Merge pull request #39 from rednaz/development

Merge development into evan-dev
You Are Under Arrest put in

The animations for Down Boy and You Are Under Arrest are not in yet,
that's next
Down Boy animation is in

Next is You Are Under Arrest
You Are Under Arrest animation is in

All that's left is:
-OmniBlast
-OmniBarrage
-KO
-Winner
Stellar meter and gradual fillbars added

- The player's stellar drive meters have finally been added!
- Health and stellar meters now increase or decrease their fills
gradually instead of being drawn to their exact sizes per frame.

To do:
- Color the health and stellar fillbars a bit so they stand out/look
nicer
- The stellar meters are currently using placeholder values as Chico
hasn't implemented this in-engine yet.
- Start using art assets (this will most likely have to wait until after
the capstone deadline and presentation)
UI assets added to project

Wasn't able to place these in the last commit due to running into issues
with the GitHub GUI.
YAUA and DownBoy have been balanced
Bar fillspeed now scales with set values
Fixed potential bar fill bug
Fixed GUIStyle for finish message
Added custom textures/GUIStyles to UI

It's pretty basic but it's something for now. Also, COLORS!

At this point it's probably a good idea to just switch to Adam's assets
and have something more concrete.
Large UI overhaul

-Overhauled large amounts of code and incorporated Adam's "main bar"
design into the UI, changing all the UI elements as needed to fit in
their respective places.

-Stellar meter is now split into three meters and works great.

-Got rid of a bunch of unnecessary functions, being replaced by a main
drawUI() function instead

-Stayed up til 4 in the morning doing this, definitely worth the effort

-Still need to add a bullet meter.
Merge pull request #43 from rednaz/evan-new-ui

Merge evan-new-ui commit to evan-dev
Music is in

Also put in a start timer so the fight won't start till the announcer
says so
Bullet is in

This is to be cloned in the code later for the Omni shots
New healthbar fill color

Didn't like the 'accordion' effect that shrinking the health bar does on
the segmented texture, so I changed it to a solid green one for now.
Zander - resolving merge commits
Merge branch 'chico-dev' into evan-dev
Added player portraits and names

-New portrait assets are created (for now, based on sketches provided by
our character artist), then placed on the main bar.

-Player names are placed in the empty space below the main bar, next to
their respective character portrait.

TO DO:
- Implement a bullet counter.
- Move core timer stuff over to the freeze code/get ready script
- If possible, implement "READY.... GO!" text for freeze code at the
start of the game
- Move stellar stuff from placeholders if Chico's code is ready
Added assets that weren't included in last commit