|SOURCE|
[Common::GameplayEvents]
* GameplayInputListener::HandleEvent aliasing debug camera move and up/down
  look action IDs to their camera analogues
[Common::GameplayGameState]
* Arrow up, arrow down, arrow left, and arrow right keys are bound to debug
  camera forward, backward, left, and right movement, respectively
* Page up and page down bound to debug camera's look up and look down action
  IDs, respectively
|SOURCE|
[Common::GameplayEvents]
* The debug camera's look up and down action are using the axis rotation rather
  than the angle axis rotation