Hmm, I'm surprised the server instance itself doesn't keep track of the amount of players connected to it.

@Parlane would it be worth it to have it keep track of players? That way a call to a function (say `GetNumConnectedClients` or `GetNumClients`) can just be called when something needs to query the total players connected to the server. If that doesn't make sense, feel free to call me an idiot.