Correcting FlxAngle.rotatePoint and MouseEventManager.checkPixelPerfectOverlap for mouse detection over rotated FlxSprite.
PS3 / PS4ButtonID: consistent naming
HTML5FrontEnd: use an enum for the browser
Add abstract enum FlxTextAlign
FlxText: use a switch for convertTextAlignmentFromString()
Use Array<FlxKeyName> instead of Array<String> for keys
Readme: add image with a selection of some showcase games
FlxTilemap: throw an error if trying to pass a negative value into loadMap(), closes #1134
Use real exceptions instead of FlxG.log.error() in some places
FlxTypedButton: add FlxInput getters, closes #983
FlxTypedButton: onOut() should release the input
FlxTypedButton: add statusAnimations array to use animations instead of frame indices, closes #396
FlxStringUtil.bitmapToCSV() ColorMap param should be Array<FlxColor>
Merge branch 'dev' of https://github.com/HaxeFlixel/flixel into dev
Merge pull request #1137 from Gama11/buttonID

PS3 / PS4ButtonID: consistent naming
Added removeAll to simplify resource cleanup.
Add explanations for some hacks
Merge pull request #1141 from notpeter/dev

Added removeAll to simplify reference cleanup.
FlxMouseEventManager code style
_registeredObjects and _mouseOverObjects were never initialized.
Fixes commit f0370a235045c9da3675cdb464488f87de0abc7a.