Deleting test file.
Actually deleting file.
Merge branch 'master' of github.com:cplepel/Forge into codydev
Adding in the editor project and the DLL side of the project.  I'm not 100% sure of the architecture here or if this is a good project structure.  I've also worked on all of the project properties files to make sure we have at least some build unity.  We should absolutely be investigating CMake and Property manage files (.prop files).

First iteration on Entity is in, as well as the component base class (which is just a node kind of).

No interprocess communication yet, that's next for prototyping.
had a hard coded directory path in the project file.  Made it relative.
Respacing issues barathy caught as well as a new autolister type to sync up our systems and components.
Minor changes to match missed code standard stuff.  Added some commentary on confusing intptr type.  Took out a bug in AutoLister and animation system.
These are excess changes i made on an old branch that didn't get migrated.
Big commit here.  Barathy found an engine by a friend of mine called SEL - linked here https://bitbucket.org/rgaul/sel/overview.

It's a component based game engine, with a lot of utility stuff that we could use that is all over blizzard code but that I couldn't remember.  I took a bit of it and rewrote the Array class (which is an optimized version of a vector.).

I also grabbed the Hashing function and some of the debug code.

Also added new defines for casting as well as some symbolizer stuff.  Can explain over code review potentially.

No ECS code in here yet, I need to read more.
Adding CSingleSizeBlockAllocator and CBlockAllocator.  Their names reflect their uses.  Block allocator is much more general purposed, where as once you set the size in the SingleSizeBlockAllocator it will always stay that way.

Also added a static assert macro (that isn't working in every situation so I need to investigate why).  Added a few more #defines for tokenizing, need to add one for stringifying.  Going to start on actual game systems now.
Merge pull request #3 from cplepel/Utility

Utility - Adding in the block allocators as well as some simple debug and memory management code.
Merge pull request #4 from cplepel/develop

Develop going into the master branch.  Develop is stable (if useless) at the moment, and I want it to be updated.