auto-commit: translation updates
move SectorCache into libgalaxy
don't expose the internal cache object
always require a SystemPath for GetCached

most of the time we already have one, so no need to decompose it every time
Merge branch 'sector-cache'
Update visual studio (12/13) projects for SectorCache location.
Merge remote-tracking branch 'fluffyfreak/SectorCacheVSFix'
Fix the conversion back to 0.0 to 1.0 range from 0-255 Uint8
Move the skybox from cube to skybox folders.
Remove the non-DDS cubemap loading codepath.
Use std::unique_ptr instead of raw pointers.
Change the way the default cubemap is loaded during initialisation.
cache the default cubemap, use stringf for formatting the loading of mod based cubemaps.
Spelling corrections and style renaming etc.
auto-commit: translation updates
Merge branch 'new-ui-stationview'
auto-commit: translation updates
savefile version bump for new stationview
destroy info/station view UI at game end

forces it to be rebuilt next game and so properly rebind to game objects
add missing dependency