Modified load to stop redrawing backgrounds when not necessary.

+ Temp fix until I can figure out how to properly delete backgrounds
+ This should solve the lag from the game using up the CPU memory
Merge remote-tracking branch 'origin/master'

Conflicts:
	Project2/Project2/Project2/bin/x86/Debug/Project2.exe
	Project2/Project2/Project2/bin/x86/Debug/Project2.pdb
	Project2/Project2/Project2/obj/x86/Debug/Project2.exe
	Project2/Project2/Project2/obj/x86/Debug/Project2.pdb

	Project2/WindowsGameLibrary1/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache