change glyphs to match correct names for overlays
added event structure to handle double right click to close, clear error on vi server node
update glyph paths
overlays are now loaded separately rather than every time, this also avoids an issue where a missing overlay leads to N file dialogs.
update glyphs in proj
changed mapping UI to throw channel value change event after a mapping occurs, which resets the available tags.
update glyph paths