PowerVR2: Added SPG control register, used to change pixel clock dynamically [Angelo Salese]
nemesis.c dipswitch fixes: Rename "Upright Controls" dipswitch to "Players" in gwarrior and twinbee, and make 2 players default (neither game supports cocktail cabinets). Make default difficulty normal in all games. [Alex Jackson]
PowerVR2: Added preliminary YUV converter [Angelo Salese]
Refactored Konami System 573 to use ATA_INTERFACE [smf]
uniform consolidation, nw
Fix compile for MAME
De-hacked framebuffer conversion, fixes YUV gfxs in NFL 2k1 and Tetris 4D
(mess) tandy2k: connect irq cascade (nw)
(MESS) AppleII: Correct the TMS5220 clock rate to 640khz on the EchoII and EchoIIplus AppleII cards [Jayson Smith]
lola8a : added list of basic commands (nw)
fix invalid chars
(MESS) New skeleton [Robbbert]
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ICS8080 Trainer
Fixed left-most green line in YUV conversion
(MESS) oops, that wasn't supposed to be there.
(MESS) c64: Magic Voice WIP. (nw)
(MESS) c64: Fixed SFX Sound Expander audio output. (nw)
AICA: Hooked up AICA-to-SH-4 irqs [Angelo Salese]
Patch Flash ROM 60/50 Hz problem in Composite mode
Bump accumulation buffer src bitmap, fixes F355 Challenge assert
mn10200.c: Modernized cpu core (nw)