Editable Mesh (EMesh) and accessory classes added + Some fixes from earlier today
- EMesh, EVertex, EFace etc. added in order to have easier management for meshes for e.g. generated terrain, as the standard format is not very optimal.
- Moved Mesh class to /Mesh/ folder, EMesh and relatives now live there too
- World-generator in MORPG-project already works now, to some extent
- SpaceShooter game code encapsulated to own file -> Easy to throw it into any working program
- New utility Matrix template class added, which has the ability to keep track of tiles (x,y) but store the data similar to a List, making it really practical for all kinds of maps, and was more or less needed now for generating the grid-mesh for the World-generator