Added meta files and working on GUI
Added stuff on GUI and scenes
Merge branch 'GUI' of https://github.com/SimoHayha/RTS

Conflicts:
	Assets/Animations.meta
	Assets/Animations/DudeAvatar.meta
	Assets/Animations/DudeAvatar/Dude.fbx.meta
	Assets/Animations/DudeAvatar/DudeTemplate.ht.meta
	Assets/Animations/DudeAvatar/Materials.meta
	Assets/Animations/DudeAvatar/Materials/AvatarFloor.mat.meta
	Assets/Animations/DudeAvatar/Materials/AvatarFloor.png.meta
	Assets/Animations/DudeAvatar/Materials/Dude-body.mat.meta
	Assets/Animations/DudeAvatar/Materials/Dude-eyes.mat.meta
	Assets/Animations/DudeAvatar/Materials/Dude-face.mat.meta
	Assets/Animations/DudeAvatar/Materials/EyesMaterial.mat.meta
	Assets/Animations/DudeAvatar/Materials/KB_Color_Map.mat.meta
	Assets/Animations/DudeAvatar/Materials/SkinMaterial.mat.meta
	Assets/Animations/DudeAvatar/Materials/SuitMaterial.mat.meta
	Assets/Animations/DudeAvatar/Materials/TeethMaterial.mat.meta
	Assets/Animations/DudeAvatar/Materials/TongueMaterial.mat.meta
	Assets/Animations/DudeAvatar/Materials/body.mat.meta
	Assets/Animations/DudeAvatar/Materials/body_color_map.mat.meta
	Assets/Animations/DudeAvatar/Materials/body_color_map.tga.meta
	Assets/Animations/DudeAvatar/Materials/eyelash_D.mat.meta
	Assets/Animations/DudeAvatar/Materials/eyelash_D.tga.meta
	Assets/Animations/DudeAvatar/Materials/eyes.mat.meta
	Assets/Animations/DudeAvatar/Materials/eyes_color_map.mat.meta
	Assets/Animations/DudeAvatar/Materials/eyes_color_map.tga.meta
	Assets/Animations/DudeAvatar/Materials/face.mat.meta
	Assets/Animations/DudeAvatar/Materials/face_color_map.mat.meta
	Assets/Animations/DudeAvatar/Materials/pickupCentre.mat.meta
	Assets/Animations/DudeAvatar/Materials/prelem_body_normal.tga.meta
	Assets/Animations/DudeAvatar/Materials/swatchDarkGrey.mat.meta
	Assets/Animations/Idles.fbx.meta
	Assets/Animations/IdlesWave.fbx.meta
	Assets/Animations/Jump.fbx.meta
	Assets/Animations/JumpDownRollnRun.fbx.meta
	Assets/Animations/Materials.meta
	Assets/Animations/Materials/EyesMaterial.mat.meta
	Assets/Animations/Materials/GC_Jacket_COL_2k_diffuse.mat.meta
	Assets/Animations/Materials/GC_Pants_COL_2k_diffuse.mat.meta
	Assets/Animations/Materials/GC_Skin_COL_2k_diffuse.mat.meta
	Assets/Animations/Materials/Gun_Color_diffuse.mat.meta
	Assets/Animations/Materials/SkinMaterial.mat.meta
	Assets/Animations/Materials/SuitMaterial.mat.meta
	Assets/Animations/Materials/Swat_new_diffuse.mat.meta
	Assets/Animations/Materials/TeethMaterial.mat.meta
	Assets/Animations/Materials/TongueMaterial.mat.meta
	Assets/Animations/Materials/lambert1.mat.meta
	Assets/Animations/Runs.fbx.meta
	Assets/Animations/WalkBack.fbx.meta
	Assets/Animations/WalkBackandTurn.fbx.meta
	Assets/Animations/WalkForward.fbx.meta
	Assets/Animations/WalkForwardTurns.fbx.meta
	Assets/Animations/firing_rifle_1.fbm.meta
	Assets/Animations/firing_rifle_1.fbm/Swat_new_diffuse.png.meta
	Assets/Animations/firing_rifle_1.fbx.meta
	Assets/Animations/idleGrab.fbx.meta
	Assets/Animations/rifle_idle_1.fbm.meta
	Assets/Animations/rifle_idle_1.fbm/Swat_new_diffuse.png.meta
	Assets/Animations/rifle_idle_1.fbx.meta
	Assets/Animations/rifle_run_1.fbm.meta
	Assets/Animations/rifle_run_1.fbm/Swat_new_diffuse.png.meta
	Assets/Animations/rifle_run_1.fbx.meta
	Assets/Animations/walk_with_rifle_1.fbm.meta
	Assets/Animations/walk_with_rifle_1.fbm/1.meta
	Assets/Animations/walk_with_rifle_1.fbm/1/GC_Jacket_Spec_2k_specular.png.meta
	Assets/Animations/walk_with_rifle_1.fbm/GC_Jacket_COL_2k_diffuse.png.meta
	Assets/Animations/walk_with_rifle_1.fbm/GC_Jacket_NM_2k_normal.png.meta
	Assets/Animations/walk_with_rifle_1.fbm/GC_Jacket_Spec_2k_specular.png.meta
	Assets/Animations/walk_with_rifle_1.fbm/GC_Pants_COL_2k_diffuse.png.meta
	Assets/Animations/walk_with_rifle_1.fbm/GC_Pants_NM_2k_normal.png.meta
	Assets/Animations/walk_with_rifle_1.fbm/GC_Skin_COL_2k_diffuse.png.meta
	Assets/Animations/walk_with_rifle_1.fbm/GC_Skin_NM_2k_normal.png.meta
	Assets/Animations/walk_with_rifle_1.fbm/GC_Skin_Spec_2k_specular.png.meta
	Assets/Animations/walk_with_rifle_1.fbm/Gun_Color_diffuse.png.meta
	Assets/Animations/walk_with_rifle_1.fbx.meta
