[gif] - fixups from jm
[Gif] - harden ReadFromMemory a bit - t-nelson
[gif] - move template check out of for loop - t-nelson
[TextureManager] Use new gif implementation and remove now unused AnimatedGif class
[gif] - make members private - t-nelson
[gif] - removed trailing whitespaces - notspiff
[GUITexture] Change animation code.
- add property to determine if an animated texture was at least looped once
[Splash/GUIImage] - make the splash aware of animations
[application] - small refactor for user splash handling (allow Splash.gif)
[application] - render the splash during render() and process it in framemove if it is animated - do this until the animation was finished at least once to the end