Added steering behaviors.
Removed AIUtils and used libgdx frameId support instead.
Improved Jump behavior's implementation and documentation.
Tests refactoring.
Added TabbedPane widget and improved GUI.
...oops... :)
First attempt to integrate box2d with steering.
- The test now use meter units instead of pixel units (for Box2D part), Character still uses pixels (which is ok).
- Scaled down velocity to match meter units.
Merge pull request #1 from cobolfoo/steer

- The test now use meter units instead of pixel units (for Box2D part), ...
- Added box2d seek test.
- Minor changes and code clean up.
- Added Box2d support for non-independent facing.
- Added test for Box2d collision avoidance behavior.
- Renamed Scene2d tests.
- Minor changes.
- Fixed meters/pixels unit convertion in the raycast collision detector
Merge pull request #2 from cobolfoo/steer

- Fixed meters/pixels unit convertion in the raycast collision detector
Added box2d face behavior test.
Pixels/meters conversion limited to creation and rendering code.
- Fixed Box2dCollisionAvoidanceTest.
- Added infinite loop detection in setRandomNonOverlappingPosition.
Added Arrive and LookWhereYouAreGoing tests for box2d.
Update AUTHORS
- Added Box2dJumpBehaviorTest.
- Added SteerableAdapter.
- Minor changes and code cleanup.
Merge remote-tracking branch 'origin/steer' into steer