Updated to use entity.setForceRegion

Now affects players, items, mobs and npcs
Updated to use entity.setForceRegion

Now affects players, items, mobs and npcs
Needs new speed value currently weaker than the fan
Added Quarry and new functions for storageApi
Made itemboxes flippable (#107)
Merge branch 'dev' of https://github.com/alex-lawson/sb-automation into dev-ehd
Fixed pipe nodes and removed logging
Added usage info for functions
Merge pull request #109 from feryaz/dev-ehd

Iniital EHD pull
refactored datawire and created usage doc
API refactors and documentation
Implemented detector and beam of quarry (to show collision at placing)
Merged two functions that were stupidly separated (#111)
Also cleaned up a bit
Implemented mannequin
Merge branch 'dev-pipes' into dev
Merge pull request #116 from feryaz/dev-ehd

Merge EHD integration progress
added new pipe assets by GeorgeV (need recipes + API implementation)
added onEnergySend hook
Implemented solar panel
Merge pull request #117 from feryaz/dev-ehd

Implemented solar panel
Merge pull request #118 from MrTP/dev-entities

Merge some entity manipulator changes (using setForceRegion)