render culling added
arm ik moving, but still off
items can now be persistent
scripting now reflects item persistence
added stop sound option, some renaming
fix-ups from rebase
added additional sounds
additional sounds and sound file renaming
fixed render culling
updated shader to have additional colors for usable items
arm ik rework, arm moving but glitchy, no wrist
arm moves with camera, wrist still not working
smoother arm control--less jumpy when it bugs
item using is now done through touch
finger-based shader was very awkward, fallback to single point
arm no longer jumps around
added crouch feature
prefab tweaking and material
progress up to first event
added footstep markers