Made in-game resources configurable (no longer limited to gold and wood). Units can now take up more than one square.
Created new action planner that works as an agent plugin.
Merge remote-tracking branch 'timorigin/master'
I have omitted conflicts in generated files from this message.
Conflicts:
	Sepia/data/schema/template.xsd
	Sepia/data/templates.xml
	Sepia/src/edu/cwru/sepia/model/AbstractModel.java
	Sepia/src/edu/cwru/sepia/model/BestEffortModel.java
	Sepia/src/edu/cwru/sepia/model/persistence/TemplateAdapter.java
	Sepia/src/edu/cwru/sepia/model/state/State.java
	Sepia/src/edu/cwru/sepia/model/state/UnitTemplate.java
	Sepia/src/edu/cwru/sepia/pathing/AStarNode.java
	Sepia/src/edu/cwru/sepia/pathing/DurativePlanner.java
	Sepia/test/edu/cwru/sepia/environment/persistence/AdapterTestUtil.java
	Sepia/test/edu/cwru/sepia/environment/persistence/PlayerAdapterTest.java
	SepiaAgents/src/edu/cwru/sepia/agent/BasicGatheringCoordinator.java
	SepiaAgents/src/edu/cwru/sepia/agent/ResourceCollectionAgent.java
	SepiaAgents/test/edu/cwru/sepia/agent/ScriptedGoalAgentTest.java
	SepiaGui/src/edu/cwru/sepia/agent/visual/GamePanel.java
	SepiaGui/src/edu/cwru/sepia/agent/visual/editor/Editor.java
	SepiaGui/test/edu/cwru/sepia/agent/visual/VisualAgentTest.java