(MESS) apple3: Fixed page 2 addresses in all graphics modes, fixed glitches in color hires rendering. [R. Belmont]
MT04174 Fix

asteroid.c: Restore correct vector rom for asteroidb set - NW
(MESS) apple2: Support another Videoterm clone, the AE Viewmaster 80. [R. Belmont]
Changed Luna Park manufacturer to <unknown>.
fix data area size (surprised there isn't a validation test for this, think it's been wrong since it was added in jan last year) (nw)
sort source layout
Added a new Luna Park set, so rearrange the parent/child sets... 
So here is the updated news:


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Luna Park (set 1, dual program) [Roberto Fresca, ANY]
Luna Park (set 2, dual program) [Roberto Fresca, ANY]
Luna Park (set 3) [Roberto Fresca, ANY]
preliminary zsg2 sound now works in taitogn.c, remove the // from
//AM_RANGE(0x1fb80000, 0x1fb80003) AM_DEVWRITE16("taito_zoom", taito_zoom_device, reset_control_w, 0xffff0000)
new clones
Disco Boy (Promat license?) [system11]

(gameplay is a bit different here, lots of different roms too)
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Crystal Colours (CMC hardware) [Roberto Fresca, ANY]
Added default NVRAM to Crystal Colours (CMC hardware),
 allowing to boot with clean meters/settings.
[Roberto Fresca]
new clones
Miss World '96 (Nude) (2 sets) [system11]

also added a note about a Lady Killer clone.
new clones
Flak Attack (Japan, PWB 450593 sub-board) [system11]
Preliminary support for National Semiconductor MM58167 real-time clock/calendar. [R. Belmont]
Jubilee Double-Up Poker (TMS9980) updates... [Roberto Fresca]

 - Corrected the crystal value and derivate clocks via #DEFINE.
 - Improved memory map.
 - Hooked the CRT controller, but the init sequence seems incomplete.
 - Created the accurate graphics banks.
 - Found and mapped the video RAM.
 - Hooked the ATTR RAM.
 - Assigned the correct graphics banks to the proper drawn tiles.
 - Find and mapped an input port.
 - Started a preliminary workaround to demux the input port.
 - Added technical notes.
Naomi updates:
- Added all known IC locations from sets missing them [MetalliC]
- Corrected some bad Sega chip numbers and IC locations [MetalliC]
- Use real chip dump for mvsc2 [Guru]
- Fixed ROM loading for Animal Basket [MetalliC]
make it a bit clearer how to load floppies in msx1 by actually recognizing the floppy ROM.

added a skeleton list I used for some quick testing.

the driver really needs a significant overhaul, but at least this makes usage a little less opaque.
discoboy.c: Verification of 400kHz resonator. Minor doc update - NW
Fix crash in drivers with NULL gfxdecode entries (nw)
(MESS) spc1000 : Connected Play button. Added notes.