simple Beer-Lambert Law added for better refraction
simple Beer-Lambert law added for realistic colored refractions
tiny obj loader added und LICENSE updated
added and implemented the Polygon Object, base for more complex shapes
cleaned up GPolygonObject and added new methods
ObjLoader added(yet just a dummy)
implemented basic function of obj loading
added basic material support and a test scene file(the good old cornell box)
SDLViewer class added
completed the SDL Viewer class, now it has a nice 'realtime' view, with a save image function
refactured an attribute and fixed the default path for Material libraries
created README
added example image
Merge branch 'master' of https://github.com/Philipp-M/ACG
updated image
merged master
BVH Acceleration Structure class added