Added textures to Enemy_1.blend. Will merge into project next
Put Enemy_1 into its own folder. need to get textures working right and work on normals
Fixed normals by duplicated vertexes and giving them opposite normals. Not very efficient, but it works for now.
Got the materials to work. Apparently I just needed to save the .blend files directly into unity instead of exporting into it.
Turned Enemy_1 into a separate prefab ship. Removed healthbars from Enemy.cs for now. Removed Enemy_Defaults from the scene
Merge branch 'feature/Trying_to_fix_First_Enemy_Model_Textures' into develop