Work towards animation overhall.
ongoing animation changes
Debug box now passed in IDrawable interface for debugging (duh). Actors comparisons now done by id rather than equality. Working hitbox detection for custom animations.
Merge branch 'animationFix'

Conflicts:
	DreamStateMachine/ActorController.cs
	DreamStateMachine/ActorManager.cs
	DreamStateMachine/Behaviors/Aggravated.cs
	DreamStateMachine/Content/Worlds.xml
	DreamStateMachine/WorldManager.cs