Working meanhead-rendering with Qt and ANGLE
Working toy-example with shaders for vertex-coloring and texturing
- Changed some string's to bfs::path's in libShapeModels

- Fitter: Fixed linking issue with libGLES/OpenGL/Angle
Moved SDM to a separate lib
Created a simple, minimalistic app to run an SDM model on images (with V&J)
- SDM: Moved DescriptorExtractors to a separate file

- minor changes
Added some documentation
Removed unnecessary copy of hog.c/.h

Fixed renaming of DescriptorExtractors in training
SDM: Preparations for vlhog features
SDM: More preparations for vlhog features
SDM: Working vlhog DT+Uoctti in training
SDM: vlhog features extract now works when the point is too close to the border (=>the img gets extended)
SDM: Finished vlhog code in detection part
- Moved 3DMM stuff from shapemodels to libMorphableModel.

- libShapeModels is now deprecated
- libRender no longer depends on hdf5
- added a sdmLandmarkDetectionPlain app, does the same as the standard
one but without libImageIO (this app will soon be removed again)
Completed moving all 3DMM stuff to its own lib
- SDM: Updated the evaluation app and added matlab scripts

- Added trim's to the SDM loading code so that it works under linux with
models generated in windows ('\r'-problem)
- Added texCoords-stuff to the 3DMM (from the isomap file)
Experimental: Working rendering of box (with texture and vertexcoloring) and texture extraction, and working 3dmm texture rendering
Experimental: Working 3DMM texture extraction
Moved texture extraction stuff to a separate function
3DMM rendering code cleanup, removed box & stuff