Bump version to 3.1.5
Rings: Missing spell for Faramir's activation
Rings: Levitation now applies to ring bearer as well as player
Rings: Give Elec vulnerabilty and remove innate resists
Rings: Redo spell casting costs. Economical Mana is no longer all or nothing. Number of effect essences now affects casting costs
Rings: Redo spell casting costs. Economical Mana is no longer all or nothing. Number of effect essences now affects casting costs
Rings: Adjust some effects. Make levitation a tad more common
Rings: Digging is too slow
Rings: Don't display a flag for RES_TELEPORT as it is misleading (TR_NO_TELE)
Rings: Add a few new ring bearers
Monster Knowledge: Add group for Olympians
Necromancer: Code reorg prior to playtesting
Necormancer: Playtesting
Bug: Disallow encounters in wilderness edge
Weaponmaster: Bug if Polearm 'Proximity Alert' kills a foe
Quests: The Royal Crypt is no longer a surprise death trap.
Time-Lord: Casting stat is now Wisdom
Potions of Clarity are now more common
Time-Lord: Playtesting
Bring back rings of extra attacks ... sort of