refactored file heirarchy
continuing core refactor
continuing main refactor, does not build
continuing core refactor, project builds but segfaults
first post-refactor state that builds, runs, and is stable long enough
to allow clients to connect
fixed lookup of WaylandSurfaceNode by qwaylandsurface. removed QtWayland
MotorcarScene
pulled qt dependencies out of defaultdisplaynode, still need to move to
motorcar namespace
moved defaultdisplaynode back into core scenegraph
refactoring display code, backup before removing defaultdisplaynode
eliminated defaultdisplaynode class
added render to texture display and oculus controller skeleton class,
stereo rendering in place
got intitial render to framebuffer working
fixed render to texture, ready for distortion code
fixed distortion shader for unscaled use
stabilized distortion shader
fixed scale factor on barrel distortion
got intital Oculus API interface workings
changed Oculus controller to be a display
fixed oculus api code, initial integration done
got intitial Sixense SDK integration working