#32 EventScreen생성, PrologueScene->EventScene변경. 소스에 사용법 코멘트 달아놓았음.
#52 EventScreen 프로토타입 구현
#54 AndroidLauncher.java에 goImmersive함수 추가. 실행
Merge remote-tracking branch 'origin/#32_Enhancement_PrologueScreen' into Developer

Conflicts:
	core/src/com/mygdx/screen/VillageScreen.java
Revert "#54 AndroidLauncher.java에 goImmersive함수 추가. 실행"

This reverts commit 75fd9e7d6d0ac492d6c92c1b4c89a95fab0b4b74.
#37 머지를 위한 임시 커밋
Merge branch 'Developer' of https://github.com/CienProject2014/OneLevelHero into #37_Making_EventManager_&_Controller

Conflicts:
	core/src/com/mygdx/screen/PrologueScreen.java
Revert "Revert "#54 AndroidLauncher.java에 goImmersive함수 추가. 실행""

This reverts commit 237b06e3f74ee0734b1e4d0e452f0fc0f524323b.
#37 [완료] 하진이의 이벤트씬을 이용하여 일단 이벤트를 띄우는데 성공하였다. 각종 버그는 차차 수정해 나가도록 하자
Merge remote-tracking branch 'origin/#54_Immersive_Mode' into Developer
Merge branch 'Developer' into #51_ScreenManager_만들기

Conflicts:
	core/src/com/mygdx/game/OneLevelHero.java
	core/src/com/mygdx/resource/GameUi.java
	core/src/com/mygdx/screen/CreditScreen.java
	core/src/com/mygdx/screen/LoadScreen.java
	core/src/com/mygdx/screen/PrologueScreen.java
	core/src/com/mygdx/screen/VillageScreen.java
	core/src/com/mygdx/screen/WorldMapScreen.java
	core/src/com/mygdx/util/LoadLauncher.java