the export addon is at least loading without error
fleshed out object_*() functions, working thru geomety_*()
working thru the animation logic
there are flaws in the original export that need to be addressed
last part for geometries is keyframe/skeletal animation
found some design oversites that need attention
began defining the blender batch tests
geometry and object functions are no longer throwing exceptions
tho return data is not verified
add material functions
no more tracebacks, tho the data is all incorrect
debuging geometry test
first blender scene test passed tests
beginning to debug the rigged geometry blender test
rigged geometry export is working
light map exports (tho scene is not loading in webgl)
repaired the indexing logic for faces
vertex positions rounded off
test scene is exporting but tests fail because of extra keys and map names in the source JSON file are incorrect
removed redundant function call
added missing light type
cleaning up badly formed JSON test file
light positions may be fixed (?!?!)
added camera functions
everything but embeds is passing, in fact the geometry data for embeds has incorrect vectors for the vertices
resolved the mesh offset issues
TODO: remove empty from blender scene
all unit tests passed, ready for beta release