renamed a few variables in the hull slots dicts to aid easier parsing, and change mine to minelayer for clarity
added the battleboard starting positions for up to 16 players, along with tests for up to 12
added attractiveness and accuracy calculations in battle.py, a test for accuracy using the manual's example in test_battle, a bool
for beam weapons (sapper = True/False), and a few extra things in the ShipDesign class needed by battle (bor, resources, jamming, computing, and iron + ger for consistancy)
added Token class in fleet, added some functions inside fleet to calculate fuel use
added comment and removed magic constant in Fleet calcualteFuelPerLY function
thoughts on fleet interception and waypoints
Merge pull request #33 from mikeford1/master

changed template_tech hull slot names, started battle board

Changes look good, but note the comments. There are a couple of items in tech.py that need to be ironed out and finalized (i.e. some potential duplicated variables)