Shadow maps
Fix shadowmap biasing
WIP
Updated VBE
Updated for latest VBE overhaul
More VBE updating
Broken D:
Fixed hitbox (had to be pointer to avoid auto deletion) and task pool (was poorly timed on delete and hung up frequently)
Moved data folder into game, preparing for layered RenderTargets (WIP)
Still working to get new VBE features going
Now working on latest VBE
Submodule pointer updated
More updates
Switched to layered Targets. Erased old 'data' folder. Using detailed log on debug mode now
Finally, PSSM WIP
Still WIP cascaded shadowmaps
PSSM Working. Needs some improvements and clean-up, but it's usable!
Cleanup a bit
Ignoring near plane culling during the World::draw() shadow pass, to catch off-camera occluders
Merge pull request #1 from Towerthousand/PSSM

PSSM Finally working