BetterBehaviour now draws its base GUI too.

BetterBehaviourEditor now calls base.OnInspectorGUI at the beginning of its OnInspectorGUI as well so that the script selector is visible too
(the first thing that you ever see in an inspected MonoBehaviour - you know that thing that lets you quickly switch scripts)
Pathfinding additions (method overloads and an operator)

Coordinate:
Added a conversion operator from Vector2 to Coordinate

NavMap:
Added a couple of FindPath overloads that takes Coordinates and Vector2 as well as Transform as start/end
Pulled - Merged branch 'master'
ShowEmAll modifications

- Renamed StereoBehaviourEditor to BetterBehaviourEditor (which I did previously but, idk)
- Removed the call to base.OnInspectorGUI again (causing fields to be drawn multiple times). Instead I manually drew the script object field.
- CSPropertyDrawer uses Pascal casing instead of the property name
- Cached isAutoProp and displayText in variables instead of computing them each time
uFAction modifications

- Removed the constructor overloads from ShowDelegateAttributes and used default values instead. I was thinking of using a readonlyDeleagte, but then dropped the idea.
- Added a new CollisionAction to the Delegates.cs file.
New ComponentCopier tool
Added AssertNotNullAfterAssignment to AssertionHelper in Vexe.RuntimeHelpers
New RuntimeExtension methods

- Added a SqrDistanceToV3 and SqrDistanceToV2 extension method to VectorExtensions (returns (thisV - otherV).sqrMagnitude)
- Added Clear to GameObjectExtensions (Destroys all Components on a GO except the Transform of course...)
Ignored the stupid warnings.
Added extra fancy materials.

Red, Blue, Green, you name it! Even Yellow!
Mover and small Seeker modifications

Mover:
- Mover now inherits BetterBehaviour
- Renamed speed to movementSpeed
- Added a MovementSpeed property with ShowProperty to expose it in the editor
- Added a private dt property to return Time.deltaTime
- Changed the way the transform is cached in to a lazier version, kind of safer.

PlayerMover:
- Renamed DoMove in Move

Seeker:
- Changed Seeker's endPos to be a Transform instead. Also renamed to targetPos
A basic AI Sensors system.

Includes:
- an abstract Sensse
- A vision sense
- A touch sense

Misc:
- TargetMarker
- TargetFollower
- FreezeMovement

And some AI movers. Could be united later with the other Movers.
A MiniButton overload.
FSM now passes the events it receives to its CurrentState.

Current events are: OnMouseUp, OnMouseEnter, OnMouseDown, OnMouseOver and OnMouseExit.
Will add more later...
Added Testing/Cleaner/Resources check files.

Useful for hunting bugs and leaked resources.
Added a Transform2D wrapper

Could be pretty useful. Used it in some of the movers.
Minor formatting adjustments.

Just some better formatting and a removal of an unused using statement.
Ignored .mdb.meta files.
Folder hierarchy change.

Did my best to be accurate in my commits, so I assumed that whatever is left is due to the folder hierarchy change I made.