much better handling of scale for physics objects. Note that rotations in a skewed space are not accounted for, but basic scaling is good to go. I don't think this will be an issue, s o long as a good preview of the physics shapes is available
first work on constraints
work on physics editor
Merge branch 'development' of https://github.com/adlnet/Sandbox into development
initial work to preview collision shapes
align anonymous usernames
Merge branch 'development' into edx