fix bug triggered by modal windows during login... this also clarifies some variable names and restructures the code to be more readable
compile fix.

Adds more detailed logging (not yet used anywhere useful).
Added capability to compile Questor as a DLL (untested!)

Separated the UI loading from questor itself.
Adjusted the powershell script and the 2 batch scripts to compile Questor as a DLL *also*
iteration on questorTest (basically a template) - not really used atm.
Start refactoring CombatMissionBehavior...
Adjust the default EVEProcessMemoryCeiling to be 2GB.
adjust the default EVEProcessMemoryCeiling to 2048 (2gb)
Fix for EVEProcessMemoryCeiling Bug
Traveler Bug fixes from yomon
also copy DirectEVE / EasyHook DLLs when compiling via commandline. It seems the after compile actions arent being executed...
english please
Spread salvagers around...
Add more logging by default when using LootContainer
Update EasyHook and change all projects to use x86 (EVE is x86!)
have valuedump wot items by name instead of whatever random order it was using before... (ItemID?)
Sort things / sell things more like a human would
strip single quotes when sorting items during valuedump
AE has changed since this was last updated. clear the pocket after the respawn
Update logging in drones to be more human readable. Numbers with more than 5-6 digits == hard to read
Fix for activating a gate and the gate telling you it is locked (because NPCs are still alive!).

This clears the pocketactions, adds 2 clearpockets and then re-queues all the actions for the pocket. This should avoid any looting issues or anything else odd. If their are no actions for the pocket in the XML it adds the default actions of activate and/or done.

This commit also fixes some problems with the bastion module.