misc: assign the best sounds available for creation and dying
Add a sound_id_destruction to TerrainObject and play it on building destruction
Args.cpp - small typo fix in print section
args: saner default for data_directory: "./assets"
nyan: added basic nyan documentation, not yet finished
Merge pull request #110 from franciscod/without-terminal

args: saner default for data_directory: "./assets"
Merge pull request #108 from franciscod/play-building-sounds

game: play the correct building creation and destruction sounds
mailmap: added another mail of myself
mailmap: mailmap does not support multiple alternative emails per line

redundancy, yay. this really is retarded, git. fix it.
game: removed holes in terrain
Merge branch 'master' of github.com:SFTtech/openage
Merge pull request #105 from BugExplorer/typo

args: fixed typo for printing game version option