engine/util: moved templated implementation of file-linereader to header
doc/ideas: added fire department
make: fixed debug builds and switching compilers in configure script
convert: exporting blending mode meta file
engine/util: memory freeing for file utilities implemented
engine/terrain: integrated meta file parsing usage
openage/init: reading terrain meta files
engine/util: file reading class removed
engine/util: file reading function redesigned
openage: removed shader source dumping
engine/util/file: fixed storing line data
convert: exporting terrain names at end of lines
engine/terrain: dynamically selecting terrain blend mode
convert: "fixed" blending mode id for ice
make: enabling verbose mode for media conversion
make: fixed building "release" with clang
engine/util/file: fixed possible memleak on multiple n=.. lines
engine/terrain: using both neighbor and base terrain id for blend mode
openage/init: renamed player color linelist variable
convert/gamedata/terrain: export unknown data block after terrain info