Increase to Sonar Distance for Claymore
Added large Sonar distance to Adv Radar
Increased Djin Speed to 2.5
Improved Descriptions for Scallop and Snake
Decreased Scallop Tracking and added explosive effect to increase ability against large balls of Ducks and decrease ability against low numbers.

Doubled Archer Regeneration at sea to improve functionality against Daggers while providing Synergy with new recoil effect.
Tweaked Hunter to better be able to track moving targets better
Merge pull request #60 from wagonrepairer/master

gui_chili_proconsole - user resize won't ruin chat scrolled position.
Merge pull request #57 from RyMarq/master

Further Enhance Sea Balance
Reordered some factory buildlists.
 * Dirtbag is now before Bandit as it is a true Flea-like scout.
 * Snake is after Skeeter because it is speedy and cheap.
 * Crusader is before Serpent because it is much more focused on artillery.
Added a nil check for maxvelocity in case someone puts a special nano turret in a special map and does not bother to test with ZK.
Nicer parenthesis.
unit_dynamic_avoidance_ex.lua: constructor having build order from CentralBuildAI widget (or any widget) will not be excluded
unit_mex_overdrive.lua: add UnitRulesParam ("gridNumber") for future AI use, and some cleanup

I remember that there's optimization that make mex a pylon (I forgot which commit). When I add the UnitRulesParam() I saw some code that still think mex as non-pylon unit (loops that search which pylon had the mex), so I remove that code and replace with straightforward code that assume mex == pylon (less code). 

Some simple test look okay (based on grid colour & tooltip)
Merge pull request #62 from wagonrepairer/master

Small chili widget fixes.
Merge pull request #63 from xponen/avoidance_widget

Neither of these things are enabled by default and I don't even know how to enable them so this seems safe enough.
Merge pull request #64 from xponen/patch-1

unit_mex_overdrive.lua: add UnitRulesParam ("gridNumber") for future AI use, and some cleanup
VERSION{v1.2.7.4}
Sea Balance:
 * Dagger sonar range 280 -> 230.
 * Claymore sonar range 280 -> 360.
 * Double Archer water regen.
 * Decreased the accuracy of Scallop underwater shot.
 * Djinn Speed 1.8 -> 2.5.
 * Added 2000 radius sonar to Adv Radar.
 * Improved Hunters ability to hit things.
 * Snake reload time 4.4 -> 4.2

Other things:
 * New Mex radar icon.
 * Improved various pieces of Lua; Overdrive, Shield Link, Carrier Drones, Teleport.
 * Fixed intial states for Commanders.
 * Restructured Game submenu such that it makes sense.
 * Nanoframes can no longer be teleported.
 * Fixed Dirtbag and Brawler descriptions.
 * Fixed the cost ordering of the buildqueues for Shieldbots and Shipyard.
quick select keys still referred to Vamp.
Merge pull request #65 from timo/patch-1

quick select keys still referred to Vamp.
More accurate space+click unit stats

The space+click guide for units now shows an extra decimal place for numbers smaller than 2.
unit_shield_link.lua: fix shield did not re-link after being EMP-ed or disarmed.
This is bug from previous optimization (OPS). It accidentally skipped updates for shieldUnits with NO_LINK (NO_LINK was assigned for EMPed shieldUnits while a table with 1 entry is for lonely shieldUnits)
unit_shield_link.lua: some tiny cleanup to make it a bit readable.
No logic changes is intended, just renamed functions and encapsulate some stuff.
Merge pull request #66 from Skasi/patch-2

More accurate space+click unit stats