GLTest 1
The errors were due to a typo

On the other hand, I've no clue why this still doesn't work??
Merge remote-tracking branch 'origin/master' into gltest

Conflicts:
	source/northeast/game.d
	source/northeast/glfw3gl3renderer.d
Removed the rest of the old GL test code

It didn't work. It could be made to work better.
Merge remote-tracking branch 'origin/master' into gltest
Exceptions should now be thrown through a queue

In the Window implementation, to be specific
I have no clue of how this works

But it sure seems to because it compiles and I'm not getting any
exceptions!