Name Formatting

Conditional coloration of Name based on combatant type
Remove Monsters

Code to remove combatants of type M from main list based upon dialog
result
File Menu

Added Menu items with drop down for Save and Load
More Menu choices!

Added more menu choices for emulation of button functions.
Menu Clicks

Clicks from Menu items now make same calls as button clicks.
Calling and Logic

Fixed Calling bug on Copy Menu item

Fixed empty item logic on Start  Combat (returns out if
_combatants.Count == 0 )
New Button

New Button clears list to start from scratch.
Load Button

Started functionality on Load button.

Able to navigate and select XML files.
Work on (de)Serialization

Working on Save and Load functions.
DeSerialization

More work on deserialization.
Serialization Work

Serialization for entire combat

Added properties to ignore in Combatant Class
Save Dialog

Added file selection for Save Dialog.
Closed the file

Actually closed the file now and then returned the combatant.
Deserialization work

Still doesn't deserialize properly, but now returns a list and iterates
through to add to combatants.
More deserialization

Deserialization now "works" none of the attributes appear to be set
properly, though.
Lists!

XmlSerializer needed to be typeof(List<T>) instead of (T)
Merge and HighCounter methods

Created method to merge two Combatant lists

Created method to determine the high counter.