	Assets/Controller.meta
	Assets/Controller/AvatarController.controller.meta
	Assets/Controller/SoldierController.controller.meta
	Assets/Controller/colinestmerde.controller.meta
	Assets/Modeles.meta
	Assets/Modeles/Building0.meta
	Assets/Modeles/Building0/Materials.meta
	Assets/Modeles/Building0/Materials/09 - Default.mat.meta
	Assets/Modeles/Building0/Materials/Default.mat.meta
	Assets/Modeles/Building0/Materials/NNNIIIZZZ.mat.meta
	Assets/Modeles/Building0/Materials/balk.mat.meta
	Assets/Modeles/Building0/Materials/balk2.mat.meta
	Assets/Modeles/Building0/Materials/balkon.mat.meta
	Assets/Modeles/Building0/Materials/lesenka.mat.meta
	Assets/Modeles/Building0/Materials/rama.mat.meta
	Assets/Modeles/Building0/Materials/steklo2.mat.meta
	Assets/Modeles/Building0/Materials/stena1.mat.meta
	Assets/Modeles/Building0/Materials/stena3.mat.meta
	Assets/Modeles/Building0/building.3DS.meta
	Assets/Modeles/Church0.meta
	Assets/Modeles/Church0/3ds file.3DS.meta
	Assets/Modeles/Church0/Textures.meta
	Assets/Modeles/Church0/Textures/09c58359.tga.meta
	Assets/Modeles/Church0/Textures/0f64bc70.tga.meta
	Assets/Modeles/Church0/Textures/1e8599fb.tga.meta
	Assets/Modeles/Church0/Textures/23b9807c.tga.meta
	Assets/Modeles/Church0/Textures/298cc8ae.tga.meta
	Assets/Modeles/Church0/Textures/329ade7f.tga.meta
	Assets/Modeles/Church0/Textures/4c36a9fb.tga.meta
	Assets/Modeles/Church0/Textures/6fe78a94.tga.meta
	Assets/Modeles/Church0/Textures/723323b8.tga.meta
	Assets/Modeles/Church0/Textures/7a6d78f5.tga.meta
	Assets/Modeles/Church0/Textures/9d476543.tga.meta
	Assets/Modeles/Church0/Textures/a2baa7a2.tga.meta
	Assets/Modeles/Church0/Textures/a5e39c65.tga.meta
	Assets/Modeles/Church0/Textures/d4dde499.tga.meta
	Assets/Modeles/Church0/Textures/d7ca50cb.tga.meta
	Assets/Modeles/Materials.meta
	Assets/Modeles/Materials/Material #29340.mat.meta
	Assets/Modeles/Materials/Material #29341.mat.meta
	Assets/Modeles/Materials/Material #29342.mat.meta
	Assets/Modeles/Materials/Material #29343.mat.meta
	Assets/Modeles/Materials/Material #29344.mat.meta
	Assets/Modeles/Materials/Material #29345.mat.meta
	Assets/Modeles/Materials/Material #29346.mat.meta
	Assets/Modeles/Materials/Material #29347.mat.meta
	Assets/Modeles/Materials/Material #29348.mat.meta
	Assets/Modeles/Materials/Material #29349.mat.meta
	Assets/Modeles/Materials/Material #29350.mat.meta
	Assets/Modeles/Materials/Material #29351.mat.meta
	Assets/Modeles/Materials/Material #29352.mat.meta
	Assets/Modeles/Materials/Material #29353.mat.meta
	Assets/Modeles/Materials/Material #29355.mat.meta
	Assets/Modeles/Materials/Material #29356.mat.meta
	Assets/Modeles/Materials/Material #29357.mat.meta
	Assets/Modeles/Materials/Material #29358.mat.meta
	Assets/Modeles/Materials/Material #29359.mat.meta
	Assets/Modeles/Materials/Material #29360.mat.meta
	Assets/Modeles/Materials/Material #29361.mat.meta
	Assets/Modeles/Materials/Material #29362.mat.meta
	Assets/Modeles/Materials/Material #29363.mat.meta
	Assets/Modeles/Materials/Material #29364.mat.meta
	Assets/Modeles/Materials/Material #29365.mat.meta
	Assets/Modeles/Materials/Material #29366.mat.meta
	Assets/Modeles/Materials/Material #29367.mat.meta
	Assets/Modeles/Materials/Material #29368.mat.meta
	Assets/Modeles/Materials/Material #29369.mat.meta
	Assets/Modeles/Materials/Material #29370.mat.meta
	Assets/Modeles/Materials/Material #29371.mat.meta
	Assets/Modeles/Materials/Material #29372.mat.meta
	Assets/Modeles/Materials/Material #29373.mat.meta
	Assets/Modeles/Materials/Material #29374.mat.meta
	Assets/Modeles/Materials/Material #29375.mat.meta
	Assets/Modeles/Materials/Material #29376.mat.meta
	Assets/Modeles/Materials/Material #29377.mat.meta
	Assets/Modeles/Materials/Material #29378.mat.meta
	Assets/Modeles/Materials/Material #29379.mat.meta
	Assets/Modeles/Materials/Material #29380.mat.meta
	Assets/Modeles/Materials/Material #29381.mat.meta
	Assets/Modeles/Materials/Material #29382.mat.meta
	Assets/Modeles/Materials/Material #29383.mat.meta
	Assets/Modeles/Soldier.meta
	Assets/Modeles/Soldier/Materials.meta
	Assets/Modeles/Soldier/Materials/Soldier_D_1024_alt.mat.meta
