spearmint: Get MAX_ENTITIES_IN_SNAPSHOT from CGame
spearmint: Pass connection state to CG_INIT and CG_CONSOLE_COMMAND
spearmint: Remove client numbers from uiClientState_t
spearmint: Remove AS_MPLAYER
spearmint: Remove CG_EVENT_HANDLING from public CGame API
spearmint: Move usage of CG_WANTSBINDKEYS into CGame

Instead of making a VM_Call to see if we should make a VM_Call, just let cgame handle it.