delegate functions to draw in glContext will/did
Add JShint config
JShint Fix
Add a way to enable/disable meshes within the SceneTreeView
Add a way to select and expand a treeControllerNode

By its name with the function selectTreeControllerNodeByName
Add to the SceneTreeView's configuration a option to enable/disable the node type
Disable If-Modified-Since header when loading a ressource.
Add selection TreeNodeController by BaseId

remove selectTreeControllerNodeByName function
always set an orientation from loading.
work-around visibility & hidden properties conflict
add helper to get materials from all meshes contained in a node
do not always perform hit testing
unfold scene-tree when a node is selected
Fix issue when expanding a path
avoid selection loop
Display id when the name is not available.
fix regression because of hitTest optimizations
Scroll to a SceneTreeNode if needed
Css cleanup
Fix an issue when scrolling to a SceneTreeNode if needed

Make sure to scroll to element when a SceneTreeNode is not expanded