*UNTESTED*
-WW: removed custom NOC.isAttackingPlayer check and instead use target.combat for CJL cast check
-WW: changed interrupt to also interrupt any active spellcasting as well (FoF & CJL) to prioritize interrupts
-WW & BrM: Tweaked health % checks for some abilities to only trigger at lower health
-BrM: Attempt to fix smart auto-mouseover Dizzying Haze
-BrM: remove Serenity from 'start of combat' section to help ensure that we get Keg Smash and TP up first
-BrM: normal combat rotation BoK will prefer at least 6 seconds of shuffle, up from 3 seconds
Slight Jab tweak
Another attempt to fix auto-stopping CJL when the target gets too close.
SV & MM: implemented support for 'Lone Wolf' talent such that it will not attempt to use any pet abilitities if the Lone Wolf talent is taken
Hunter SV/BM/WW: adding additional rotation pausing and 'immuneEvents' check for main portion of the combat rotation
Monk WW: identified the possible root-cause of the bug preventing the auto-stoping of the CJL casting. The custom rotation pause function will pause the rotation if we are casting/channeling a spell.  This has been commented-out and will test
Merge branch 'master' into lonewolf