Fix #909
Added a new AGM_Core function that when passed a number or string containing a number will return the number.
Made use of the new toNumber function for the openSelectMenu calls that require it.
Added a deadman's trigger item.
Added items to weapons array.
Removed unnecessary variables in AGM_Explosives
Renamed some variables to improve readability.
Started work on DeadManSwitch as a trigger type.
Converted tab to space
Added some comments to the CfgAGM_Triggers declaration. Removed unnecessary entries.
Added a getPlacedExplosives function that returns all placed explosives by a unit, can also filter the results to specific trigger types.
Improved comments on addClacker, changed openDetonateUI to use getPlacedExplosives
Made hasPlacedExplosives use getPlacedExplosives
When player is killed, detonate all Deadman switch explosives.
Removed unnecessary file.
Fixed #936
Merge pull request #1189 from CorruptedHeart/DeadmansTrigger

https://github.com/KoffeinFlummi/AGM/issues/940
Merge pull request #911 from esteldunedain/medicalFxFix

Potential Fix for #909
FR update.
FR update.