added atlassed rendering only one texture and one drawcall for all objects
bugfix: crash in rights system do to player access failure
Added a m_finished variable to actions. Added action queue, so multiple actions can be perfomed sequentially.
bugfix: Adding properties was not synchronized (I thought I fixed that already?)
adding players possible
observer cycling in both directions
display() is only called on atlas texture when dirty
Cleaned and optimized SpriteAtlasBatcher and TileRenderer.
Merge branch 'AtlasRenderer' of https://github.com/floAr/ADG_Scarlet_Gamma into AtlasRenderer
Merge branch 'AtlasRenderer' of https://github.com/floAr/ADG_Scarlet_Gamma into AtlasRenderer

Conflicts:
	ScarletGamma/src/graphics/SpriteAtlasBatcher.cpp
Fixed filter for SpiteAtlasBatcher :)
finalising SpriteAtlasBatcher
Merge branch 'AtlasRenderer' of https://github.com/floAr/ADG_Scarlet_Gamma into AtlasRenderer
Merge branch 'AtlasRenderer'

Conflicts:
	ScarletGamma/src/interfaces/PropertyPanel.cpp