'COMPLETE' event now only dispatched when emissionTime is zero (closes #13), added 'isEmitting', merged 'pause' and 'stop' (old naming was confusing)
Merge branch 'master' of github.com:PrimaryFeather/Starling-Extension-Particle-System
changed 'stop' default argument
added populateParticles()

added populateParticles() to allow initializing a ParticleSystem with
particles already part way through their life spans.
including existing particles in populate-logic
using 'Starling.registerProgram' again
fixed program name generation, removed unwanted program disposal
populate() from end end of particle array rather than beginning

in order to avoid overwriting active particles
Merge pull request #17 from ericsoco/master

populate() from end of particle array rather than beginning  in order to avoid overwriting active particles
fixed that particles initialized with a zero lifetime were being displayed

This problem was reported via the forum:
http://forum.starling-framework.org/topic/particle-emitters-not-completely-clearing-when-stopped-and-cleared
deleted deprecated class
fixed local source paths
fix RangeError exception in populate method
Merge pull request #18 from kutu/patch-3

fix RangeError exception in populate method
compatibility with future Particle Designer versions

(might fix some of the uppercase/lowercase typos)
updated for Starling 1.4
reverted from ByteArray to Vector after Starling change
added 'smoothing' property
fixed maximum capacity to actual stage3d limits
fixed calculation of 'emitRadiusDelta' (changed in PD2, looks more correct; closes #20)