Revert "Revert "Added Comments to TileMapData1.cs and MakeMap1.cs""

This reverts commit 9ad8b2242eca544c2c0dab01d7822f156177383b.
Merge pull request #6 from elvap/master

Added pause functionality.
Test commit
Merge remote-tracking branch 'upstream/master'

Conflicts:
	Assets/Scripts/Map Generation/TileMap/TMDclassic.cs
Synced to Master

pause button, cave implementation
Removed Test File
Merge pull request #8 from duiker2/master

Added (better) Comments to TMDclassic
Added copyMapArray function. Use it to make modifiable duplicates and access the map from outside the class
Fixed the cave generation issue and made the player move faster
Merge pull request #9 from EnacheB/master

Fixed cave issue, made player move faster
Enums added

Enums added for convenience. Git is being odd for me, so inform if there
are any issues.
Merge pull request #12 from GGSilva2/master

Enums added
Changed Speed Back
Merge pull request #13 from duiker2/master

Changed Speed Back
HealthBar and a sprite

I still need to figure out how to make the take damage button actually
work and create an animation with the 2 images I have.
Merge pull request #16 from elvap/master

Added basic menu and arrow-key functionality (just threw in some or operators).
Layer and prefabs

Deleted some unused prefabs and added layers to the prefabs.
Hostile Mobs in testing enviornment

Scene testing has an enemy that follows you and tries to make contact
in a straight path
Merge pull request #17 from verbiage/master

Hostile Mobs in testing enviornment
Fixing PlayerWithCam Health

PlayerWithCam was instantiated with zero health, causing the player to
be unable to move