Animations

Started working on fixing animations
Player animation change, and StandardAnimation change

Set islooping for the walking animation to true.
Made an integer to allow for direction enumeration (in progress)
Moved the walkRightAnimation play to the correct if-statement.

Made a StopAnimation() function in StandardAnimation.
-could still use some work in placement.
More small changes.

Changed where the jump Animation is called so that it and the walking
animation would stop fighting.
Direction enumeration

Changed StandarAnimation.Draw to have another parameter called
faceState.
if faceState == 1, then it will play the regular, right-facing
animations.
if faceState == -1, then it will flip the animation horizontally.
Direction Enumeration changed to Player class

Title
Fix to half the height issues
Updated Player Textures

Updated Player Textures
Adjusting jumpLaunchVelocity

jumpLaunchVelocity = -75f
Fixed snapping to floor

I fixed it!
Fixed player collision box

We were drawing the sprite for the player in the incorrect location
relative to the collision box which was causing the issues with the
player falling off the edge of tiles. It should be fixed now. Also
changed Tile.tileScale to Tile.tileSize to more accurately represent
what the variable is used for.
Merge remote-tracking branch 'origin/Animations'
Adjusted player Collision box

Made the player collision box match the sprite.
Fixing conflicts

Conflict resolution