Crusader will now cast Phalanx more often when Stampede build is detected
Monk Mantra spam will now check for nearby mobs before casting
High priority containers should now work better with Harrington Waistguard
(Hopefully) some performance improvement in MainFindSafeZone loop 8

Fixed health globes/avoidance/etc combat movement not working
Cleaned up HandleTarget special movement code
Units in Trial rifts are now always "raycastable"
Removed old unused backtracking code from HandleTarget
Minimap markers can now be blacklisted for 60 seconds
Merge branch 'master' of git.assembla.com:unifiedtrinity
2.1.14 is below
Merge branch 'master' of git://git.assembla.com/unifiedtrinity

Conflicts:
	Trinity/Cache/RefreshObject.cs
	Trinity/Combat/Abilities/MonkCombat.cs