Implement new compute system.
First step.
Remove an unused parameters from CalculateMeleeDamage
Remove simple typecasting to int to avoid too much error for damage computation at low level.
Using float instead of uint32 on early stage of damage computation.
It will be better to generalize float instead of uint but require a major code rewrite and fixes.
Use simple array to store creature_template_classlevelstats table.
Increase data access speed.
Thank Schmoozerd :)
Expansion can be negative ( while DB upgrade )