Initial commit. Rendering 100K cubes at 525 FPS.
Moved things around by creating a Camera class.
Created a "res" folder that contains folders for the shaders and future images. Moved eveything around to their proper folders and deleted the two XML files.
Everything so far. Successfully implemented instancing for cubes and bullets.
A little improvement and made edges of chunks differently colored.
Added @author tags.
Merge github.com:ra4king/OpenGL-World

Merging with Git repo to include README and LICENSE