Updated default vertex shader.
Modified GLFWApp onInit() to pass window size so back buffer size can be setup during init.
Added caching of ShaderPipelines.
Added functionality to upload mat4 uniform variables to shaders.
Updated Renderer to hold FrameBuffer object that represents the back buffer.
Updated RenderJob to work with deferred rendering test app.
Fixed Node::onUpdate() to pass correct parent transform to children.
ModelLoader Logs info message when loading a model and sets root Node name to the filename being loaded.
Fixed some comments.
Updated FrameBuffer to keep track of target width, height and BPP.
Fixed CameraController position updates.