Fix unnecessary stack trace when deleting and no saved game selected
Load Component Map data types as a LinkedHashMap
Merge branch 'develop' of github.com:MovingBlocks/Terasology into develop
Differentiate OnItemActivate block selections so they don't interfere with other kinds of block selections
Merge pull request #834 from mkienenb/differentiate-local-player-by-item-block-selection

Added OnItemActivateSelectionComponent