Implements smooth camera rotation by rotating the scene itself. No anchor point adjustment necessary!
disable rotation
Lots of experiments to do with calculating radius correctly. It’s working pretty well, the margin of error gets bigger (4-5 pixels) when the speed increases (600-100 points per second)
Implements improved turn radius
calculate center point tests
testing rotations
TARGET POINT CORRECTLY CALCULATES!!!

TODO: clean up target point calculation.
Add authorizeTurnEvent for trapping ambulance within road tiles
Update metadata
Merge branch 'better_turning'

Conflicts:

CharacterTests.xcodeproj/xcuserdata/alextaylor.xcuserdatad/xcdebugger/Br
eakpoints_v2.xcbkptlist
	CharacterTests/XXXCharacter.m
Implements JSTilemap functionality.
- Adds bounds checking for turning. Since the new tileset contains some “non-road” areas of the road tiles, we need to set up a bounding box to check to see if the target point is within the road bounds.
Merge pull request #1 from alextaylor000/jstilemap

Merges jstilemap branch into testing branch