Necropolis [Part 1]

Finishing Necropolis is going to take a few more weeks at least.  This is the town, sewers, and vault entrance.  Since you can't continue past the vault entrance I put a decent stash of goods to make the trip potentially worth it for even more advanced players.  

I kinda hope the first 'oh crap' moment is as amusing for everyone as I found it.  Totally survivable.  Just going to get harder as you go down.

Two new special attacks are pretty rare until you get lower into the vault but they should change how you fight the irradiated wanderers and charred nightmares.  They both dissolve at the moment to prevent slowing down game play if you have large numbers of enemies.  The only way to tell the irradiated wanderers apart is to fight them in the dark so you can see how much they glow :D

I should have a demo of the first vault level up by Sunday night if there aren't too many bugs with this.


30 is jabberwock-level knockdown.  The bio-operator takedowns go for 3.   Since these folks are human-sized, I think 3 would be a better fit.