third GDI mission recreated in Lua
launch a Nod attack after 15 seconds
update weapons.yaml so that Laser damage is set to 360

balance change to make obelisk's damage fall more in line with the AGT's
Added RenderNameTag trait for actors
fixed a NullReferenceException on TilesetBuilder export

closes #4506
Reduced turret range values

Reduced Guard Tower weapon range from 6 to 5
Reduced Gun Turret weapon range from 6 to 5
Reduced Sam Site weapon range from 10 to 7
Reduced Advanced Guard Tower weapon range from 8 to 6
Reduced Obelisk of Light weapon range from 8.5 to 6.5
Reduce turret vision & Increase Build Time

Guard Tower
- Reduced vision from 7 to 6
- Increased buildtime from 12s to 24s

Gun Turret
- Reduced vision from 7 to 6
- Increased buildtime from 15s to 30s

SAM Site
- Increased buildtime from 18s to 36s

Advanced Guard Tower
- Reduced vision from 9 to 7
- Increased buildtime from 24s to 48s

Obelisk of Light
- Reduced vision from 8 to 7
- Increased buildtime from 36s to 52s
Commando fixes for walls

Removed commented lines
Merge pull request #4725 from ScottNZ/orderlag

Move order lag change announcements to server.log
R3moved C4 target type from walls in D2K

D2K Destructable trait, walls
Merge pull request #4726 from dan9550/rmbo-fix

closes #4648
Update CHANGELOG

#4726
Update CHANGELOG

#4470 and #4592
Added a camera to the A10. That spawns as they attack, and is destroyed as they leave
Added INotifyKilled to AttackBomber
Merge pull request #4721 from Smilex/A10_vision

closes #4696
closes #4687
Update CHANGELOG

#4721
Merge pull request #4714 from Mailaender/tile-export-nre

Fixed a NullReferenceException on TilesetBuilder export
removed demo.mix
Merge pull request #4750 from Mailaender/demo-mix

Removed demo.mix