-Moved internal API functions for Characters into its own class

-Moved internal API functions for CubeGrids into its own class
-Finished preliminary action event handlers to set position, velocity, and remove entities as well
-Reverted format of solution file back to VS2010
-Changed serialization functions to public and static so that they can be used outside of the OverLayerManager

-Added IsDebugging checkbox and internal flag
-Added properly logging of exceptions using the built in 'MyLog' into the game
-Started on the vast majority of the import new ship functionality. Everything from the file selection to the parsing and preparing and in-game entity is done. Just need to finish up a few small bits to tie in that new entity into the main game thread
-Added editing for linear velocity and angular velocity as well as up and forward vectors
-Added new master action queuing system
-Added utility functions to get the logging system
-Added testing function to start working with SteamAPI
-Fixed some errors in CubeBlockEntity when extracting base definitions
-Added constructor to CubeGrid to allow giving a file path from which it will parse out the cube grid

update #27
update #35