PL translation for campain of two brothers
implement minimap blindfold

fixes functionality intended in earlier commit 1176119024fb2352f4c6f98d131409dbd3ed45ab
apply a blindfold during skip replays

independent of the "enter blindfolded" setting, we apply a
blindfold during the skip replays turn, hopefully to speed up
the loading. this will be tested for release in 1.13
Merge pull request #113 from cbeck88/blindfold_minimap

Blindfold minimap
Disable hardcoded trait colors, disabled "Attack(s)" label.
Add a font color for the traits. Some cleanups.
save and abort generates an autosave

previously it was an in-game save which would query user for a name
saving an autosave was suggested on irc by happygrue
Merge branch 'save_and_abort_autosave'
Indentation fix.
linux dbus notifications now remember only last 5 messages
update changelog
Fix for unusual [theme] font_rgb attribute behavior with unit status labels

Internally, the font_rgb="RR,GG,BB" specification for theme elements is
converted and packed into an unsigned 32-bits integer using the
0x00RRGGBB layout many SDL functions expect. However, for displaying the
unit status report we use ttext (the Pango+Cairo text rendering type),
which expects a different layout: 0xRRGGBBAA. This caused unit status
labels to lack a red channel value and use the blue channel as alpha.

Since the theme UI implementation ignores the alpha value by design (it
only expects three values), force alpha to be 0xFF and shift the color
value to the left so it matches ttext's expectations.

If I had to guess where this bug came from, I'd expect it was
accidentally introduced when converting the theme sidebar to use
Pango+Cairo since the font_rgb attribute seems to have gone unused and
undocumented for years.
Make is_path_sep() a public function and document it
gui2/twml_error: Use filesystem.cpp's is_path_sep() instead of our own thing
Add a white space between the side flag and number in the sidebar.
Add a testcase for units with level >9.
Adjust space for the unit side flag and colors for attributes.
Abuse the hotkey scope system to show undiscovered units in the editor.
Fix bug #21542: Observers icon on the top bar overlaps the Menu button
fix bug #21485: Time Schedule Menu button crashes game