lets start using version control, add files
add chat logging for some chat events
nil check chat sourceUnit
:GetSchool for spells in the combatlog
:GetId for chat unitSource or ""
only track player debuffs and non player buffs
allow turning logging on and off
improve how reseting data works
fix spell school being added to wrong table
add tooltip for the button
don't throw an error if logging start is on login because GetCurrentZoneMap has no return value
some cleanup
make the button movable
don't need a var for tracking locked use the :IsShown value for the anchor instead.
add data structure for CombatLogModifyInterruptArmor
clean up variable order for some of the combat log events so it looks less random and maybe a lil bit more logical
WATCH FOR THIS IF YOU ARE PARSING OLD LOGS
add version number
fix chat message tracking since the events arguements changed
update API version
add client version and game version to log session name
remember if we are logging or not
update buff tracking for winter beta 3
just dump the tEventArgs if there is any missmatch with our indexed event arg name table
remove debug line
bump version numbers
use old method for events till (someone (me?) fixes them)
bump version
be ready for event argument changes
some cleanup
track missmething event args in the database for easier fixes
version update
some cleanups