Started example, still a lot of stuff to fix.
Merge branch 'master' into #117-port-nigos-cave-to-glue
Merge branch 'master' into #117-port-nigos-cave-to-glue
Game  port template.
Refactored port. Now it walks, jumps and collides. W = Jump, A  =  Left, D = Right
Added start screen.
Limit tiles draw to the viewport.
Couple of fixes on kineticable and sat
Added walls to the level.
Added bomb and explosion.
Latest stable
Nigo’s Cave Port done.
Merge pull request #126 from spilgames/#117-port-nigos-cave-to-glue

#117 port nigos cave to glue