CCBAnimationManager

Refactored animation playback to create keyframe action sequence on demand between any given keyframes
PlaybackSpeed Property
Uses scheduler to control actions independently from CCActionManager
Time Seek methods
Manual simple sequence builder (e.g. frame animations)
Cocos2D foundation CCAnimation style wrapper
Refactored ivar naming inline with Cocos2D v3
Keyframe caching for extra performance
Reverse animation code (negative playback speed)

CCAction*

Refactored custom CCBActions into CCActions
Fixed rotational skewing x/y bug when running in parallel
Modified CCRotateTo to allow for a simple rotation without over thinking it. (SpriteBuilder compatible)
Added additional copy methods for CCRotateTo
Added copy methods for refactored ccbactions
Tests now makes correct use of UI points for interface.
Fixes issue with scaling enabled for buttons in table view
Merge branch 'v3.0' of https://github.com/cocos2d/cocos2d-iphone into v3.0
Merge pull request #674 from cocojoe/develop

CCBAnimationManager
Updating the Chipmunk license.
Merge tag 'release-3.0-rc4' into v3.0
Removing some old refs from the project files
Merge branch 'v3.0' into develop

Conflicts:
	cocos2d-ios.xcodeproj/project.pbxproj
	cocos2d-ui-tests/ios/AppDelegate.m
Bugfix: Shadows overlapping/glow in stroke.
Merge pull request #679 from NickyWeber/bugfix/cclabelttf_shadow_overlap_strokessue

Bugfix: Shadows overlapping/glow in stroke.
Alpha test shader + a little cleanup.
CCBAnimationManager's delegate weakly referenced now.
Minor CCClippingNode and transition fixes.
Adding renderer tests for CCClippingNode.
Merge branch 'v3.0' into develop

Conflicts:
	cocos2d-ui-tests/tests/CCRendererTest.m
	cocos2d/CCClippingNode.m
	cocos2d/CCTransition.m
Fixed an issue with gradient vertex colors.
CCClippingNode implemented.
Mac Fix for stenciled transitions.
Merge branch 'v3.0' into develop