Disabled GUI and the delay between frames
Automated replays <Florian | Filip>

Important notice: there is a bug in bwapi, due to which we always have to run these replays with an odd number of replays in the folder. For more information on the issue, see issue 497.
http://code.google.com/p/bwapi/issues/detail?id=497

(tried to solve it, but failed at compiling the old bwapi-version. It is a small work-around, which I find to be decent enough)
Replays will not be looked through more than once
File containing seen replays move

It is now located in the same folder as the replays are in
Changed so the observer will scout the least seen place in the mainbase instead of the whole map. Added a function for it in MapGrid.
Added names as modifiers under author
Had to add the same observer behavious to DetectorManager since the observer was controlled from there.
Uncommented two rows in ReplayModule
Merge branch 'automated-replays' into develop
Bot now waits until having 6 units before attacking
Changed the check for cloaked units and made the observers not scout when there is detection in main
Added the new strategy ProtossObservers to the strategies. This is now the goto strategy
Merge branch 'observer-scout' into develop
Merge branch 'automated-replays' into test-auto-replays

Conflicts:
	UAlbertaBot/Source/ReplayModule.cpp
Cleanup
Changed number of timeperiods and added TODOs in ReplayModule
Fixed the TODOs in ReplayModule
Added boost things,replays should stop NOT WORKING

This is not a final commit, this is NOT WORKING as the path to the libs
are machine specific. The lib folder should be used but visual studio is
being a bitch.
Fixed bugs

Fixed one bug where the same replay is listed multiple times in seen.txt.
Fixed one bug where the seen.txt wasn't counted in the nr of files in the
directory.
Removed obsolete comments, clean-up