Imported, resized (source regions of sprites form sheets), renamed and implemented player movement. Still cant figure out how to pause the egg state animation after its finished, am going to continue looking into it this evening.

Cleaned up player blueprints, now that the state machine is almost completely implemented (not sure if it will need to be changed).

Also, added a C++ class called BASEEnemy to use as a base for enemy blueprints. the class itself inherits from actor but is empty code-wise.