Exposed home slogan for the smaller screens. Re-hid App Store button for now.
Switched the ThangNamesCollection to use GET instead of POST.
Tweaked how the I18N editor works to guard against garbage English submissions and make the chosen language more consistent.
Looks like I left a wee bit of debugging code in PlayItemsModal, and it was messing things up.
Forcing a Programmaticon II upgrade when you get it.
Not duplicating spell docs if they're explicitly granted.
Gradually reducing the initial size of the highlight arrow as the player levels up.
Added a bunch of button click sound triggers.
Messed around with equip button and active item css.
Silhouetted items show what level they'd need to unlock after a while on hover from inventory modal.
Changed 'Your Skills' to 'Help' for hero level spell palette.
Requiring certain heroes for certain levels, and showing the choose hero view when they go to play a level where the hero has changed.
Sorting items by tier instead of gems so that the unlock order will be consistent, and so that we can show the Ring of Speed early despite its high price.
Updated AI/Vision pathfinding/line-of-sight default terrain updates.
Added original data to all WorldMapView levels.
The HeroVictoryModal now has the server check for and upsert any missing items, levels and heroes earned.
Add tree_stand thangs to Generate Terrain modal in level editor. Use as border for grassy terrain.
Using ACE to add syntax highlighting to code documentation.
Merge branch 'master' of https://github.com/codecombat/codecombat
Merge branch 'master' of git://github.com/notno/codecombat into notno-master