	Assets/Modeles/Soldier/Materials/soldier.mat.meta
	Assets/Modeles/Soldier/Materials/soldier_1024.mat.meta
	Assets/Modeles/Soldier/Textures.meta
	Assets/Modeles/Soldier/Textures/Soldier_1024.jpg.meta
	Assets/Modeles/Soldier/soldier.fbm.meta
	Assets/Modeles/Soldier/soldier.fbm/Soldier_D_1024_alt.jpg.meta
	Assets/Modeles/Soldier/soldier.fbm/soldier_1024.jpg.meta
	Assets/Modeles/Soldier/soldier.fbx.meta
	Assets/Modeles/Weapons.meta
	Assets/Modeles/Weapons/m4a1.meta
	Assets/Modeles/Weapons/m4a1/M4A1.FBX.meta
	Assets/Modeles/Weapons/m4a1/Materials.meta
	Assets/Modeles/Weapons/m4a1/Materials/Tex_0011_1.mat.meta
	Assets/Modeles/Weapons/m4a1/Materials/Tex_0012_1.mat.meta
	Assets/Modeles/Weapons/m4a1/tex.meta
	Assets/Modeles/Weapons/m4a1/tex/Tex_0011_1.jpg.meta
	Assets/Modeles/Weapons/m4a1/tex/Tex_0011_3.jpg.meta
	Assets/Modeles/Weapons/m4a1/tex/Tex_0011_5.jpg.meta
	Assets/Modeles/Weapons/m4a1/tex/Tex_0012_1.jpg.meta
	Assets/Modeles/Weapons/m4a1/tex/Tex_0012_3.jpg.meta
	Assets/New Terrain.asset.meta
	Assets/Prefab.meta
	Assets/Prefab/Avatar.prefab.meta
	Assets/Prefab/soldier.prefab.meta
	Assets/Ruins.meta
	Assets/Ruins/Decals.meta
	Assets/Ruins/Decals/Materials.meta
	Assets/Ruins/Decals/Materials/Decals1.mat.meta
	Assets/Ruins/Decals/Materials/Decals2.mat.meta
	Assets/Ruins/Decals/Textures.meta
	Assets/Ruins/Decals/Textures/Decals1.tif.meta
	Assets/Ruins/Decals/Textures/Decals1_nmp.tif.meta
	Assets/Ruins/Decals/Textures/Decals2.tif.meta
	Assets/Ruins/Decals/Textures/Decals2_nmp.tif.meta
	Assets/Ruins/Demo1.meta
	Assets/Ruins/Demo1/Demo1.meta
	Assets/Ruins/Demo1/Demo1.unity.meta
	Assets/Ruins/Demo1/Demo1/LightmapFar-0.exr.meta
	Assets/Ruins/Demo1/Demo1/LightmapFar-1.exr.meta
	Assets/Ruins/Demo1/Demo1/LightmapNear-0.exr.meta
	Assets/Ruins/Demo1/Demo1/LightmapNear-1.exr.meta
	Assets/Ruins/Demo1/Main Camera.prefab.meta
	Assets/Ruins/Demo1/New Terrain.asset.meta
	Assets/Ruins/Demo1/animations.meta
	Assets/Ruins/Demo1/animations/camera1.anim.meta
	Assets/Ruins/Demo1/animations/camera2.anim.meta
	Assets/Ruins/Demo1/animations/camera3.anim.meta
	Assets/Ruins/Demo1/animations/camera4.anim.meta
	Assets/Ruins/Demo1/animations/camera5.anim.meta
	Assets/Ruins/Demo1/animations/camera6.anim.meta
	Assets/Ruins/Demo1/animations/intro_fighter_anim.anim.meta
	Assets/Ruins/Particles.meta
	Assets/Ruins/Particles/Fire1.prefab.meta
	Assets/Ruins/Particles/Fire2_small.prefab.meta
	Assets/Ruins/Particles/Fire_sparks.prefab.meta
	Assets/Ruins/Particles/Smoke_large1.prefab.meta
	Assets/Ruins/Particles/Smoke_small1.prefab.meta
	Assets/Ruins/Particles/Smoke_small2.prefab.meta
	Assets/Ruins/Particles/Smoke_small3.prefab.meta
	Assets/Ruins/Particles/Textures.meta
	Assets/Ruins/Particles/Textures/Smoke1.mat.meta
	Assets/Ruins/Particles/Textures/fire1.mat.meta
	Assets/Ruins/Particles/Textures/fire1.tif.meta
	Assets/Ruins/Particles/Textures/part1.mat.meta
	Assets/Ruins/Particles/Textures/part1.tif.meta
	Assets/Ruins/Particles/Textures/part2.mat.meta
	Assets/Ruins/Particles/Textures/part2.tif.meta
	Assets/Ruins/Particles/Textures/smoke1.tif.meta
	Assets/Ruins/Particles/Textures/spark1.mat.meta
	Assets/Ruins/Particles/Textures/spark1.tif.meta
	Assets/Ruins/Particles/part1_fighter_winds.prefab.meta
	Assets/Ruins/Particles/part2_fighter_engine.prefab.meta
	Assets/Ruins/Prefabs.meta
	Assets/Ruins/Prefabs/Antenna_mast_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Antenna_mast_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Antenna_mast_LOD2.prefab.meta
	Assets/Ruins/Prefabs/Barrel1_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Barrel1_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Barrel2_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Barrel2_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Barrel3_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Barrel3_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Billboard_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Billboard_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Box1_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Box2_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Box3_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Box3b_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Box4_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Box5_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Box6_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Build1_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Build1_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Build1_LOD2.prefab.meta
