Update Kamaz.hpp

Change fuelCapacity to relaistic value of 10400 litres.
Update AH6.hpp
Update AN2.hpp

Added realistic fuel capacity.
Update BAF_Merlin.hpp

Added realistic fuel capacity
Update C130.hpp

Added realistic fuel capacity
Update CH47.hpp

Added realistic fuel capacity.
Update CH53.hpp

Added realistic fuel capacity.
Update MV22.hpp

Added realistic fuel capacity.
Update Mi17.hpp

Added realistic fuel capacity.
Update UH1.hpp

Added realistic fuel capacity.
Update UH60.hpp

Added realistic fuel capacity.
Update PBX.hpp

Added realistic fuel capacity.
Update RHIB.hpp

Added realistic fuel capacity.
Merge pull request #1408 from Uro1/master

Fix for crash_spawner & supply_drop modules creating inaccesible loot piles
Merge pull request #1409 from Uro1/master

Updated ChangeLog
optional snap building added
Forgot to fetch, Urol's comment added
Additional update to UI

Changed routines so that all icons flash at the same time. Instead of
making several individual calls to player_guiControlFlash any icon that
needs to have flashing turned on is added to an array and then, as long
as that array is not empty,  it is passed to the function. The function
was changed to deal with an array and whichever item is array select 0
has its show state determine what all the others should be. If its on,
then all other in array are turned off with it.
Also, added a fix for _bloodVal. With current red/green icon set, if the
player has less than 3000 blood the value rounds down to 1 so that
status_blood_inside_1_ca.paa is used, (which is no picture at all). This
means the old line
if (_bloodVal < 0.2) then {
passes along an empty picture to flash. I changed this value to .4 so
that between 3000 and 5000 blood, it still uses that last sliver picture
but that one now flashes to alert player to lower blood levels.
Update 1.0.5_Updates.sql

Should prevent the "[Error] Skipping ObjectID XX load because of invalid data in db" messages in trace output for the BAF_Merlin_HC3_D (and possibly others)
Merge pull request #1410 from raymix/master

optional snap building added