Little bit of work on the framework to start drawing PhysicalEntity's
Revert "Removing .gitignore just for ease. Not sure what visual studio uses for what and I'd rather just not deal with project setup values not being pushed."

This reverts commit d9a9277dc23774d0555c824cbc1c9575f539c386.
More graphics work.
Even more graphics frameworks stuff.
A wild shape appeared!
Work towards getting the camera to actually be a camera.
GraphicsManager draws based on CameraEntity now!