First code for larry
Add larry turn-around
Change order of larry walking images, looks better now
Add plain larry images without fuse
Add error message to SMCError
Make Larry activate on hit
Make player jump when hitting Larry
First larry explosion code
Add explosion animation for Larry.
Wait a bit longer before killing objects in range.

This way the player can see the explosion smoke before he gets
killed.
First code for larry colliding with fireball
Transfer ball handling to the victim.

This way we can have enemies that can decide themselves what do
when hit by a fireball, rather than being uniformously destroyed
if they are vulnerable to fire (resp. being frozen by ice).
Make larry immediately explode on contact with fireballs.
Kill objects in larry’s explosion range a little later than hiding larry himself.
Explosion sound for larry
Brige larry to mruby scripting interface
Add right-looking larry to editor
Add configuration menu for larry to the editor.
Add a walking frame to larry.

His walking animation looks far better now. Also incorporate new
SVG draft from mrvertige, source:
http://www.secretmaryo.org/phpBB3/viewtopic.php?f=10&t=2646&start=40#p44706
Move use_count decrement into cBaseBox::Activate().

There is no reason why it should have to be done separately from
the activation of a box.