Optimization to Digital Miner search thread

This is a slight change to the digital miner search thread to remove the
object creation that occurs for each block checked. It is a sort of
minor thing, but it will help to keep the memory requirements for the
thread down and execution maybe slightly faster.
Fix additional source of Digital Miner tile entity freezing

The function nextSetBit was incorrectly assumed to search for indexes
starting after the index given, but it in fact is inclusive with the
index given, this can lead to the while loop turning infinite if a block
it is expecting to be there isn't there.
Remove blocks that are outside of loaded chunks from bitset list

Remove another potential source of unneeded calculations, if a digital
miner is chunkloaded and chunks it is considering are outside of loaded
chunks, they will be iterated through for each block mined.
Merge pull request #1066 from JDGBOLT/development

Digital Miner additional Fixes
Fix fancy render config not working
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
Update de_DE.lang
Merge pull request #1079 from Vexatos/patch-1

Update de_DE.lang
Fixed recipes, added sounds
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
Fix a teleporter issue, bump version number to 6.0.2
v6.0.2 release
A few tiny fixes
Create zh_TW.lang

Modified from zh_cn.lang
Merge pull request #1093 from mymagadsl/patch-1

Create zh_TW.lang
Fix Chemical Dissolution Chamber progress reset
Fix up Chemical Crystalizer saving issue