moved the ground check code to GameActor so enemies can know if they're on the ground too! This is optional, GameActors without a groundCheck transform set will not participate
Added groundCheck transforms to enemies that need them
fixed a bug where PlatformGuards would accelerate a bit when chasing
buffed the range of existing platform guards a bit to compensate for the loss of acceleration
GameActors should no longer be able to completely stick to the sides of platforms. PlatformGuards will also should no longer so easily chase a player off of their platform
added a passive to dash
added a passive to DOTBlast
added a default passive for all ProjectileAttacks that does their defaultCollision action as a retalliation on collision with an enemy
added a similar default passive for CloseBlast
Changed the way HomingRockets and TrackingProjectiles work. HomingRockets now fire up first. TrackingProjectiles are more unstable when they can't find a target and can only detect nearby targets