Improved road, that only the lowest nodes have full detail and higher nodes have less points
Added methods for removing elements on certain heights
removal of some elements with certain heights
Removed Determine load list from NodeManager (use of LoadListAlgorithm)
Improved initial values of LoadListAlgorithm
fixed bug in error generation
LandUse isn't optimized anymore(oeps)
Road2 generates correct textures on the lowest level
Heights are calculated correctly
Larger error in controls
Added tests for the simplication algorithm
More logging
Height is calculated correctly
More comments in simplification2
Also made id more modulair
Bug: fixed that you can't remove the same item twice in a skip List (with tests)
Merge branch 'master' of github.com:micfort/2IV05

Conflicts:
	Visualize/Interface/SettingsControl.Designer.cs