Add new sword sprite for rpg character
Improve collision detection in rpg phase dramatically
Make spawning pixels smaller but occur more often
move loading to different state, implemented preload bar
add css3 font loading to phaser so preloaded waits for that too
Add axe sprite and animations (check that character sprite file, holy shit)
Separate SFX and music so pickup doesn't distort background music
Add orange box sprite and make it work
Better explanation of how to use an axe at the NPC
Fix problem of overlapping background sounds
Add per-level links
Make sure storyline elements don't display every level but only the first one
Fix overflow error in dungeon phase
Simplify enemypositionfunction and make sure player never spawns next to an enemy (in dungeon phase)
Fix paceman stage (and remove redundant longline)
more pacman stage fixing
make pacman spawn at a fixed position so it can't immediately get caught by enemies
Fix issue where the first downward movement doesn't register (and no animation was played)
Ensure the right start sprite frames
Make sure that you actually respawn when killed by an enemy