Mario now starts up into a randomized level, bypass title and map screens
Merge branch 'master' of https://github.com/Andalon/Super-NEAT-MA-RIO
JK - Inserted MarioComponent into TargetFitnessFunction
During evaluation, pauses the evolution process, runs MarioComponent and waits until either mario died or won (new fields in MarioComponent) before continuing w/ evolution process
LevelScene changes include lines to various items of note that will be used for distances and sensor readings for NN inputs