Real initial commit
Code Parser and Enums, include License, adding Test-Class and Icons
Changes at main Project, Enums and Parser

Enums: Merged into the other projects
Parser: Make the Parser virtual and created a specific Parser especially
for Molehill Empire
Main Project: Make class "Google Helper" for interacting with Google
services. Will be filled with code later

Furthermore:
Deleted Project for unit tests because of... misunderstanding
Added license informations to the other source files
Add libraries and first code for authenticate

Furthermore I added the licenses for the dlls to the LICENSE.txt and
updated the Single.Parse command in ParserMH.cs to follow the rules of
the respective language.
Updated libraries, added function for retrieving cached auth-key

Aaand some other things which are not *that* important...
Optimize parser code
Remove Google Drive API

Removed it because I have to change (back) to Google Spreadsheet Data
API
Optimize CheckInternetConnection() code
Add settings classes
Modify access to some functions and update copyright
Include Google Data API and my own Localization manager

Yeah - I did wrote a "localization manager" because I just hate the
.NET's one. (With satellite assemblies)
This one works with embedded txt-files. I will do some
changes/optimations to it in the future but for now that one will do it.

I don't think I have to say anything to the Google Data API. I guess
that's clear. :D
HUGE Parser changes

Make Parser base class abstract.

Alphabetical order in variables/properties, use more "var" keyword and
move currencies to parser.
Improve LocalizationManager

Documentation updated, added new property for setting a different file
name, use more "var" keyword, rethrow instead of new throw.
Less if, more else. :D (Nah, just kidding... Less if only)
Settings class fixes

Fix syntax errors and add missing property
Fix typo and remove unnecessary enums

Why were the enums even there???
Add new class RestoreData

This is an awesome class.
It should save all important data which is currently in memory. So it
would be redundant IF you couldn't serialize it. But you can so you can
write the whole object to a file and have your memory backup! ;-)
If the program crashes you can "restore the data" and that's it. :D
Fixes #3 (add/fix documentation) aannd...

...more things:
Use more "var" keyword
Fixing spaces/tabs in Enums.cs
Rename LevelSettings to ServerSettings
Make ParserMH sealed so nobody will cause errors in constructor
Add reference to System.Drawing

This fixes the Windows Forms Desginer, which I'm using... And maybe more
- I don't know...
Fixes #7 with the possibility to also look into files that don't have a suffix
Remove Game variable from RestoreData