event types
removing nasty world pointer cruft
broke movement, but made BaseObject pure
properly using RenderableObject now
renamed GameObject to PhysicsObject
removed obnoxious reference to world
removed code we didn't write and renamed many things
huge slimming of the codebase

lots of things moved to utility and common
merged new input changes
re-implemented physics (broken)
reworking events
Now with gamepad control.
Merge branch 'master' into input-query
fixed triggers/right stick examples
Game works with new engine changes and movement is working too
other models working with animations and lighting
Merge pull request #7 from 5-second-rule/input-query

Input controller
merged in input changes
removed unused files and added user files
removed config.ini dependency