	Assets/Ruins/Prefabs/Bus_stop_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Bus_stop_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Bus_stop_LOD2.prefab.meta
	Assets/Ruins/Prefabs/Car_rust1_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Car_rust1_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Car_rust1_LOD2.prefab.meta
	Assets/Ruins/Prefabs/Conduit1_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Conduit1_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Conduit1_LOD2.prefab.meta
	Assets/Ruins/Prefabs/Conduit2_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Conduit2_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Conduit2_LOD2.prefab.meta
	Assets/Ruins/Prefabs/Container_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Container_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Container_cargo_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Container_cargo_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Container_cargo_LOD2.prefab.meta
	Assets/Ruins/Prefabs/Debris1_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Debris1_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Debris1_LOD2.prefab.meta
	Assets/Ruins/Prefabs/Debris2_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Debris2_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Debris2_LOD2.prefab.meta
	Assets/Ruins/Prefabs/Debris3_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Debris3_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Debris3_LOD2.prefab.meta
	Assets/Ruins/Prefabs/Debris4_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Debris4_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Debris4_LOD2.prefab.meta
	Assets/Ruins/Prefabs/Debris5_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Debris5_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Debris5_LOD2.prefab.meta
	Assets/Ruins/Prefabs/Debris6_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Debris6_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Debris6_LOD2.prefab.meta
	Assets/Ruins/Prefabs/Debris_small1_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Debris_small1_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Debris_small2_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Debris_small2_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Debris_small3_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Debris_small3_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Fuel_tank_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Fuel_tank_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Fuel_tank_LOD2.prefab.meta
	Assets/Ruins/Prefabs/Hydrant_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Hydrant_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Hydrant_LOD2.prefab.meta
	Assets/Ruins/Prefabs/Lamppost_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Lamppost_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Lamppost_LOD2.prefab.meta
	Assets/Ruins/Prefabs/Net_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Net_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Net_LOD2.prefab.meta
	Assets/Ruins/Prefabs/Net_stake_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Net_stake_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Net_stake_LOD2.prefab.meta
	Assets/Ruins/Prefabs/Palette_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Palette_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Road1.prefab.meta
	Assets/Ruins/Prefabs/Road1B.prefab.meta
	Assets/Ruins/Prefabs/Road2.prefab.meta
	Assets/Ruins/Prefabs/Road3.prefab.meta
	Assets/Ruins/Prefabs/Road4.prefab.meta
	Assets/Ruins/Prefabs/Road5.prefab.meta
	Assets/Ruins/Prefabs/Road6.prefab.meta
