Fix WindowsGL project template : use the right Program Files folder and fix an issue with the resolving of assembly references finding the WindowsPhone ones before the Windows ones (error was MessageFilterHook type not found when launching a new WindowsGL project).
Fix assembly references for all project templates that were using MSBuildExtensionsPath instead of MSBuildProgramFiles32.
Video support for Windows 8 Store apps.
Implemented some of the basic functionality of XmlImporter.
More XmlImporter functionality.
Adding XML asset test case data and matching classes.
3.2 update of the NuGet packages
Now including iOS / Android / MacOS for the binaries package
Will update template NuGet for these platforms soon
Removed additional SDL.Dll and sourced from "ThirdParty\GamepadConfig"
Update NuSpec to source from this location
Added missing SurfaceFormats.
Saw a swizzle bug.
We need to copy this list as disposing items in it causes it to be modified.
Merge pull request #2383 from danzel/releaseresources

Fix crash in DisposeAll
Remove unused code from Texture2D.DirectX and do a minor tidy up. Fixes #2306
Tidy up the usings also.
Clamp MediaPlayer volume to [0, 1] range. Fixes #2362
Fix WM_QUIT drain in TestGameBase

According to MSDN, WM_QUIT causes GetMessage to return 0. Checking for
this fixes a hang issue when running the Windows build of MonoGame on
Windows 8.1.
Merge pull request #2388 from thefiddler/win_test_hang

Fix WM_QUIT drain in TestGameBase
Merge pull request #2387 from danzel/fix-2362

Clamp MediaPlayer volume to [0, 1] range
Merge pull request #2386 from danzel/fix-2306

Remove unused code from Texture2D.DirectX and do a minor tidy up
First pass on changing AndroidGameWindow in to a Game Window.

Class is changed over, had to slightly cludge around CreateFrameBuffer/DestroyFrameBuffer, not sure if this is the best way.

refs #1851