Head of Security/Riot Armour Buff

Well, more so making it consistent.

Since I dislike inconsistent protection values, I've modified the HoS's and Riot armour to match the protection offered by their respective helmet/hat values.

I'm also going to visit other armours that I find, however most armour/rig's are consistent. 

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The new values are...

*EDIT1* Updated

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HoS Hat
melee = 75, bullet = 60, laser = 60,energy = 50, bomb = 25, bio = 10, rad = 0
from
melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0

HoS Armour
melee = 65 (+10), bullet = 60, laser = 60, energy = 50, bomb = 25, bio = 10, rad = 0
from
melee = 70, bullet = 60, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0

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Captain Armour+Hat (Energy changed only)
melee = 50, bullet = 30, laser = 50, energy = 30, bomb = 25, bio = 0, rad = 0
from
melee = 50, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0

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Riot Armour+Helm
melee = 80, bullet = 10, laser = 10,energy = 10, bomb = 10, bio = 0, rad = 0
from 
melee = 82, bullet = 15, laser = 5,energy = 5, bomb = 5, bio = 2, rad = 0