Balance changes to the EMP kit:
- EMP-Flashlight now has one charge less but recharges (slower than lasers/energy crossbows do)
- EMP-Flashlight description no longer reveals the nature of the device
- EMP implant now has two uses
- EMP kit now contains two grenades
- EMP and adrenaline implants now inform the user how many charges they contain to begin with (freedom doesn't because it's intentionally random)

- Fixes EMP flashlight sometimes going down to -1 charges.
moved when the emp_act is called in the afteratack proc of the emp flashlight
using absolute paths everywhere now.
adds a backslash to prevent "The the flashlight..."
Merge pull request #2323 from dumpdavidson/empkit_balance

Balance changes to the EMP kit