first commit
Start figuring out ST3 language defs
Ignore ST project files
Update language def and auto completions
Remove extraneous language file
Finish first draft of language def
Now with working simulator build
Add support for builds with arguments
Update language files
Add working simulator for mac
On branch master
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	new file:   Default (OSX).sublime-keymap
	modified:   build.py
	modified:   simulate.sh
	new file:   simulate_mac.sh

Changes not staged for commit:
  (use "git add <file>..." to update what will be committed)
  (use "git checkout -- <file>..." to discard changes in working directory)

	modified:   SummitLua.sublime-completions
Add answer to fsm snippet
On branch master
Your branch is ahead of 'origin/master' by 1 commit.
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	modified:   SummitLua.sublime-completions
Start stubbing out windows build
Remove some leftover cruft from testing
Merge branch 'master' of github.com:systemsoverload/summiteditor

Conflicts:
	simulate.sh
Merge branch 'master' of github.com:systemsoverload/summiteditor
Add variable assignment to gather snippet
First semi-working windows build script
Input now being passed correctly via mingw bash
Make windows and linx keymaps the same
Remove hardcoded path from bash.exe call