GetIn: Module,  fn_getInPosition.sqf: add force moveIn

Adds a optional code in AGM_CORE_fnc_getInPosition to allow a unit to be
forced into a vehicle even if it's hostile to them.  Ads module in GetIn
to control this (default off).
Cleanup
Cleanup
Code Formating
Merge pull request #1538 from PabstMirror/GetIn-Hostile

GetIn: Allow getting in 'hostile' vehicles (module)
Disabled class definition checks inside rulecheck.py
Made SafeMode follow coding guidelines
Made Core follow coding guidelines

...

again.
Made Captives follow coding guidelines
Made Markers follow coding guidelines
Made WeaponSelect follow coding guidelines
Made Disposable follow coding guidelines
Made NameTags follow coding guidelines
Made Respawn follow coding guidelines
Made GetIn follow coding guidelines
Make TopDownAttack follow coding guidelines

...

also fix spelling mistake (good luck finding that in the diff)
Fix spelling error in function name
eventhandler for getIn to enemy vehicles
thank you flummi
rework fnc_getInPosition