Added Extra Light Frames, Boards, and Roofs

Lighter and less durable than the Wooden frames.
Also applied XL frames to bikes, carts, and other applicable vehicles.
Added Bike "box" and shopping cart "box" (Lightweight "boxes" made from
wire)
Lowered pedal power output to reflect lighter bikes. Reverse functions
properly with cruise control OFF
Typo Fixes & Description upgrades
remove unreal_itype_ids, it's read sometimes but never actually written anywhere
remove pseudo_itype_ids, is not examined anywhere
remove martial_arts_itype_ids, is not examined anywhere

add back the npcs giving you martial art styles
remove unused macros
Some martial arts manual show up in dojos.
Dinosaurs as a mod
Moved wildlife office spawn into park spawn group
add wrapper function to access overmap terrain by global coordinates
add wrapper function to access overmap visibility with global coordinates
add wrapper functions to overmapbuffer to be used in overmap::draw
remove game::om_hori,... and game::set_adjacent_overmaps

mapgen.cpp: use overmapbuffer for overmap terrain data
Changed it back to C.H.U.D.
Cache the state of the bio_night bionic when drawing.
Merge some new content and cleanups.
Merge some new frame types.

Conflicts:
	data/json/construction.json
	data/json/vehicles/vehicles.json
Merge dinocataclysm mod.
Fixed mutation removal not substracting stats sometimes (fixes #5627)
Remove now-unnecessary monster::receive_moves().