Revert "Basic Pathfinding"

This reverts commit 6b0c5fa5d3ece743d891e020a7434ab81893d9cc.

Basic Pathfinding

I've implemented some basic pathfinding that uses the
tile attributes to
determine valid paths
Thank God I had a backup

I accidentally erased my first commit and almost everything, whoops.
bugfixes
moar bugfixes
Added notes
Merge remote-tracking branch 'origin/start_end' into PathFinding
Merge remote-tracking branch 'origin/buildings' into PathFinding
Merge remote-tracking branch 'origin/Units' into PathFinding
Updated the stack shaker

The stack shaker is no longer random
Merge branch 'PathFinding' of https://github.com/Jbtyson/cis580-rts into PathFinding

Conflicts:
	rts/index.html
	rts/src/units/hoplite.js
	rts/src/units/unit.js
Working on UI buttons for buildings.
Merge branch 'resources' of github.com:Jbtyson/cis580-rts into buildings
Adding ui buttons for buildings.
Merge branch 'PathFinding' of https://github.com/Jbtyson/cis580-rts into PathFinding

Conflicts:
	rts/index.html
	rts/src/units/hoplite.js
	rts/src/units/unit.js
changed the way that factions are handled in buildings.
Merge pull request #3 from Jbtyson/building-fix

changed the way that factions are handled in buildings.
non-broken pathfinding

I've got it so that pathfinding doesn't break the game when it's
together...I think...
Merge remote-tracking branch 'origin/master' into PathFinding
Added command panel button for building.
Resources subtracted and supply added.