	Assets/Ruins/Prefabs/Road_cones_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Road_cones_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Road_cones_LOD2.prefab.meta
	Assets/Ruins/Prefabs/Road_well_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Road_well_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Roadsign_big_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Roadsign_big_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Roadsign_big_LOD2.prefab.meta
	Assets/Ruins/Prefabs/Ruin2A_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Ruin2A_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Ruin2B_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Ruin2B_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Ruin2C_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Ruin2C_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Ruin2D_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Ruin2D_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Ruin2E_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Ruin2E_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Ruin2F_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Ruin2F_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Ruin3A_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Ruin3A_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Ruin3B_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Ruin3B_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Ruin3C_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Ruin3C_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Ruin3D_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Ruin3D_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Ruin3E_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Ruin3E_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Ruin3F_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Ruin3G_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Ruin3G_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Tire_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Tire_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Tire_LOD2.prefab.meta
	Assets/Ruins/Prefabs/Traffic_LightA_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Traffic_LightA_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Traffic_LightA_LOD2.prefab.meta
	Assets/Ruins/Prefabs/Traffic_LightB_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Traffic_LightB_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Traffic_LightB_LOD2.prefab.meta
	Assets/Ruins/Prefabs/Trash_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Trash_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Trash_LOD2.prefab.meta
	Assets/Ruins/Prefabs/Wall1_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Wall1_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Wall2_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Wall2_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Wall3_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Wall3_LOD1.prefab.meta
	Assets/Ruins/Prefabs/WallBrick1_LOD0.prefab.meta
	Assets/Ruins/Prefabs/WallBrick1_LOD1.prefab.meta
	Assets/Ruins/Prefabs/WallBrick1_LOD2.prefab.meta
	Assets/Ruins/Prefabs/WallBrick2_LOD0.prefab.meta
	Assets/Ruins/Prefabs/WallBrick3_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Warehose1_LOD0.prefab.meta
	Assets/Ruins/Prefabs/Warehose1_LOD1.prefab.meta
	Assets/Ruins/Prefabs/Warehose1_LOD2.prefab.meta
	Assets/Ruins/Prefabs/antenna_mast2_LOD0.prefab.meta
	Assets/Ruins/Prefabs/antenna_mast2_LOD1.prefab.meta
	Assets/Ruins/Prefabs/antenna_mast2_LOD2.prefab.meta
	Assets/Ruins/Prefabs/antenna_mast3_LOD0.prefab.meta
	Assets/Ruins/Prefabs/antenna_mast3_LOD1.prefab.meta
	Assets/Ruins/Prefabs/antenna_mast3_LOD2.prefab.meta
	Assets/Ruins/Prefabs/build3_LOD0.prefab.meta
	Assets/Ruins/Prefabs/build3_LOD1.prefab.meta
	Assets/Ruins/Prefabs/build4_LOD0.prefab.meta
	Assets/Ruins/Prefabs/build4_LOD1.prefab.meta
	Assets/Ruins/Prefabs/build5_LOD0.prefab.meta
	Assets/Ruins/Prefabs/build5_LOD1.prefab.meta
	Assets/Ruins/Prefabs/cargo_pack_LOD0.prefab.meta
	Assets/Ruins/Prefabs/cargo_pack_LOD1.prefab.meta
