Added Append loop method (A function to do things during a certain amoun...

 (A function to do things during a certain amount of time updated by frame)

// this routine will do each action in their own update.
this.ttAppendLoop (1f, delegate(LoopHandler loop) {			
    renderer.material.color = Color.Lerp (Color.magenta, Color.green, loop.t);
}).ttAppendLoop (2f, delegate(LoopHandler loop) {
    transform.Rotate (new Vector3 (0f, -1f, 0f) * 500f * Time.deltaTime);
});