Added hostname and port of the sender to StatPacket class
Refactored some variable names and added comments for the extra parse function
Fixed compile errors and comments
Changed StatPacket back to an interface
Added sender address and port functions to PlayerContent
Modified StatPacket to account for the game server's port not the port the packet was emitted from
Forgot to updated PlayerContent with address port helper function
Fixed compile error with packet impls and added address port function to player content
Implemented version 3 of player and match packet format
Updated PlayerContent and writer to handle V3 packets

Need to keep the same functionality with the new packet format
Fixed runtime errors in the updated code
Updated the unit tests to construct the V3 format
Forgot to do a size check on the match packet parts for wave stats
Updated match packet format to newest V3 changes

Also updated writer for the current db to handle the new packet flow
Updated player packet to handle modified result section

Result section changed to store if the player disconnected or not.  Match
results are pulled from the match result packet
Fixed runtime errors in the writer class
Forgot to assign the serverAddress member variable
Added function to do custom queries into the data source
Fixed disconnect attribute being improperly set and upadted web content hash to a working version
Experimenting with using annotations to mark queries