	Assets/Ruins/Prefabs/overpass_LOD0.prefab.meta
	Assets/Ruins/Prefabs/overpass_LOD1.prefab.meta
	Assets/Ruins/Prefabs/overpass_des_LOD0.prefab.meta
	Assets/Ruins/Prefabs/overpass_des_LOD1.prefab.meta
	Assets/Ruins/Prefabs/overpass_des_LOD2.prefab.meta
	Assets/Ruins/Prefabs/overpass_ramp_LOD0.prefab.meta
	Assets/Ruins/Prefabs/overpass_ramp_LOD1.prefab.meta
	Assets/Ruins/Prefabs/powerpole_LOD0.prefab.meta
	Assets/Ruins/Prefabs/powerpole_LOD1.prefab.meta
	Assets/Ruins/Prefabs/powerpole_LOD2.prefab.meta
	Assets/Ruins/Prefabs/road_bar1_LOD0.prefab.meta
	Assets/Ruins/Prefabs/road_bar1_LOD1.prefab.meta
	Assets/Ruins/Prefabs/road_bar2_LOD0.prefab.meta
	Assets/Ruins/Prefabs/road_bar2_LOD1.prefab.meta
	Assets/Ruins/Prefabs/road_bar3_LOD0.prefab.meta
	Assets/Ruins/Prefabs/road_bar4_LOD0.prefab.meta
	Assets/Ruins/Prefabs/road_bar4_LOD1.prefab.meta
	Assets/Ruins/Prefabs/roof_el1_LOD0.prefab.meta
	Assets/Ruins/Prefabs/roof_el2_LOD0.prefab.meta
	Assets/Ruins/Prefabs/roof_el2_LOD1.prefab.meta
	Assets/Ruins/Prefabs/roof_el3_LOD0.prefab.meta
	Assets/Ruins/Prefabs/roof_el3_LOD1.prefab.meta
	Assets/Ruins/Prefabs/roof_el4_LOD0.prefab.meta
	Assets/Ruins/Prefabs/roof_el4_LOD1.prefab.meta
	Assets/Ruins/Prefabs/roof_el5_LOD0.prefab.meta
	Assets/Ruins/Prefabs/roof_el6_LOD0.prefab.meta
	Assets/Ruins/Prefabs/roof_el6_LOD1.prefab.meta
	Assets/Ruins/Prefabs/satellite_LOD0.prefab.meta
	Assets/Ruins/Prefabs/satellite_LOD1.prefab.meta
	Assets/Ruins/Prefabs/satellite_LOD2.prefab.meta
	Assets/Ruins/Prefabs/scaff_base_LOD0.prefab.meta
	Assets/Ruins/Prefabs/scaff_base_LOD1.prefab.meta
	Assets/Ruins/Prefabs/scaff_base_LOD2.prefab.meta
	Assets/Ruins/Prefabs/scaff_bottom_LOD0.prefab.meta
	Assets/Ruins/Prefabs/scaff_bottom_LOD1.prefab.meta
	Assets/Ruins/Prefabs/scaff_bottom_LOD2.prefab.meta
	Assets/Ruins/Prefabs/scaff_top_LOD0.prefab.meta
	Assets/Ruins/Prefabs/scaff_top_LOD1.prefab.meta
	Assets/Ruins/Prefabs/scaff_top_LOD2.prefab.meta
	Assets/Ruins/Prefabs/scaff_wood_LOD0.prefab.meta
	Assets/Ruins/Prefabs_LOD.meta
	Assets/Ruins/Prefabs_LOD/Antenna_mast.prefab.meta
	Assets/Ruins/Prefabs_LOD/Antenna_mast2.prefab.meta
	Assets/Ruins/Prefabs_LOD/Antenna_mast3.prefab.meta
	Assets/Ruins/Prefabs_LOD/Barrel1.prefab.meta
	Assets/Ruins/Prefabs_LOD/Barrel2.prefab.meta
	Assets/Ruins/Prefabs_LOD/Barrel3.prefab.meta
	Assets/Ruins/Prefabs_LOD/Billboard.prefab.meta
	Assets/Ruins/Prefabs_LOD/Box1.prefab.meta
	Assets/Ruins/Prefabs_LOD/Box2.prefab.meta
	Assets/Ruins/Prefabs_LOD/Box3.prefab.meta
	Assets/Ruins/Prefabs_LOD/Box3b.prefab.meta
	Assets/Ruins/Prefabs_LOD/Box4.prefab.meta
	Assets/Ruins/Prefabs_LOD/Box5.prefab.meta
	Assets/Ruins/Prefabs_LOD/Box6.prefab.meta
	Assets/Ruins/Prefabs_LOD/Build1.prefab.meta
	Assets/Ruins/Prefabs_LOD/Build3.prefab.meta
	Assets/Ruins/Prefabs_LOD/Build4.prefab.meta
	Assets/Ruins/Prefabs_LOD/Build5.prefab.meta
	Assets/Ruins/Prefabs_LOD/Bus_stop.prefab.meta
	Assets/Ruins/Prefabs_LOD/Car_rust.prefab.meta
	Assets/Ruins/Prefabs_LOD/Conduit1.prefab.meta
	Assets/Ruins/Prefabs_LOD/Conduit2.prefab.meta
	Assets/Ruins/Prefabs_LOD/Container.prefab.meta
	Assets/Ruins/Prefabs_LOD/Container_cargo.prefab.meta
	Assets/Ruins/Prefabs_LOD/Debris1.prefab.meta
	Assets/Ruins/Prefabs_LOD/Debris2.prefab.meta
	Assets/Ruins/Prefabs_LOD/Debris3.prefab.meta
	Assets/Ruins/Prefabs_LOD/Debris4.prefab.meta
	Assets/Ruins/Prefabs_LOD/Debris5.prefab.meta
	Assets/Ruins/Prefabs_LOD/Debris6.prefab.meta
	Assets/Ruins/Prefabs_LOD/Debris_small1.prefab.meta
	Assets/Ruins/Prefabs_LOD/Debris_small2.prefab.meta
	Assets/Ruins/Prefabs_LOD/Debris_small3.prefab.meta
	Assets/Ruins/Prefabs_LOD/Fuel_tank.prefab.meta
	Assets/Ruins/Prefabs_LOD/Hydrant.prefab.meta
	Assets/Ruins/Prefabs_LOD/Lamppost.prefab.meta
	Assets/Ruins/Prefabs_LOD/Net.prefab.meta
	Assets/Ruins/Prefabs_LOD/Net_stake.prefab.meta
	Assets/Ruins/Prefabs_LOD/Paleta.prefab.meta
	Assets/Ruins/Prefabs_LOD/Powerpole.prefab.meta
	Assets/Ruins/Prefabs_LOD/Road_bar1.prefab.meta
	Assets/Ruins/Prefabs_LOD/Road_bar2.prefab.meta
	Assets/Ruins/Prefabs_LOD/Road_bar3.prefab.meta
	Assets/Ruins/Prefabs_LOD/Road_cones.prefab.meta
