timers
variables and conditionals
phase parse setup and minor phase flesh-out

parsing is very far from done
removed phase setup mode
tertiary changes and more PhaseParseStrings work
parsing working, actual gameplay, maybe not
missed files from previous commit
Singletons now create instances of themselves
phase parsing complete
object changes for added features

-added conditional playing for PhaseEvents
-added trigger message dispatching
-fixed Phases not adding Timers to the TimerManager
-fixed SoundObj not storing sounds
additional changes/fixed

-added global Phase to manage overarching events
-fixed Timers going negative rather than looping back around
Models in place
DanEventCode
material bug fixed
deleted random file
Room Resize v1

Test! Again.
Room Resize v2

Upstairs done.
Room Resize Done

Needs testing from players
Dan Level Order for Shawn
added util script