tgsi/ureg: add ureg_UARL shortcut

We use it in Gallium Nine code.
mesa/gallium: API settings / rasterization rules

D3D9 has different system coordinate, add neccessary infrastructure for it.

Signed-off-by: David Heidelberger <david.heidelberger@ixit.cz>
gallium/drivers: use API settings / rasterization rules

This commit allow drivers use new added infrastructure.

Signed-off-by: David Heidelberger <david.heidelberger@ixit.cz>
winsys/sw/wrapper: hook up is_displaytarget_format_supported

Gallium Nine make use of it, because we wrapping around sw screen.
gallium/draw: support hack to disable clipping
util: dlopen change to RTLD_NOW and LOCAL
gallium/auxiliary: implement sw_probe_wrapped

This is useful for resource sharing.

Signed-off-by: David Heidelberger <david.heidelberger@ixit.cz>
configure: add configurable pipe-driver location

This option gives better flexibility when using gallium pipe drivers.

Signed-off-by: David Heidelberger <david.heidelberger@ixit.cz>
gallium/auxiliary: prefer intrinsic

Instrinsic seems to be better choice in terms of performance.

Signed-off-by: David Heidelberger <david.heidelberger@ixit.cz>
gallium/auxiliary: add inc and dec alternative with return

They're useful for Gallium Nine.

Signed-off-by: David Heidelberger <david.heidelberger@ixit.cz>
gallium/auxiliary: add contained and rect checks

For D3D9 is very important have handled intersections and covers.

Signed-off-by: David Heidelberger <david.heidelberger@ixit.cz>
gallium/auxiliary: add dump functions for Nine

For debugging purposes of Gallium Nine.

Signed-off-by: David Heidelberger <david.heidelberger@ixit.cz>
nine: Add state tracker nine for Direct3D9

Work of Joakim Sindholt (zhasha) and Christoph Bumiller (chrisbmr).
DRI3 port done by Axel Davy (mannerov).

Signed-off-by: David Heidelberger <david.heidelberger@ixit.cz>
nine: Add drirc options

This allow forcing VSYNC and setting throttling to find optimal ratio
between framerate and input lag.

Reviewed-by: David Heidelberger <david.heidelberger@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
nine: Implement threadpool

Useful for PRIME setups.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
ilo: Advertise DMA-BUF
nvc0: define numbers, make code better readable

Signed-off-by: David Heidelberger <david.heidelberger@ixit.cz>
nv50/nvc0: use API settings / rasterization rules

Implement D3D9 infrastructure inside NVC0.

Signed-off-by: David Heidelberger <david.heidelberger@ixit.cz>
       if (prop->u[0].Data == TGSI_FS_COORD_PIXEL_CENTER_INTEGER)
nv50,nvc0: handle TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION

Allow viewport bypass used by D3D9 applications.