	Assets/Ruins/Prefabs_LOD/Road_well.prefab.meta
	Assets/Ruins/Prefabs_LOD/Roadsign_big.prefab.meta
	Assets/Ruins/Prefabs_LOD/Roof_el1.prefab.meta
	Assets/Ruins/Prefabs_LOD/Roof_el2.prefab.meta
	Assets/Ruins/Prefabs_LOD/Roof_el3.prefab.meta
	Assets/Ruins/Prefabs_LOD/Roof_el4.prefab.meta
	Assets/Ruins/Prefabs_LOD/Roof_el5.prefab.meta
	Assets/Ruins/Prefabs_LOD/Roof_el6.prefab.meta
	Assets/Ruins/Prefabs_LOD/Ruin3A.prefab.meta
	Assets/Ruins/Prefabs_LOD/Ruin3B.prefab.meta
	Assets/Ruins/Prefabs_LOD/Ruin3C.prefab.meta
	Assets/Ruins/Prefabs_LOD/Ruin3D.prefab.meta
	Assets/Ruins/Prefabs_LOD/Ruin3E.prefab.meta
	Assets/Ruins/Prefabs_LOD/Ruin3F.prefab.meta
	Assets/Ruins/Prefabs_LOD/Ruin3G.prefab.meta
	Assets/Ruins/Prefabs_LOD/Ruin_2A.prefab.meta
	Assets/Ruins/Prefabs_LOD/Ruin_2B.prefab.meta
	Assets/Ruins/Prefabs_LOD/Ruin_2C.prefab.meta
	Assets/Ruins/Prefabs_LOD/Ruin_2D.prefab.meta
	Assets/Ruins/Prefabs_LOD/Ruin_2E.prefab.meta
	Assets/Ruins/Prefabs_LOD/Ruin_2F.prefab.meta
	Assets/Ruins/Prefabs_LOD/Satellite.prefab.meta
	Assets/Ruins/Prefabs_LOD/Scaffold_base.prefab.meta
	Assets/Ruins/Prefabs_LOD/Scaffold_bottom.prefab.meta
	Assets/Ruins/Prefabs_LOD/Scaffold_top.prefab.meta
	Assets/Ruins/Prefabs_LOD/Scaffold_wood.prefab.meta
	Assets/Ruins/Prefabs_LOD/Tire.prefab.meta
	Assets/Ruins/Prefabs_LOD/Traffic_lightA.prefab.meta
	Assets/Ruins/Prefabs_LOD/Traffic_lightB.prefab.meta
	Assets/Ruins/Prefabs_LOD/Trash.prefab.meta
	Assets/Ruins/Prefabs_LOD/Wall1.prefab.meta
	Assets/Ruins/Prefabs_LOD/Wall2.prefab.meta
	Assets/Ruins/Prefabs_LOD/Wall3.prefab.meta
	Assets/Ruins/Prefabs_LOD/Wallbrick1.prefab.meta
	Assets/Ruins/Prefabs_LOD/Wallbrick2.prefab.meta
	Assets/Ruins/Prefabs_LOD/Wallbrick3.prefab.meta
	Assets/Ruins/Prefabs_LOD/Warehouse.prefab.meta
	Assets/Ruins/Prefabs_LOD/cargo_pack.prefab.meta
	Assets/Ruins/Prefabs_LOD/overpass.prefab.meta
	Assets/Ruins/Prefabs_LOD/overpass_des.prefab.meta
	Assets/Ruins/Prefabs_LOD/overpass_ramp.prefab.meta
	Assets/Ruins/Resources.meta
	Assets/Ruins/Resources/_Grounds.meta
	Assets/Ruins/Resources/_Grounds/Ground1.tif.meta
	Assets/Ruins/Resources/_Grounds/Ground1b.tif.meta
	Assets/Ruins/Resources/_Grounds/Ground3.tif.meta
	Assets/Ruins/Resources/_Grounds/ground2.tif.meta
	Assets/Ruins/Resources/_Grounds/ground4.tif.meta
	Assets/Ruins/Resources/_Materials.meta
	Assets/Ruins/Resources/_Materials/Barrel1.mat.meta
	Assets/Ruins/Resources/_Materials/Boxes.mat.meta
	Assets/Ruins/Resources/_Materials/Concrete1.mat.meta
	Assets/Ruins/Resources/_Materials/Concrete1_destroyed.mat.meta
	Assets/Ruins/Resources/_Materials/Concrete2.mat.meta
	Assets/Ruins/Resources/_Materials/Concrete3_blocks.mat.meta
	Assets/Ruins/Resources/_Materials/Concrete4.mat.meta
	Assets/Ruins/Resources/_Materials/Conduit.mat.meta
	Assets/Ruins/Resources/_Materials/Container1.mat.meta
	Assets/Ruins/Resources/_Materials/Fuel_tank.mat.meta
	Assets/Ruins/Resources/_Materials/Industrial_lamp1.mat.meta
	Assets/Ruins/Resources/_Materials/Metal1.mat.meta
	Assets/Ruins/Resources/_Materials/Metal2.mat.meta
	Assets/Ruins/Resources/_Materials/Metal3.mat.meta
	Assets/Ruins/Resources/_Materials/Metal3_dark.mat.meta
	Assets/Ruins/Resources/_Materials/Metal3b_gray.mat.meta
	Assets/Ruins/Resources/_Materials/Metal_scaff.mat.meta
	Assets/Ruins/Resources/_Materials/Pack.mat.meta
	Assets/Ruins/Resources/_Materials/Palette.mat.meta
	Assets/Ruins/Resources/_Materials/Panels.mat.meta
	Assets/Ruins/Resources/_Materials/Plywood1.mat.meta
	Assets/Ruins/Resources/_Materials/Road_barrier1.mat.meta
	Assets/Ruins/Resources/_Materials/Road_barrier2.mat.meta
	Assets/Ruins/Resources/_Materials/Road_cones.mat.meta
	Assets/Ruins/Resources/_Materials/Scaffold.mat.meta
	Assets/Ruins/Resources/_Materials/Shutters.mat.meta
	Assets/Ruins/Resources/_Materials/Traffic_light.mat.meta
	Assets/Ruins/Resources/_Materials/Wall1.mat.meta
	Assets/Ruins/Resources/_Materials/ad1.mat.meta
	Assets/Ruins/Resources/_Materials/ad2.mat.meta
	Assets/Ruins/Resources/_Materials/air_conditioner2.mat.meta
	Assets/Ruins/Resources/_Materials/bitumic.mat.meta
	Assets/Ruins/Resources/_Materials/blind1.mat.meta
	Assets/Ruins/Resources/_Materials/blind2.mat.meta
