Fixes people shouting at AI to open unseen doors (sometimes).

Adapted previous PR for dev where cameras were relocated to allow AI to see important areas. Affects:
Virology entrance - Can now see both sides of the entrance from medbay (rather than none of them)
Medbay patient corridor - No longer loses coverage in hallway as patient rooms shutters are closed
West of AI Upload entrance - Allows sight of the HoP's door and 3 nearby public doors
East Central Primary Hallway - No longer lose coverage when the chemists close their shutters
Engineering lobby entrance - Can now see all doors in the public hallway + the maintenance entrance
Security Permabrig - Can now always see the last set of door before the permabrig.
The tactical closet now calls ..() in its New() proc, allows for swallowing items placed on-top among other things.
Missed change - Nudges both cameras in EVA north one step.
Fixes #5261

Replaces the super strength full-tile reinforced windows on the research outpost with standard health variants.
Did consider renaming the super-variants to avoid accidental use in the future but I thought not after seeing the massive diff it'd cause.

Should be fully compatible with PR #5363 no matter the merge order but should be safest to merge #5363 first, then this.
Fix infinite loop in freeform AI module
Fixes two wires in airlocks not triggering
As far as I can tell, viral infections were happening irrespec
tive of medical crew being present. Lowered chance for proc as well.
Fixed an oversight with RAD_ABSORB and collapsing.
EVA NVGs were not supposed to leave my own environment.
Merge pull request #5364 from PsiOmegaDelta/TacProc

Tactical parent call
Merge pull request #5363 from PsiOmegaDelta/Cameras

Fixes people shouting at AI to open unseen doors (sometimes at least)
Merge pull request #5369 from Hubblenaut/airlocks

Fixes two wires in airlocks not triggering
Merge pull request #5365 from volas/master

Fix infinite loop
Merge pull request #5370 from Zuhayr/master

Nerfs biohazard random event chance.