initial clang format config.
UseTab:          ForIndentation
Don't write to EXRAM if it doesn't exist.

Previously, if a gamecube game wrote to an EXRAM address, dolphin would
segfault.
Panic on invalid reads/writes for non-mmu games.

Previously it would fall through to the mmu code path, and raise a dsi
exception, which it would never check for, so it would continue
executing code silently.
Parse input as hex instead of decimal to match display values in the debugger's register view
WIP: don't let the backpatcher hit the same location twice

If a location is hit by the backpatcher, don't fastmem it when recompiling the
block unless the block has actually been invalidated.
Moved "Connect Wiimote" options into submenu

Moved "Connect Wiimote 1-4" and "Connect Wii Balance Board" into their
own submenu.
Corrected the physical memory access to MEM2 via the MMU. Fixes Toy Story 3.
Changed the FAST_TLB_CACHE to update its state only if the TLB cache is accessed by the game (not by Dolphin).  The FAST_TLB_CACHE (written by booto) is faster and accurate to the hardware.  Enabled the FAST_TLB_CACHE by default.
PixelShaderGen: replace multiplication with shift

iirc both nvidia and i965 doesn't optimize this
Gameini updates.

Clean up tlbhack from the database. Updates for The Last Story (wii),
Metal Slug Anthology (wii) and Retro City Rampage (wiiware).
Fixes issue 7740.
ControllerInterface: Get rid of SetHwnd(), introduce Reinitialize()

Initialize now just takes the handle directly. Reinitialize is added because it is much more straightforward in comparison to doing the Shutdown-Initialize manually.
Remove setting to enable or disable Bounding Box calculation.
D3D: Implemented cache for dynamic render states
D3D: Moved render state cache into separate source files.
Refactored  StateCache::Get() to early out for narrower indentation.
Added comments to clarify ownership of objects returned by  StateCache::Get().
D3D: State cache now uses BitField to define packed render states
D3D: moved render state cache implementation to D3DState.h/cpp
D3D: Fixed uninitialized members of gx_state
Remove some missing references to tlbhack.
Start/Stop Audio Dump During Emulation