polishing form, added input spinners to event-form, changed and simplified event-schema, started on event-crud in routes
added new contorller-file for handling crud-functions, event-create almost finished, set flag missing still
crud for event update and create working regarding interaction with form and fold-outs
update event - delete cascade for set flag
update event - delete cascade for set flag, changed ref. back to obj.Id in items, weapons, guilds, populate queries and excluded _id when sent to client, createform for locations, create and update working, justifying event-update-form to display right
start game, create player and pick random start location
start game and trigger event-chain until choices, implemented storyteller-class for handling storyline and emiting to players socket. changed html,css for game
send choices to client, recieve choice back and trigger new event-chain, update player-stats with attributes, magic-roll loose 2 or 1 point of stamina
add pictures to guild (hardcoded - no file-upload), set coins to always 20, character-gallery when game starts
moved all crud from routes to own file crud-functions.js, added navigation to admin-area, nav-pills which show each list individually, removed update-button, use listtitle instead
added random events as contintue-branch, client-ui works, update, create , read works
implemented new paragraph, works, implemented random event picked dependent on req or reject-flags and flags on player, set all checkboxes in event-create-form to true
added start-location to model guild, implemented in curd also, event-model-validation done
implemented saving game, view saved games and continue playing saved games. back-up on player when socket disconnects. refactored process of eventChain into seperate game-function