Constant name (MAX_CHAR_NAME -> MAX_CHAR_STRING)
unsigned int -> uint32_t
Layer draft
Include only used in _DEBUG
Fixed release RTTI type_id call, typo between [] and ()
Minor updates: using NodeFlags instead of hardcoded value
Debug log
In Debug, log time spent to realloc
Major update: using index rather than pointer as return / parameter for all 'complex' component / types
+ bugfix, debug output, code improves
Using Global to set memory chunk size for components / data
Removed manually created Global for Engine
Using component_t instead of uint32_t
Fixed compilation errors
Removed Template function
+ Fixed compilation errors
Now full "POD" type (do not rely on STL anymore for Components)
+ Renamed List -> Vector
+ Created a _Vector without Cache
+ Updated Cache and Iterator
+ Added more Global chunk values
+ Bugfixes and improvments
graphic_t rtti register: but doesn't compile
Created complete struct (mimic uin32_t) for graphic_t and component_t
is_type<T,K> now have either no or two arguments
Removed valid() functions
Renamed priv::_remove to priv::_removePtr (no confusions with priv::remove)