Minor changes

- Added hero img
- Better audio organization
- Optimized structure and folding code in index.html
Dynamic map loading

Only loading tiles in the visible game area. Maps with dimensions in
the millions are theoretically possible now.
Pause function

- Pause everything when out of focus
- Stop clicking outside of canvas
- started hero rendering
A hero is born

- Hero movement on the grid tiles
Easing scroll movement

Not actual easing, but MapSpeed * 0.9 every iteration. It’s the method
I used for “friction” in earlier games.

Also really bad implementation of map scrolling after hero. Will need
to write a function that scrolls to absolute map positions.
Iso coords to real coords conversion!

- Hide dynamic map loading, removed border function
- isoToRl works, now to figure it out the other way around
Rl coords to Iso conversion!

Neat stuff. This is going to make things so much easier.
Pause 2.0

- Screenfade disabling controls
- Proper pause function
- minor fixes, cleanups and comments
Facing new challenges

- Hero has a face now, and turns directions. Adding an attack and
enemies next!
Minor changes to sync