Fixed winner id issues with multiplayer.
Added shield pickup prefab.
Added player drop handling
Fixed small issue
Merge branch 'networking' of github.com:russelljahn/Lethal-Pursuit into networking

Conflicts:
	Lethal-Pursuit/Library/assetDatabase3
	Lethal-Pursuit/Library/guidmapper
Merge.
Added reloading for late joining clients
bleh
Added prefab for sticky mines.
Now serializing swapping item button u Spaceship.cs.
Refactored pickup code to send current held item type across the network.
ITerative changes for testing pickups over network.
Iterative changes for testing pickups over network.
Cleaned repo to not track some files that it shouldn't.
Cleaned repo to not track some files that it shouldn't.
Cleaned repo to not track some files that it shouldn't.
Cleaned repo to not track some files that it shouldn't.
MOre iterative fixes for testing multiplayer networking with pickups.
MOre iterative fixes for testing multiplayer networking with pickups.
MOre iterative fixes for testing multiplayer networking with pickups.