Removed shadow stuttering and improved performance by ensuring that enemies no longer attempted to "return to spawn" once they were there.
Changed the distance at which the enemies can attack the players (closer) to make the scenario more threatening.
Fixed an issue where the Shotgun model was disappearing part way through the reload animation.
Created a spacey skybox for the game.
Changed the texture used for the start menu UI to make them more impressive (their previous block black made them impossible to see with the new background, so I made an upgrade).
Added temporary textures to the Rocket Launcher model.

Fixed bug where guns would not execute shooting animation when shooting.

Added shooting animation to Rocket Launcher.

Changed Facing_Worlds map to include a rudimentary interior and added small under section of the map, so that players can land and make their way back up if they fall. This portion has not had UV set properly as of yet, so the textures look odd.

Updated "Alive" enemy idle animation to make them seem more spontaneous.

Added Timer to the bottom left of the In-Game UI; this counts up indefinitely and will be used later to calculate player score.