Merge pull request #14 from hashr25/master

Sync
beginning collision detection phase
C.D.

I am pushing this to my branch since it isn't completely functional, i
am still working on it detecting was and being able to move around in
the map. I would like to know where we get the players starting
coordinates because that is affecting the tests I am trying to run.
Thanks.
Fix and build

Working on the collision detection still. This version is more accurate
and functional. I may need some help with the visuals if the touches
wall function still produces the jumps.
SDLK_DOWN

adjusted and fixed, still working on having the player not bounce back
and to the left.
pt.3
Beginning of change. still working on it.

No functional edge detection but hoping to fix that soon. This is what i
have developed so far.
MOMENT of GENIUS

*shew* just came to me. Got it working with border detection. We are
back on track. I should have the others fixed soon.
right still not working.

I am going to work on this tomorrow. I am rather tired.
right be fixed.

okay, next move: wall collision detection.
Continued updates.

This is buggy but it has a working way to detect the wall. I am going to
continue to modify it and iron out the jumps.
Revert "Continued updates."

This reverts commit 7b2160fa3f198a64cef252bb07938960ca72d8d0.
Revert "Revert "Continued updates.""

This reverts commit 853bb393baff700a7a77f3d133dce3a22b010389.
Revert "Continued updates."

This reverts commit 7b2160fa3f198a64cef252bb07938960ca72d8d0.
not compiling when trying to add the move function.
debug sync
debug.2
debug.3
bug.4
mr bowe to the rescue

after days of frustration i asked for help. this is about the only way
to get it to work. where rungame is essentially our main we have to have
the player movement accessible and not independently running somewhere
else so that we can have collision dectection and toucheswall able to
communicate to it