radeon/vce: remove RVCE_NUM_CPB_EXTRA_FRAMES

Doesn't seems to be needed any more.

Signed-off-by: Christian König <christian.koenig@amd.com>
vl: add interface for H264 B-frame encoding

Signed-off-by: Christian König <christian.koenig@amd.com>
radeon/vce: add proper CPB backtrack

Remember what frames we encoded at which position.

Signed-off-by: Christian König <christian.koenig@amd.com>
radeon/vce: implement B-frame support

Signed-off-by: Slava Grigorev <slava.grigorev@amd.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
st/omx/enc: separate input buffer private and task structure

Keep tasks as linked list, this way we can associate
more than one encoding task with each buffer.

Signed-off-by: Christian König <christian.koenig@amd.com>
gallium/radeon: fix missing winsys include in pipe-loader.

The commit 3b0b44f7def0acb4f7a7aef086c0bece321418a6 introduced a build
error:

error: dereferencing pointer to incomplete type

This patch fixes this issue in all the affected files.

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
egl-static: Fix missing radeon_surface.h includes.

Fixes

  fatal error: radeon_surface.h: No such file or directory

when libdrm is not present, or non-Linux OSes.

Trivial.
swrast: fix more fetch_texel function names

These were missed/typo'd in the previous patch series:
s/R8G8B8A/R8G8B8A8/
s/rgba_16/RGBA_UNORM16/
s/rgba_uint/RGBA_UINT/
s/rgba_int/RGBA_SINT/

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
swrast: use macros to initialize texfetch_funcs[] table

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
mesa: use _mesa_get_srgb_format_linear() in sRGB texstore functions

Instead of switch statements.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
softpipe: add PIPE_CAP_MIN/MAX_TEXTURE_GATHER_OFFSET query cases

To silence compiler warnings.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
softpipe: fix shadow sampling

And remove nonsensical approximation of linear interpolation behavior
for shadow samplers.

Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
linker: Split set_uniform_binding into separate functions for blocks and samplers

The two code paths are quite different, and there are some problems in
the handling of uniform blocks.  Future changes will cause these paths
to diverge further.  Ultimately, selecting between the two functions
will happen at the set_uniform_binding call site, and
set_uniform_binding will be deleted.

NOTE: This patch just moves code around.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76323
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Cc: github@socker.lepus.uberspace.de
linker: Various trivial clean-ups in set_sampler_binding

- Remove the spurious block left from the previous commit and re-indent.

- Constify elements.

- Make the spec reference in the code look like other spec references in
  the compiler.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76323
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Cc: github@socker.lepus.uberspace.de
linker: Fold set_uniform_binding into call site

In the next patch, we'll see that using
gl_shader_program::UniformStorage is not correct for uniform blocks.
That means we can't use ::UniformStorage to select between the sampler
path and the block path.  Instead we want to just use the type of the
variable.  That's never passed to set_uniform_binding, and it's easier
to just remove the function (especially for later patches in the series)
than to add another parameter.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76323
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Cc: github@socker.lepus.uberspace.de
linker: Clean up "unused parameter" warnings

../../src/glsl/link_uniform_initializers.cpp:87:1: warning: unused parameter 'mem_ctx' [-Wunused-parameter]
../../src/glsl/link_uniform_initializers.cpp:87:1: warning: unused parameter 'type' [-Wunused-parameter]
../../src/glsl/link_uniform_initializers.cpp:127:1: warning: unused parameter 'mem_ctx' [-Wunused-parameter]
../../src/glsl/link_uniform_initializers.cpp:127:1: warning: unused parameter 'type' [-Wunused-parameter]

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76323
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Cc: github@socker.lepus.uberspace.de
linker: Set block bindings based on UniformBlocks rather than UniformStorage

For blocks, gl_shader_program::UniformStorage isn't very useful.  The
names stored there are the names of the elements of the block, so
finding blocks with an instance name is hard.  There is also only one
entry in ::UniformStorage for each element of a block array, and that is
a deal breaker.

Using ::UniformBlocks is what _mesa_GetUniformBlockIndex does.  I
contemplated sharing code between set_block_binding and
_mesa_GetUniformBlockIndex, but building the stand-alone compiler and
the unit tests make this hard.  I plan to return to this effort shortly.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76323
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Cc: github@socker.lepus.uberspace.de
linker: Set binding for all elements of UBO array

Previously, a UBO like

    layout(binding=2) uniform U {
        ...
    } my_constants[4];

wouldn't get any bindings set.  The code would try to set the binding of
U, but that would fail.  It should instead set the bindings for U[0],
U[1], ...

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76323
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Cc: github@socker.lepus.uberspace.de
glsl: Propagate explicit binding information from the AST all the way to the linker

Information about the binding was not being properly communicated from
the front-end compiler to the linker.  As a result, the linker never
knew that any UBOs had explicit bindings!

Fixes the piglit test arb_shading_language_420pack-binding-layout.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76323
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: github@socker.lepus.uberspace.de [v0]
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Cc: github@socker.lepus.uberspace.de
glsl: Try vectorizing when seeing a repeated assignment to a channel.

When considering assignment expressions like:

    v.x += u.x;
    v.x += u.x;

the vectorizer would incorrectly keep going, attempting to find more
instructions to vectorize.  It would overwrite the saved assignment
to point at the second one, and increment channels a second time,
resulting in try_vectorize thinking the expression was a vec2 instead of
a float.

Instead, if we see a repeated assignment to a channel, just try to
vectorize everything we've found so far.  This clears the saved state
so it will start over.

Fixes Piglit's repeated-channel-assignments.vert.

Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>