Added tube in game, with camera following
added collisions
AI Integration
Config file
Got collisions working
Removed a random path creation in the path class
Removed code from state machine definition
AI in the class AutonomousObject
Removed namespace from game-core.h
Updated copy script

Changed the copy_dlls.ps1 so that it would grab .trk files since that is
what the track is now stored as.
Make changes to support loading bumpMapped tube

Also changed copy script to copy the defaultVertex.cso and
defaultPixel.cso into game/Debug since the rendering framework currently
needs them there.
Updated Ecoli

Updated Ecoli to have the new model, new texture, as well as the new
animation.
basic track following
adding forgotten path file
merged master into branch
Collidable changes
movement is backwards, but who cares
Alright, fine, I'll make them move forwards.
Basic next index finder for track path
the rotation is broken, but you can move up and down