MapMaker  can load/save maps and is seperated into 3 classes
maptile nolonger an enum still has oridianl() and values() methods
fixed mapMaker saving maps rotated 90 for new maps, add all maptiles, collision test if the tile is solid
MapMaker will cange tile depending on the tiles around it
initialized Tile sizes in Game
ficed merge conflict
fixed texture loading out of bounds errors and formatting
top down now renders actual tiles
top down rendering with a logic error
top down scaling fix, fps renders textures
player now extends mob collision take the size of mob into account
changed textures to 128
started to use Vectors instead of pairs of doubles
changed double pairs to vectors in Mob.java
forgot to commit new Vec2d class
more conversions from double pairs to vector
fps now renders entitys collisions work with them but the view play clips tought it and them stops rendering it when right up to them , if the entity.pos is out of the screen it wont render any of it
(fps) entitys drawn in the order of the distance from the player
Merge branch 'master' of https://github.com/jermdax/tds_java_game