Merge FileFormats dll into Game and reorganise namespaces.
Added some notifications, fixed Cyborg/Cyborg Commando death sounds.
Added build/deploy, damage and destruction sounds to buildings and MCV.
Moved ^Wall default right below ^Building inside defaults.yaml.
Changed Cyborg armor type to Light, to make it less OP against other infantry.
Added Radars, Tech Centers and Walls to both sides.
Added idle animations to weapon factories.
Added some general prerequisites (FACTORY, RADAR, TECH).
Tons of sequence fixes for infantry.
Added a fixed version of infdie.shp, converted to unit*.pal.
Added an infexpl.shp for Cyborg Commando death 3, converted to unit*.pal.
Made InfDeath less arbitrary.
Rule of thumb:
Small calibers = InfDeath 1
Anti-tank weapons = InfDeath 2
Explosive weapons = InfDeath 3
Tweaked build palette positions of some GDI units.
Merge pull request #5112 from pchote/fileformats

Merge FileFormats dll into Game and reorganise namespaces.
Fix uppercase prerequisites.
Merge pull request #5114 from reaperrr/ts-fixes01

Lots of TS mod fixes & additions
add spice refinery smoke overlay
only play spice refinery animation when harvester is docked