Added FXAA example
renamed shader constants
using texture wrap setting
renamed line and point shader constants
Updated constants
texture quality and mipmapping settings, making sure that text looks crisp in 2D.
Implemented bevel joins in 3D lines, added displacement trick in line vertex shader to minimize polygon fighting.
disable mipmapping for offscreen color buffers
shader renaming
simplifying the vertex count in the addLine2D/3D functions
Add missing end condition in the calculation of polygon edges
matrix transformations in PShapeOpenGL are stored even when the shape is not ended yet.
ignore bevel triangles in raw output of lines
Update shapes examples
Deleted old shader files from android
Put new shader files in
GL android sync
removed example
surface view oh my
Fixed renderer creation