Removed all threads from ServerSideClient, it only runs over Async methods.
Fixed CRC errors by seting the buffer properly to the BufferedMessage.
Recoded TCP management on the GameClient.cs
Aumented the Queue MaxSize to 5000 before to start droping packets.
Started to implement UDP commands.
TCP fully implemented.
UDP does not work properly
It works but gets a lot of presure on the GC.
asd
It seemed to work, not setting a new array as buffer each time.
Works but it shows some lags.
Thinking about implement another method to make the receiving process fastest.
Ready to test speed.
Ready to test.
Some things were changed, ready to test.
Fixed NULL command type in incoming messages.
-Solved not connecting machines.
--Recoded UDP sending method.

TODO: To check at high rates it does not receive all messages.
Removed a thread handler
Merge branch 'origin/UDP_SAEA_Implementation'