Fixes to get shader running on GLSL 1.3
Bind common attributes in BasicApp
Port SB3_2 example to GLSL 1.3
Refactoring - Move GLVersion into it's own header and source file
Rename config source files to GLSLVersion
Add copy constructor and assignment operator to GLVersion
Add copy constructor to GLSL Version
Move assignment operator to VersionNumber
Eliminate pointer usage with GLVersion
Remove dead reference to config.h
Eliminate use of pointers with GLSLVersion
Rename logger.h to Logger.h
VersionNumber: Add Inequality Operator
Request a core profile to try and get more functionality from Mesa
WIP: GLSL1.3 compatible versions of these shaders
Move data buffers out of a local scope
Update header names