ops
added code to mount gmod properly (since its gameinfo doesn't provide the right amount of info)
added a way to dereference mesh data
don't reference the mesh to save memory
support for loading ue4 exported obj levels with materials
emergency garbage collect
testing a different approach to reading files async allowing only 1 file at the time
improved loading ue4 levels (obj)
mount and load hl2 map by default