Mind's Eye Commit 6

- Enemy Behavior Added with Simple Way Points
- Enemies(infected/healthy neurons) die on three shots
- Menu Screens are Complete
- Game Manager keeps track of Winner / Player Selected
- Enemies Damage Player
- Sac bursting/releasing works with permanent bonuses and damage - this
math needs to be redone
- Recharge station interfere with movement - is this a big deal(dunno)
- There must be more but I cant remember
- You have till friday + ali does want models + animations