Introducing island world basics
Moving unused images out of the way, bringing in
new ones.
New object types for the client
Adding new images to server
Wiring up world object images
Introducing eat/drink results
Typos
Basic body simulation implementation
Added is_alive method to world adapters
Checking for dead agents
Separating survival world adapter and structured
objects for now
Implementing grid movement
Adding the Micropsi steam engine as Survivor
agent image
Default start position is now on dry land on the
default map.
Merge pull request #29 from joschabach/world_island_basics

World island basics