This is a comment not a JavaDoc for FATAL LogMarker
Layer Bits Reorganization

... in preparation for BiomeGroups
Biome Group Visualization made easy for testing
I don't know why...

but it bothered me >.< all these capitals...
We are SUPER close to done with this commit.

=== NEW ===
- Introduces functional BiomeGroups
- BiomeGroups have a generation depth and rarity like biomes
- BiomeGroup rarity uses a new, better way of handling rarity, Biome
rarity now uses this new method as well as it doesn't really break old
worlds.
- Frozen Ocean seems to be spawning in a much more consistent manner

=== BUGS TO FIX ===
- LayerLandFuzzy is now not as effective at Fuzzy-fying land due to the
existence of BiomeGroups
- My BiomeGroup defaults are a little bit off...
- Probably more that I haven't found yet

=== THINGS TO ADD ===
- Add a setting similar to BiomeRarityScale for BiomeGroups
Oops... Doc Clean-up
Closer but no cigar :\
Well, I figured out why fuzzy is broken...

but there simply isn't a way to fix it without rewriting A LOT of the
layers system...
Some Initial Docs