Hopefully the final pass of initial tweaks and fixes for summon events

*Reworks teleporation so change places doesn't leave people distantly locked to chairs
*Adds a sanity check for improved spellcasting for some badmin abuse
*Delays zombie outbreak from occuring until 20 minutes into the round because it was often occuring before there was ample dead
*Removes the earmuffs from the cursed items loadout for being neither fun nor useful to anyone
*Removes the fake explosion from summon events for losing its appeal once it was expected, it still exists as a badmin event though.
*Reels in the 4th wall shattering nature of the greentext a bit
*Adds a message to affected people for Change Races, since some people are so decked out in gear they wouldn't even notice anything had happened
*Fixes change names to actually work
*Rewrites change minds to avoid edge cases where some people could be swapped twice back into their original body
Normal, Magic, and Holiday events will be seperated out on the trigger event menu
Fixes #5033

The invincibilty event won't cure benificial viruses
Fixes #5034
*Admins will be notified when Summon Events is put into play (Fixes #5057)

*Adds a badmin summon events button the secret menu, it's a toggle so you can turn it off at will as well.
Merge pull request #5025 from Incoming5643/summoneventfixerspecialer

Hopefully the final pass of initial tweaks and fixes for summon events