Removes HALLOSS, replaces with STAMINA

-Fixes bullet_act not checking for damagetype on many, many objects. Clone damage could break open lockers and bust turrets, etc, not anymore.
-Replaces Holodamage with Stamina damage, if your stamina damage exceeds your current health, you get weaken(5)'d. Stamina heals itself slowly over time, so unlike Halloss you're not forced to sleep to get rid of it.
-Makes the hallucination enemies deal more stamina damage than they did holodamage, but stamina damage heals now so it's mostly for just seeming threatening at the moment.
-Adds the Disabler, a gun that does stamina damage. It has a range of your screen, but no more. Adds a disabler crate to cargo (security lock)
-Fixes Lasertag ED209's because they were busted as shit
-Reduces ED209's view range to 9 from 12, which was much, MUCH longer than your screen view, now is only a little bit more
-Lastertag now does stamina damage instead of an instant stun for that GRITTY LASERTAG EXPERIENCE
-Item attack code has changed a bit, you can now properly attack non-human mobs with more exotic damage types such as a melee weapon that inflicts cloneloss, and moved the random ass slime code that was in attack code into slimes themselves
-Made it so that things are only affected by damage types that make sense, IE no Sword of Oxyloss having an affect on Borgs or The harmbaton of cloneloss having an affect on juggernauts. Same done with bullet_acts.