Removed most animation files that are already present in Zaz Animation Pack.
Switched idle definition to use Zap events.
Changed most idle definitions to use Zap keywords instead of DD keywords, specifically zbfEffectKeepOffsetAnimation.
Removed a few DD idle definitions (Jump, Activate, Fall) as these fully overlapped with Zap with the changes.
Added zbfWornWrist and zbfEffectKeepOffsetAnim to armbinder scripted instance.