Lots of stuff
Lots of stuff
Lots of stuff again
New attack and IsReachable
Loads of change ... again
SceneManager now static
Input part of sceneManager now in InputStatus
A lot
start decoupling between object and GL stuff
decoupling  gl stuff from objects
decoupling  gl stuff from objects
decoupling  gl stuff from objects
bobjects do not use PointF for their coordinates anymore
AnchorPoint changed
TextureManager not a singleton anymore, just static
Rendering Loop is now our Main Loop
Remove some unused import in Renderer
Do not use List anymore to store the objects of a Scene (especially
because iterating over List is dead slow)
slight update to Joypad
Texture coordinates now calculated the right way ...
Update InputStatus
add dirty flag to bglObject