- Fixed: Species was not defined in actor.txt.
Merge pull request #209 from MajorCooke/hotfix2

- Fixed: Species was not defaulted in actor.txt.
- fixed: Trying to rotate a polyobject into its actual position during loading of a savegame still inflicted damage on all touching actors - including incomplete player pawns - and also got blocked by them.

Similar code already existed for the MovePolyobj function but apparently was overlooked here.
Merge branch 'master' of https://github.com/rheit/zdoom
- forgot to save this before committing...
- fixed: Checking the terrain for any texture that was created after initializing the terrain data either returned random garbage or could even create an access violation. Added a range check to the array access function to prevent this.
- fixed: Since no DrawText calls actually use the non-functional DTA_DestWidth, DTA_DestHeight or DTA_Translation and GCC cannot handle the fudging of the varargs, these will now trigger an assertion. No need to try to make something work that's always a programming error.