Refactoring of the project to remove the tests and begin the first game.
End of the refactoring : separate the menu display in its own function, begin the point-n-click.
Improve the menu layout
Add a file to index the assets, which will be used for preloading. Add a data table for every stage in the config file. Change the name of the first game from 'pointnclick' to 'citadelle_explorer' to be more friendly :p
Beautify the menu =)
First try to automatize the game view's gestion. Add a Background class (to complete with drag-n-drop) and update the assets.
Add the drag' n drop on the Backgorund class and the fullScreen file
Group the game data under an object for each game, disable the ticker update on the Background class.
Minor fixes
Implement the background scaling process
Fix the backgorund on citadelle_explorer;Js
Integrate the background in the view function, and move the scripts' calls at the end of the HTML file, to attempt to solve the canvas not loading with Chrome/Opera.
Change the Background class to ExplorerGameView and implement inside it the passage between views' buttons. Add things about the citadelle_explorer game in params.js
Add the passage button's image. Refactoring of the ExplorerGameView to inherit from Container instead of Bitmap, which allow to combine a bitmap and the set of passage buttons. It is maybe still a bit buggy.
Update the release to latest stable version.