mustard to 0 with beach click
add rift fading
Merge branch 'master' into rift_fade
Merge pull request #757 from LucidCrux/mustard_0_sand

mustard to 0 with beach click
more rift fade stuff
Merge pull request #761 from LucidCrux/rift_fade

Rift fade
Issue #755
Issue #762
Tool counts not right after Molpy Down

Reported on Reddit
Readme
Merge pull request #763 from waveney/wav25

Pretty Logicat buttons and some fixes
put all prices inside price:{} blocks

all Sand, Castle, GlassBlock properties moved inside price blocks in
preparation for further refactoring
refactor Molpy.Boost

get rid of a lot of this.prop = args.prop calls
reorganized and added comments
a little more tidying of Molpy.Boost
refactor Molpy.Badge

remove lots of this.prop = args.prop calls
reorganize and add comments
Merge branch 'master' into refactor
update readme
don't have to use Molpy.extend anymore, YAY!

moved temporal rift img stuff into the boost's creation.
Merge pull request #767 from LucidCrux/refactor

Refactor + readme
badges