We have rudimentary support for vfs and its browser implemented - let's scrap the treeview and replace it with some sort of button/label/wtf-grid
The filebrowser doesn't suck anymore - now let's implement the rest of it
Maps work almos nicely on the browser
Mapeditor made to accept the map-set-image from the outside world instead of creating itself, and specsed the browser a bit to th merpg.vfs.browser - ns
Browser can start map-editor and animation-editor when asked to, and they remember the state of the session too!
Added an old tileset and did some multithreading on rendering and events, so map-controller wouldn't throw away drag-events sent while it's stuck rendering a large map
Made a filler-tool for map editor. It doesn't work
Bindablecanvas has been multithreaded. I think it breaks stuff.
The repo is happily broken \o/
Merge branch 'vfs' of github.com:feuery/MERPG into HEAD