mednafen: 0.9.33.3-1~getdeb1

  * New upstream version
    - Reworked the FPS calculation algorithm to produce more accurate FPS
    values.
    - Added a manifest file that's embedded into the Windows executable, to
    ensure that noxious DPI virtualization and scaling available on Windows
    Vista and newer will not be used with Mednafen.
    - Added code to disable DWM composition when running on pre-Windows 8
    systems, to ensure better performance and less video juddering.  (Sadly,
    it's not possible to disable desktop composition in this manner on
    Windows 8 and later)
    - PCE, PCE_FAST: Added a missing ADPCM playback variable to save states;
    fixes the problem of severe ADPCM sound distortion when loading save
    states that are saved during ADPCM playback(especially noticeable with
    the state rewinding feature).
    - Modified MDFN_RemoveControlChars() to not kill non-7-bit-ASCII text.
    - Misc minor code cleanups and fixes for some compiler warnings.
    - NES: Fixed broken emulation of board "UNL-Sachen-8259B"(used in the
    game "Silver Eagle").
    - Fixed the with-drop-shadow internal text drawing routine to not draw
    horizontally one pixel beyond the specified maximum width in some
    circumstances.
    - SNES: Altered a code construct to hopefully resolve a reported compiler
    error with clang.
    - Error out of save state loading when the version specified in the save
    state is invalid.
    - Call SDL_WM_SetIcon() before SDL_SetVideoMode(), to fix the problem of
    the missing Mednafen icon on some platforms/window managers.
    - Fixed a minor integer overflow issue in the core PSF loading code.
    - NES: Fixed some problems in the ROM image file loading code, including
    a potential heap overflow vulnerability.