Style: some cgame cleanup
Cleaned up JPLua vector reading code. Added WorldCoordToScreenCoord to client-side JPLua
Removed debug message. Added some nomip flags to a bunch of textures
Fix tripmine using SP efx, show ysalimari in all gametypes
Added japp_allowWeaponPull
Add g_forceRegenTimeDuel. Fixes #55
Added Player:SetName to server-side JPLua. Fixes #118
Register some more shaders with no picmip
Fix crash in JPLua when parsing a table of floats
Added Vector3 object to JPLua. Merged server and client JPLua into bg_ files.
Added more Vector3 functions to JPLua
Adjust some JPLua Vector3 usage
Some more cgame cleanup. Stop registering some media at runtime
Fix a bunch of warnings
Fix more warnings
Added SendConsoleCommand to server-side JPLua. Fixes #127
Fix const warnings. Breaks vehicles temporarily
Added fastdebug option to build script. Fixed another const warning
Fix bots triggering userinfo spam
Clean up bot connecting code. Properly free client slots.