|SOURCE|
* Moved /Source/Linux/Renderer/GLTexture.cpp to
  /Source/Common/Source/Renderer/OpenGL_GLTexture.cpp
|SOURCE|
[Common::Renderer::OGL::GLExtender]
* Added zglGenTextures
* __zglDeleteTextures associated with zglDeleteTextures
[Common::Renderer::OGL::GLRenderTypes]
* Added ZED_TEXTURE_TYPE, which aliases OpenGL texture types to ZED equivalents
[Common::Renderer::Texture]
* Added SetTextureType which will associate the texture as being of the type
  passed in
* The destructor deallocates (on the GPU side) the texture's data
* Load creates a new texture for the GPU
* SetTextureType associates the texture to be of a specific type, such as a 1D
  or 2D texture or a face of a cubemap
[Common::Renderer::OGL::GLTexture]
* Added new member functions from the base class
[Linux::Renderer::GLExtender]