Finished the footstep POC. Now it works with different ground types, so if player walks on grass/snow, the sound could indicate that. However, you would have to add that ground type to the GroundType.cs enumerator! easy peasy :)
Merge branch 'master' of https://github.com/OlivierHokke/AudioGame

Conflicts:
	POC2/Assembly-CSharp-Editor-vs.csproj
	POC2/Assembly-CSharp-Editor.csproj
	POC2/POC2-csharp.sln
	POC2/POC2.sln