Merge pull request #19 from rednaz/development

merging dev into evan-dev
First attempt at GUI relative positioning

I will most likely move this over to our code as opposed to hardcoding
the values in the Unity project itself.
New health bar UI implemented

-New health bars have been implemented entirely via C#.
-The new UI can now be found in the new C# script file,
UnityFightingProject.cs
-The old UI game objects are still in place but will be cleaned up along
with any related code in a future commit.
Cleanup on UI files and project data

Old UI has been deleted from the project. This includes the
horribly-named C# file used for it, GameController.cs.

Renamed 'UnityFightScript.cs' to the more appropriate name,
'UnityController.cs'
Merge pull request #28 from rednaz/evan-ui-test

Merging evan-ui-test into evan-dev
Added .gitignore
Timer has been implemented

Using placeholder values for now within the UI Controller. These will
need to be placed on the engine which the UI will then call from.
Timer has now been styled, scales

Right now, the timer's font size scales based on the timer box's current
width. I may change how this is calculated at a later time, as I'd like
to factor in both the width and height.

One possible solution would be to just make both the X and Y dimensions
of the box size the exact same size, so this may happen.
Fixed time rate

Should have been fixed in the last commit, oh well.
Player 2 health bar now "fills" from the right

Self-explanatory. I was worried about the time I'd have to work on this
but it's actually much easier than I realized, thankfully.
Merged Development conflict fix to chico-dev
Git merge into development from evan-dev