#150. Perks now have a max life and disappear after that time if not picked up.
#139. Minions now don't spawn all at once causing the player to basically insta-die if near the spawner. They spawn on a very short delay between each other.
#141. Fixed the bug where enemies don't spawn in the right location. Solution: disable the nav mesh agent when setting the spawn position of the enemy then re-enable it afterwards.
#103. Added a rocket launcher. To Do: Prevent the rocket from killing yourself.
#103. Rocket Launcher complete. It can no longer kill yourself.
#141. Fixed a number of null reference bugs when spawners get destroyed and are not removed from the spawners list.
#153. Changed the max pickup time to be modifiable in the inspector instead of a global const across all perks.
Merge pull request #153 from ModSquadWorkshop/perk_disappear

Perks Disappear After x Time
#103. Adjusted rocket damage.
Merge pull request #158 from ModSquadWorkshop/rocket_launcher

Rocket Launcher
Merge pull request #155 from ModSquadWorkshop/minion_spawn_bugs

Minion Spawning Bugs Fixed
Merge branch 'master' into visual_effects

Conflicts:
	Assets/Prefabs/Weapons/Rocket Launcher.prefab.meta
	Assets/Scripts/Weapons/Projectile.cs