create
change to c++
finish basic sdl video
support only 32 bit color depth
stubs for dynamic window resizing
disable resizing for now
major work done. pixels are not updated correctly though.
convert to sdl2
bundle x and y into a point_t
bundle x and y into a point_t
change screen size to 800x600
comment out step changes
move event loop into function
move background into function
draw a (static) sprite
fix bad rebase
sprite movement
movement based on game tick, not key repeat
constrain sprite motion to stay in bounds
constrain using sprite size, not step. whoops.