Updated builds.
Merge branch 'fix_doc_link' of https://github.com/gyohk/three.js into dev
Update Euler.html
SSAOShader: Fixed uninitialised float. Should fix #3425.
Replaced edge detection passes with SSAO pass to postprocessing2 example.
Simplified SSAOShader.
mediump in rawshader example. compatible with more mobile devices.
Using random colors in postprocessing2 example.
More tweaks to postprocessing2 example.
Updating minecraft example to the new geometries.
Update SVGRenderer.js

add clear color
SVGRenderer: Reverted lost changes and using getStyle() instead.
Alter options.convertUpAxis conditionals to be explicit about data type
Editor: Set range to CircleGeometry.
Merge branch 'single-axis-up-conversion' of https://github.com/virtual-world-framework/three.js into dev
Fixed example that relied on redefining mesh.scale.
Fix indentation in Blender exporter script
Merge pull request #4649 from HashNuke/fix_indentation_in_blender_exporter

Fix indentation in Blender exporter script
rawgithub often blacklists three.js

the cloudflare cdn is more reliable even if it's always going to be out of date

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Trying to get the minecraft example to work with the new geometry classes.
Implemented Geometry2.merge().
Added offset and length parameters to Matrix3/Matrix4.applyToVector3Array().