Added string shader sources
Added a TODO in 'model'
Added a 'camera' object
Removed debug logs
Renamed 'dispose' to 'release' in 'shader'
Added a 'release' method in 'model'
Added projection utility methods in 'transform'
Removed unnecessary "\n" output
Set identities to return matrices in transform
Polished 'transform'
Updated camera with improved 'transform'
Added OpenGL error checking in 'shader'
Added 'getTexture(File file, int unit)' util in 'texture'
Added a '(vertex, textureUV)' constructor in 'vertex'
Added transform to 'model'