflect this for borg players.
Add access override hotkey control+shift to ai
Also adds framework for control+shift click capturing to _onclick, can be used by most atoms
undid random changes added by DM
AI and cyborgs control/alt click shortcuts for turret controls.

Control click toggles turrets on/off state.
Alt click toggles turrent lethal state.
Potency and chemicals fix