Starting to implement a direction cosine based geodesic intersection algorithm
Implemented new Unit vector, cross product, and normal vector methods in geodesic intersection
Adding a rough implementation of the geodesic intersection algorithm using direction cosines. I am still unsure of the use of antipodal vs. regular points - the algorithm should return the desired point - but I would like to test this first which I think I can do using distance calculations. I also still need to clean up the variable naming - I used whatever was originally in the algorithm but the code is not very readable at this point
Implemented and cleaned up most of Geodesic Intersection - still needs to work out computing points in range