GTS 100%
cleaned up the GTS code a bit and changed the math around bonuses Still need art assets for the user's current gold earned
committing final changes before working on ingame menus
pushing in order to pull
Added back in story board;
interim Upgrades
Combat Tweaks initial commit
Reorganized scene objects
Added squad target priority system
Quick hack to hotkey tower selection
Balance tweaks and bug fixes
Removed warnings, whitespace fix
Balance tweaks
Moved text files into Data folder
Can select and move individual squads

Click on the squad to select it (the X appears under the selected squad's squad leader).
Move the squad by left-clicking on the game area.

Issues:
Selecting a tower does not deselect squads.
Fixed broken references
Balance tweaks
Integrated changes into original levels
Enemy Spawning Towers use individual units
Merged Chad's latest changes

Conflicts:
	src/Assets/Resources/Menus/GameMenu/PauseGameButton.cs
	src/Assets/Resources/Menus/GameMenu/PauseMenu/PauseMenuResumeButton.cs
	src/Assets/Scenes/Medieval/Level1.unity
	src/Data/Bonus.txt