Better flee runspeed calculation.
Added two new NPC special_abilities, ALWAYS_FLEE and FLEE_PERCENT.
Fixed an issue where a NPC could get stuck on a single coord in a rectangular roambox.
Added mindelay to spawngroup to allow for greater control of the roambox delay. SQL is required.
Corrected 2014_02_26_virulentvenomAA.sql
Fix for 'sqrt' failures on vs2010 clients
Reworked Weapon Procing

Broke up the logic to be a bit easier to follow
Procs should happen in the order that they do on live
Proc rates for spell buff procs should be more consistent with live