[GEAR] {Layers]
[GEAR] [added Camera as normal object3d]
[GEAR] BugFix and enhancements
[GEAR] [Shader BUG FIX : BLEND]
[GEAR] [Added MIPMAP to TextureManager.cpp & put a safety check on glViewport() in renderer/gxRenderer.cpp
[GEAR] [Add shininess to property view]
[GEAR] [upgraded project to VS2010 to VS2012]
[GEAR]
-Surface shader enhancements
-Fog property view and shaders
[GEAR]
-File Cleanup (removed unwanted files)