Automatic aiming less player-dependent, less hardcoded
Rework turret and monster turret AI
Makes hacked bots much less dependent on player
Cleanup, move default range declaration
Retrace the lines to ensure perfectly accurate flamethrowers
Handle digging and submerged hostiles
Move turret visibility checks to Creature::sees
Working omnidirectional cameras
Working omnidirectional cameras
Better jsons
Drop directional cameras for now
Move hardcoded parameter to json
Remove directionals once more
Rename stuff
Merge branch 'master' into automatic-aim-ai

Conflicts:
	src/player.cpp
	src/vehicle.cpp
Unused variable
Energy cost for camera system
Toggle -> on/off
Drain epower properly, better descriptions
Moved out of mod
Ensure camera's tile is seen