Added onBeforeScene event handler - allow modification of entity local matrix before it is multipled by the parent and before transformations occur. Bug fix to simple physics to apply physics calculations before the local matrix is modified in the scene processing - position is now updated in onScene correctly.

Fix to basic physics simulation time calculations. Debug object now shows worldposition if present from PositionalAspect.

Bug fix to default position record for generated particle. Bug fix to default particle rendering style - useful if particles are replaced with full polygon lightsourced entities.

Implemented transparent style for wireframe and point rendered objects.

Added generator code for an Icosahedron.

Fixed incorrect object sortmode property in test pages

Minor improvement to fireworks demo.