'fixed' the music. I might have fixed a bug, I might have just killed it. Not sure, don't care
fancier voids
map_bg
may have fixed anisotropic bug
clamped the lum
turned on movedelay based interpolation
Merge pull request #2 from dgulotta/master

fix issue with unnecessary cpu usage while client is paused
fixed outstanding array indexing bug in client
resetting discrete movement while I figure out cooldowns
Merge branch 'master' of github.com:battlecode/battlecode-client
Fix speed issues, hopefully
Add action delay to client
Make bytecodes used label fixed width
Remove actiondelay from info panel for now
reformat that file
many cleanup changes, also capturing
fixed attacking
fixed continuous motion
fixed the cooldown system
fixed a bug in addition to removing borders from water at map edges