- Small update
- Implemented skinning (samples/skinning.pbp) start showing animation
- WIP vfpu
- Speedup calculating mult HI result lazily and using Math.imul for LO
#1 WIP VFPU
#1 WIP VFPU - Implemented color conversion and [sl]vl[lr].q instructions
#1 WIP VFPU - Fixed cubevfpu
#1 WIP VFPU - Much more work vfpu