Prestige ui
tone down cost scaling a bit
prestige fixes & slight rebalancing
fix prestige modifier name
window.performance polyfill
New level up upgrades
Fix bug causing negative amounts of money to get multiplied by positive modifiers.
Add seperate method to player class for substracting money so costs don't get affected by profit modifiers
change all buildings to daily income
ie cursor fix
Re-add accidentally removed employee training code
4th tier upgrades
small building upgrade condition tweaks
fix flat profit modifiers only being applied once per building type
change temporary building & cell count to be removed before actually adding the real ones
tone down plot cost scaling a bit
proper multi tile building support
got some kind of manual sprite splitting figured out
multi tile fixes
separate modifierlist
early stat implementation