Small change to improve network traffic

All other items only get saved via saveGear so the same applies to
yItems now. This is maybe not the best way of doing this but a simple
solution to the problem until I've gotten my head around more of the
virt_buy functionality (which will happen as soon as I get around to
make shops easier to configure)
When a medic gets throw into jail respawning doesnt help anymore
ups
fixup of loadgear when respawning

It didnt like the useless spawn and consequent waitUntil calls it seems
- call does exactly the same so no loss there.
Making sure the medic and cop uniform get always skinned

even if you pick up the uniform from the ground (as a cop or medic, will
stay rangemaster as civ - something to fix for the future)
Small fix up for clothing items which dont have details available by the game.
Fixing removing of items from cops to prevent looting