added removing input key method, changed getnoscrollx/y to getfixedx/y
fixing scaling and collision adjustment
added aliases to Lib.* for main Lib.js methods, patched isDetached bug that returned true for any sprite object if at least one had been detached
added stable support for character detachment
merged with remote
Patched multiplayer test. Patched Lib.js sprite method getID() to return instanced ID instead of the main class id field
updated multiplayer test #3. Map expands as player walks past loaded area. Updated addObject function in Lib.js to calculate index of all drawn objects. Objects now get drawn in their respective index order
unfinished block gap modifier for multiplayer map
saving discontinued efforts on dynamic map loading
pushing latest changes
change file permissions
Merge branch 'dev-unstable'