Add cylinder collision shape natural axis choice (X/Y or Z), only bullet plugin use it for now.
Add compliant contact registration for cylinders.
Add a function in init compliant to avoid registration classes to be stripped under agressive compilers like PS3 SN/GCC.


git-svn-id: svn://scm.gforge.inria.fr/svnroot/sofa/trunk@11361 b7f1a160-662a-0410-a6d8-bea165342f16
Fix compilation, added missing typename for compilation under gcc.

git-svn-id: svn://scm.gforge.inria.fr/svnroot/sofa/trunk@11362 b7f1a160-662a-0410-a6d8-bea165342f16
Fix compilation (add missing symbol used for anti dead stripping from agressive compilers).

git-svn-id: svn://scm.gforge.inria.fr/svnroot/sofa/trunk@11363 b7f1a160-662a-0410-a6d8-bea165342f16