Threw in some License related stuff (for good measure)
And I moved the scripts stuff around.
Added Title and Shutdown states
Lets get something straight here, gdata == Game Data, not database stuff
Added RenderContainer#id
And finally GData (GameData) stubs...
Oh look, an Easer
Oh look, an InputHandle
Updated lib/es.rb and lib/es/core.rb
Updated README
Maps and Chunks!
Added the ability to enumerate multiple selectors in InputHandle
Cache bugfix and update!
Added UI stuff
Added config
Fixed config
Update InputHandle, exposed the internal variables and added modifier
I could never get comfortable writing GameConfig, Config rolls off so much easier...
Fixed BitmapFont not casting objects to a String before rendering
mruby doesn't have to_enum, so this makes things a little more difficult.