[SP] Use safe Com_sprintf in JASP CTaskManager::Get like JOSP and MP.
[JK2SP] Fixed invalid sizeof on a Q_strncpyz in CG_ParseServerInfo.

Possible cause of string mangling.
[SP] Use Q_strncpyz, Q_stricmp in CG_ParseServerInfo.
[JK2SP] Fix some Coverity warnings in JK2SP cg_camera.cpp.  Merged from JASP.
[SP] Fix incorrect casting of pointer type in win_glimp.cpp from cvar value.
[SP] Buffer safety on buf when copying from glConfig.renderer_string.
[MP] Fix missing binds in UI that were mistakenly removed during the cleanup.
Remove +force_jump binding as its not used.
[SP] Cleanup of binds code in UI. Removed some unused code, and add some const.
[SP] Fix an invalid null deref check in the slider code.
[JK2SP] Fixed missing cgs.mapname after removing the hack from before.
[JK2SP] Improve cg_servercmds to use bsearch.
[SP] Fix a file close that happened after an error.  Fixed a couple of missing file close calls in case of file being too large for buffer.
[SP] Add clipboard support to SDL2 backend. Remove unused profiling functions.
[SP] Use Com_Printf not printf in CL_Shutdown
[SP] Add CL_InitRenderer
[JK2SP] Show the levelshot when loading a saved game.
[JK2SP] Only show the mission status during level transitions.
[JK2SP] Removed EF holodeck hacks.
[SP] Removed EF holodeck hacks.
[JK2SP] Fix x86-64 save game invalid #SQR chunk length error.