TIFS, Physics & FirstPerson game classes 
- Physics shapes re-structured into dedicated /PhysicsLib/Shapes/
- New Raycasting function added to the PhysicsManager which pauses the physics simulation as needed to get correct values.
- Raycasting working decently with Sphere-based entities
- New FirstPersonPlayerProperty added to hold general movement and camera capabilities for such games
- FirstPersonIntegrator, -CD and -CR added to work together with the FirstPersonPlayerProperty for such games.