LiquidFun initial porting, implemented point distance.
Added particle types, updated pooling a bit, voronoi diagram, and stack queue
Switched from enum to int constants for types, added group def
Added particle group, starting on particle system
ParticleSystem WIP
ParticleSystem WIP
ParticleSystem Done.
Finished initial porting of library.  There are definitely going to be bugs, and I need to update the testbed now with particle capabilities and tests
Added drawing of particle, and updated poorly writen drawing code
Got a test working a bit! Hooray!  Now to solve why it explodes and goes away
LiquidFun initial porting, implemented point distance.
Added particle types, updated pooling a bit, voronoi diagram, and stack queue
Switched from enum to int constants for types, added group def
Added particle group, starting on particle system
ParticleSystem WIP
ParticleSystem WIP
ParticleSystem Done.
Finished initial porting of library.  There are definitely going to be bugs, and I need to update the testbed now with particle capabilities and tests
Added drawing of particle, and updated poorly writen drawing code
Got a test working a bit! Hooray!  Now to solve why it explodes and goes away