Use bits for status constants instead of masks.
Use map constants for hardcoded warp destinations.
More move effect constants.
Clean up rst vectors and interrupt labels.
More move and effect constants. Use a constant for total move count.
Comment in-game trade evolution.
Use callba/callab macros for cross-bank calls.
Comments and labels for saving the last blackout map.
Merge remote-tracking branch 'iimarckus/master'
Documented reflect/light screen effect function. Labeled some related text.
Documented/labeled lots of move-effect-related stuff.
Merged with yenatch
Finished documenting/labeling functions in the MoveEffectPointerTable.
Documented/Labeled Route 22 scripts.
Pull most data out of main.asm
Organize base stats and wild mon data (Koolboyman)
Pull map objects out of main.asm
Pull map headers out of main.asm
Pull map scripts out of main.asm
Pull more data out of main.asm