Gamemode changes: http://git.io/NA1C5w
* Fixed skybox drawing to work for any universe size (Metapyziks)
* Changed info_ff_object, info_ff_sector and weapon_ff_repair tool to Entity Var (Michael Ortmann)
* Added prototype of viewing objects through windows (Metapyziks)
* Fix for possible screen error (Metapyziks)
* Unidentified flying objects and missiles now appear differently through windows (Metapyziks)
* info_ff_screen alarm networked data is now using Ent:NetworkedVar() (Metapyziks)
* Finished using NetworkVars for screens (Metapyziks)
* Added prop_ff_modulebase and modules now use data tables from networked vars (Metapyziks)
* Massive networked table overhaul, almost working (Metapyziks)
* Almost working... (Metapyziks)
* Finished rewriting table networking (Metapyziks)
* Fixed flare phase being ignored when drawing external objects (Metapyziks)
* Rooms no longer spark because of absent modules (Metapyziks)
* Fixed missile rotation (Metapyziks)
* Fixed an error thrown by the repair tool (Metapyziks)
* Slowed life support recharge rate (Metapyziks)
* Added individual multipliers for each module type when defining weapons, and a multiplier for personnel damage (Metapyziks)
* Fix for odd error thrown when calculating reactor power (Metapyziks)
* Possible fix for weird occasional error on game load (Metapyziks)
* Fix for possible error in sgui/transporter.lua (Metapyziks)
* Dirty hack to use EntityVars for players (Metapyziks)
* Removed debug print (Metapyziks)
* Added ff_spawn_weapon cheat (Metapyziks)
* Added player_class/player_ff_default.lua (Metapyziks)
* Fixed brief weapon switch when exiting a console (Metapyziks)
* Fixed a clientside console error from other players not having their data tables set up (Metapyziks)
* Fix for piloting error (Metapyziks)
* Repair tool now uses c_model (NightmareX91)
* Fixed possible error from the transporter GUI (Metapyziks)
* Fixed typo in weapons/base.lua (Metapyziks)
* Tweak to nwtable update rate (Metapyziks)
* Added two new weapon types (NightmareX91)
* Update empbase.lua (NightmareX91)
* Fix for possible error in weapon_ff_unarmed (Metapyziks)
* Update shieldbusterbase.lua (NightmareX91)
* Update thor.lua (NightmareX91)
* Update zeus.lua (NightmareX91)
* Disabled ships spawning with a weapon module (NightmareX91)
* Reduced module spawn frequency (Metapyziks)
* Added WPN.Frequency to specify how common a weapon type is (Metapyziks)
* Modules are now replaced by pure information when floating in the void of space (Metapyziks)
* Some optimisations to networked tables (Metapyziks)
* Loose modules now start with random damage again (Metapyziks)