couple of fixes for the server-restart.js script
remove the node.js script from the mission, the scripts are now available through the sock-wasteland Node.js module
major performance improvemnts in sock library, (measured up to 15x), do not serialize the request as JSON anymore, use the game's str function instead
force player back to lobby if the stats do not load, this is to prevent his stats being overwritten
fix bug in save loops, where saving iterations would overlap with eachother and not wait for the previous one to be complete. Also add some logging around object saving to measure the time taken collecting the objects info, as well as while making the actual save calls
oops, fix deleted file
Merge branch 'Development_main' into v1_beta

Conflicts:
	node-scripts/server-restart.js