Tendril dev

Should be the initial work on bore & inject fungal infectors.  Decent
point-defense but vulnerable at range.
Tendril tweaks

OK, they work.  Now to install 'em.
Forgot something important

Yeah, the reset is kinda important.
Blossom In Progress

Committing to shift branches.
More work on the fungal field

Still WIP, committing to change branches.
shifting gears again
Blossoms firing

OK, got the fungal blossoms firing but make_fungus appears to be broken.
Committing to create a breakpoint.
make_fungus fix

Tweaks to the fungal_haze and an update to make_fungus.
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA into marloss
Spear of Light in the Darkness!

Working mapgen prototype.  Build a new map and you can see the new
blooms in action.
Fruiting In Progress

Begun work on the new marloss fruits, committing to change branches for
potential bugfix.
Fruiting compiles

For whatever reason it's refusing to find f_flower_marloss.  No idea
why.
flower fix

Thanks for the spot check, Kevin.
recolor
typo
B -> Z
revert
Fixes

Adds check to make sure random professions don't have scen_only flag.
Fixes issue #8837

Adds check that set's default profession to generic if it doesn't get
set.
Cancellation fixes

Fixes #8857.  Interesting how xe didn't mention EATHEALTH, but fixed
anyway.

(Bulging can acceptably coexist with other eyes.)