Optimized UDPSocket send to use cached resolved address

In Ruby every when UDPSocket#send called with host and port, address is being resolved and packed, which leads to several system calls, transferring about 12kb of data. There is an option to pre-pack address once, and then use this packed value for sending messages. Benchmark shows about 6x speed improvement when using IP addresses, and about 50-100x with DNS names.

Benchmarking code:

    require 'benchmark'
    require 'socket'

    COUNT = 10000
    addr = Socket.pack_sockaddr_in(3434, '127.0.0.1')
    localhost_addr = Socket.pack_sockaddr_in(3434, 'localhost')
    remote_addr = Socket.pack_sockaddr_in(3434, 'graphite.local')
    sock = UDPSocket.new
    Benchmark.bm(20) do |b|
      b.report("plain") { COUNT.times { sock.send('test', 0, '127.0.0.1', 3434) } }
      b.report("plain localhost") { COUNT.times { sock.send('test', 0, 'localhost', 3434) } }
      b.report("plain remote") { COUNT.times { sock.send('test', 0, 'graphite.local', 3434) } }
      b.report("optimized") { COUNT.times { sock.send('test', 0, addr) } }
      b.report("optimized localhost") { COUNT.times { sock.send('test', 0, localhost_addr) } }
      b.report("optimized remote") { COUNT.times { sock.send('test', 0, remote_addr) } }
    end

Benchmark results:

                              user     system      total        real
    plain                 0.050000   0.230000   0.280000 (  0.279888)
    plain localhost       0.130000   0.400000   0.530000 (  0.530194)
    plain remote          0.290000   0.690000   0.980000 (  3.562078)
    optimized             0.010000   0.060000   0.070000 (  0.070118)
    optimized localhost   0.000000   0.060000   0.060000 (  0.069770)
    optimized remote      0.010000   0.030000   0.040000 (  0.028374)