- added mobile version of texts to all games (except CatchingMice)
 - fixed more iOS textures when I encountered them
 - created playroom with 23 play items
 - made connection between main menu and playroom
 - updated iTweener
 - also including new project settings file (4.5?)
 - Added save clear function on LugusConfig
 - Added reset menu to main menu
 - Added reset to debugbytaps
 - Set limit on length of cat name - test this with touch keyboard
 - Added a method to manually change level load cap. Mouse hunt has more than the hard-coded 20 games. Call this method from a game manager before FindLevels is called. Also added an option to do this on the level select menu. (Disabled by standard.)
 - fixed rotation of projectiles in darts games on mobile platforms
 - all minigames now unlock mouse hunt games (needs to be tested)
 - Added Player authentication dialogue
 - added menus for login and register
 - login
 - register
 - highscores are read
 - scores are sent to database
 - DebugByTaps allows log in with test account (necessary for testing if player didn't pass through main menu first (editor))
 - HighScore menu little changes
 - Transferred a bunch of variables from KBAPIConnection to a cross scene info object.
 - Darts games store high score
 - Diner dash games store high score
 - Frogger games store high score
 - Pacman games store high score
 - Dance games store high score
 - fixed size of box in illinois
 - all runners store scores
 - mouse hunt stores scores
 - fixed speed bug in brasil (dirtily)