Mutiny Mode
Prevent request forgery exploit in card.dm
Mutiny fixes; add sanity checks, prevent recruitment spam, fix pinpointer description, fix overlays when changing teams, and convert indents to tabs
Merge branch 'dev' into mutiny-fixes
Adds 21 new crates and a tweak

http://baystation12.net/forums/viewtopic.php?f=5&t=10297
Creates a small xeno-anomaly base on the research outpost.
Adds scrubbers, vents and air alarms in areas that needed them, mainly sections that are cut off by emergency shutters.
Squashed hardsuit and suit cycler commits:
Basic preliminary breach handling.
Breached spacesuits act more sanely and now result in pressure loss.
Preliminary work for upgrading hardsuits.
Adds suit cycler.
Working on breach data for hardsuits.
More tweaks to the suit cycler.
More rig changes/tweaks.
Prevented toggling a suit helmet while holding the suit.
Makes it possible to actually use the conveyor chute on the Research outpost (was previously impossible to push a crate into place).
Mutiny fix prereqs for directives
Merge branch 'dev' into mutiny
Secret Mutiny Mode backstory easter egg
Merge pull request #5063 from PsiOmegaDelta/VentsNScrubbersII

Vents,scrubbers,air alarms
Merge branch 'suitcycler' of https://github.com/Zuhayr/Baystation12 into dev
Icon reshuffle/rename for following commit.
Changed by-species icon sheets to by-clothing species-specific icon sheets.
Lots of work on hardsuits, commented out some broken WIP code, did some renaming, deleted now-redundant species-specific hardsuits.
Merge branch 'dev' into ResearchConveyor
Merge branch 'dev' into XenoBase2