simple benchmark example
Some additions : Multiplying mastrix by vector, some fixies in vector opIndex, revriting in new style some pieces of rigidbodu
deleting ref const signature from vector,quaternion and squarematrix
contact.d, collision.d are added
update geometry
update rigidbody
update
some commentaries are added; some misprints are fixed
Useful commentaries are added
more flexability is added in squarematrix.d
some pretty unittests
resolve conflict
cleaning and making order in squarematrix.d
transitive float comparsion
returning some ref's signatures
Float prototype
templating of Float
some traits
some refactoring
wrapper around standrt floating point types