Remove extra semi colon. [ci skip]
Add engine param for enabling touch emulation during initialization.
Adjust sample base class to add screen joystick on desktop platform when touch emulation is enabled.
Specify the customizable project & executable names on the "Using Urho3D as external library" documentation page. Closes #334.
Parameterized project and target name for rake scaffolding task.
[ci skip]
Expose int math functions with different names in Lua to avoid overload resolution bugs. Closes #335.
Travis CI: API documentation update at 2014-04-29 18:18:41 UTC.
[ci package]
Touch scroll in ScrollView / ListView. Deceleration is instant for now. Closes #332.
Comment out Cursor::ApplyOSCursorShape() on mobile platforms to avoid error log print.
Add transform functions for Urho2D.
Restructure the D3D9 GPU flush: after presenting, first wait for previous frame's query, then issue new query. To prevent a loop of device loss and window flicker, do not attempt to render on D3D9 when the window is minimized in fullscreen mode.
Remove Node's Lua scalar transform functions, like SetPositionXYZ.
Travis CI: API documentation update at 2014-04-30 15:25:24 UTC.
[ci package]
Clean up CharacterDemo sample to use the same TOUCH_SENSITIVITY value.
For Travis CI - fix broken dependencies for non 64-bit builds.
Closes #337.
Bind more functions in XMLElement to Lua.
Travis CI: API documentation update at 2014-05-02 12:26:56 UTC.
[ci package]
Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265.
Fix Unlit HLSL shader in deferred modes.
Check also for MRT rendering without deferred rendering for whether needs a substitute rendertarget with a viewport smaller than the screen.
Warn if rtsizedivisor mode, that doesn't exist anymore, is used in renderpath definition. Fix sizemultiplier mode getting the correct XML attribute.