Implemented Team Deathmatch
Merge branch 'miscFixes' into TeamDeathmatch
Merge branch 'master' of github.com:Medo42/Gang-Garrison-2 into TeamDeathmatch
Fixed Team Deathmatch timer sync
Merge branch 'master' into TeamDeathmatch
Introduced kill limit for Team Deathmatch, fixed timer 'X:0' digit issue
Merge branch 'master' into TeamDeathmatch
Remove debug code
Fixed error if non-player killer (I wish && short-circuited :<)
Custom kill limit specified in ini; (de)serializeState simplification
Revert invisible change to ScorePanelS
Small completeness OCD, shouldn't change behavior
Merge branch 'TeamDeathmatch'
Rename ScorePanel -> CTFHUD because that's what it is