Cleaning UI Class
tower model loading. 4th player working
Updating UI class stuffsssssssssss
Added frame
UI Frames Added
Moved all UI vars and functions to UI class
Changed from GlutMainLoop() to GlutMainLoopEvent()

This lets us exit the glut loop so we could do exact timing for
serer/client matching
Merge pull request #1 from kevinhehehehe/master

Merge with my changes/ Can wait to merge
Cleaning Loop
Testing Client Update changes
Removed client side projectile de-spawn
Moved client timing outside glut loop

Client timing is now outside the glut loop. No longer using the gult
timer function. Slight FPS improvement, moved FPS calculation to render
function.

Projectiles are removed instantly if despawn projectiles is now
commented out.
Comment out double projectile call

This issue is hard to track down
Spring Cleaning
Main Menu Pictures
Added Menu Framework
Merge branch 'master' of https://github.com/nutsforalmonds/RadChip

Conflicts:
	RadCli/CSE125/Window.cpp
Pictures
Moved Menu to UI class
Game Menu set up