Raw OpenGL Calls

Timestamped the log files
Fixed the bug where some things aren't cleared from the screen at the
start
Laid some groundwork for multimonitor support
Stacks now use long rather than int
Text will rebind its own texture before rendering
--trace now only outputs player data, --traceAll outputs all
All keys printed at start
Added basic access to raw OpenGL
Created a basic example of OpenGL rendering in the player's BIOS
NOTE: 19 instructions remain unallocated on the 64 bit half