Fixed a performance issue involving std::string and EQStream identification.

Fixed a denial-of-service exploit in EQStream.
Merge pull request #114 from KayenEQ/master

Numhits update, additional spell table fields utilized.
Post-inc to pre-inc
potential crash issue involving backstab & missing primary weapons resolved.
Merge branch 'master' of https://github.com/EQEmu/Server
Fix mod_spell_resist to be no-op by default ...
Performance: Changed RampageArray to be a vector of IDs
Only build flurry attack opts on success
Fix Mob double/triple/quad check to work if a lower one isn't set
Update tblWorldServerRegistration.sql

login server expects a "ServerTrusted" column
Merge pull request #115 from gpanula/patch-1

Update tblWorldServerRegistration.sql
Added single target HalveAggro and DoubleAggro

Both exported to perl/lua
pass the target you wish to change their hate.
Fix NPC rampage to be more in-line with live

New rules:
RuleI: Combat, DefaultRampageTargets
	Set to 1
	If the specatk db entry has no extra param it will use this
RuleB: Combat, RampageHitsTargets
	Defaults to false
	If true, if number hit is still less than RampageTargets, try tank

If you want the old behavior still set DefaultRampageTargets to 3 and
RampageHitsTargets to true
Spell Effect additions
Minor fixes