minor comment changes
minor fixes
Merge branch 'Release/MileStone2/debug' of https://github.com/srnjcbsn/Beduin into Release/MileStone2/debug

Conflicts:
	TeamNabf/NabfAgentLogic/AgentTrees/ExplorerTree.fs
Merge branch 'Release/MileStone2/Hotfix/timeout' of https://github.com/srnjcbsn/Beduin into Release/MileStone2/debug

Conflicts:
	TeamNabf/NabfAgentLogic/Planning.fs
Merge branch 'Release/MileStone2/debug' of https://github.com/srnjcbsn/Beduin into Release/MileStone2/debug
Added un-stacking functionality til generateMinimumValue og exploreMap
tested something
Merge branch 'Release/MileStone2/Hotfix/timeout' of https://github.com/srnjcbsn/Beduin into Release/MileStone2/debug
ignored redundant file
Merge branch 'Release/MileStone2/Hotfix/timeout' of https://github.com/srnjcbsn/Beduin into Release/MileStone2/debug
saboteurs no longer uses findAndDo to find random agents to destroy. Instead they go to a random node on the map and then hope to see someone to spontaneously attack on the way.
updated enemyData to reset enemy locations
Merge branch 'Release/MileStone2/Hotfix/Improvements' of https://github.com/srnjcbsn/Beduin into Release/MileStone2/debug
Added sweet sweet heuristics
Merge branch 'Release/MileStone2/debug' of https://github.com/srnjcbsn/Beduin into Release/MileStone2/debug
commented outh things having to do with timeouts and plan pruning
Merge branch 'Release/MileStone2/debug' of https://github.com/srnjcbsn/Beduin into Release/MileStone2/debug
woops forgot to add files
Sweet Dijkstra saves the day!!
Fixed some shit, removed some piping