	Assets/Ruins/Resources/_Materials/bus_stop.mat.meta
	Assets/Ruins/Resources/_Materials/cable.mat.meta
	Assets/Ruins/Resources/_Materials/car_glass.mat.meta
	Assets/Ruins/Resources/_Materials/concrete5.mat.meta
	Assets/Ruins/Resources/_Materials/concrete_plates1.mat.meta
	Assets/Ruins/Resources/_Materials/container.mat.meta
	Assets/Ruins/Resources/_Materials/container_metal1.mat.meta
	Assets/Ruins/Resources/_Materials/container_metal2.mat.meta
	Assets/Ruins/Resources/_Materials/debris.mat.meta
	Assets/Ruins/Resources/_Materials/doors_metal1.mat.meta
	Assets/Ruins/Resources/_Materials/doors_metal2.mat.meta
	Assets/Ruins/Resources/_Materials/doors_windows1.mat.meta
	Assets/Ruins/Resources/_Materials/doors_windows1_alpha.mat.meta
	Assets/Ruins/Resources/_Materials/glass1.mat.meta
	Assets/Ruins/Resources/_Materials/glass2.mat.meta
	Assets/Ruins/Resources/_Materials/glass3.mat.meta
	Assets/Ruins/Resources/_Materials/hydrant.mat.meta
	Assets/Ruins/Resources/_Materials/lamppost.mat.meta
	Assets/Ruins/Resources/_Materials/metal4.mat.meta
	Assets/Ruins/Resources/_Materials/metal_rust1.mat.meta
	Assets/Ruins/Resources/_Materials/metal_rust3.mat.meta
	Assets/Ruins/Resources/_Materials/net.mat.meta
	Assets/Ruins/Resources/_Materials/plastic1.mat.meta
	Assets/Ruins/Resources/_Materials/powerpole.mat.meta
	Assets/Ruins/Resources/_Materials/road_des.mat.meta
	Assets/Ruins/Resources/_Materials/road_el1_A.mat.meta
	Assets/Ruins/Resources/_Materials/road_el1_B.mat.meta
	Assets/Ruins/Resources/_Materials/road_el1_C.mat.meta
	Assets/Ruins/Resources/_Materials/road_el1_D.mat.meta
	Assets/Ruins/Resources/_Materials/road_el2.mat.meta
	Assets/Ruins/Resources/_Materials/road_el3.mat.meta
	Assets/Ruins/Resources/_Materials/road_el4.mat.meta
	Assets/Ruins/Resources/_Materials/road_sign1.mat.meta
	Assets/Ruins/Resources/_Materials/road_sign2.mat.meta
	Assets/Ruins/Resources/_Materials/rod.mat.meta
	Assets/Ruins/Resources/_Materials/roof_elements.mat.meta
	Assets/Ruins/Resources/_Materials/satellite.mat.meta
	Assets/Ruins/Resources/_Materials/scaffold_elements.mat.meta
	Assets/Ruins/Resources/_Materials/sidewalk.mat.meta
	Assets/Ruins/Resources/_Materials/tire.mat.meta
	Assets/Ruins/Resources/_Materials/trash.mat.meta
	Assets/Ruins/Resources/_Materials/wall2.mat.meta
	Assets/Ruins/Resources/_Materials/wall4.mat.meta
	Assets/Ruins/Resources/_Materials/wall5.mat.meta
	Assets/Ruins/Resources/_Materials/wall6.mat.meta
	Assets/Ruins/Resources/_Materials/well.mat.meta
	Assets/Ruins/Resources/_Skybox.meta
	Assets/Ruins/Resources/_Skybox/Sky_01.tif.meta
	Assets/Ruins/Resources/_Skybox/Sky_02.tif.meta
	Assets/Ruins/Resources/_Skybox/Sky_03.tif.meta
	Assets/Ruins/Resources/_Skybox/Sky_04.tif.meta
	Assets/Ruins/Resources/_Skybox/Sky_05.tif.meta
	Assets/Ruins/Resources/_Skybox/Sky_06.tif.meta
	Assets/Ruins/Resources/_Skybox/Skybox.mat.meta
	Assets/Ruins/Resources/_Skycrapter.meta
	Assets/Ruins/Resources/_Skycrapter/Skycraper1.prefab.meta
	Assets/Ruins/Resources/_Skycrapter/Skycrapter2.prefab.meta
	Assets/Ruins/Resources/_Skycrapter/_res.meta
	Assets/Ruins/Resources/_Skycrapter/_res/Materials.meta
	Assets/Ruins/Resources/_Skycrapter/_res/Materials/skycrapter.mat.meta
	Assets/Ruins/Resources/_Skycrapter/_res/Skycraper1.fbx.meta
	Assets/Ruins/Resources/_Skycrapter/_res/Skycrapter2.fbx.meta
	Assets/Ruins/Resources/_Skycrapter/_res/building1.tif.meta
	Assets/Ruins/Resources/_Skycrapter/_res/building1_reflect.tif.meta
	Assets/Ruins/Resources/_Skycrapter/_res/skycrapter3.fbx.meta
	Assets/Ruins/Resources/_Skycrapter/_res/skycrapter4.fbx.meta
	Assets/Ruins/Resources/_Skycrapter/_res/skycrapter5.fbx.meta
	Assets/Ruins/Resources/_Skycrapter/_res/skycrapter6.fbx.meta
	Assets/Ruins/Resources/_Skycrapter/skycrapter3.prefab.meta
	Assets/Ruins/Resources/_Skycrapter/skycrapter4.prefab.meta
	Assets/Ruins/Resources/_Skycrapter/skycrapter5.prefab.meta
	Assets/Ruins/Resources/_Skycrapter/skycrapter6.prefab.meta
	Assets/Ruins/Resources/_Textures.meta
	Assets/Ruins/Resources/_Textures/Barrels.tif.meta
	Assets/Ruins/Resources/_Textures/Barrels_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/Boards_old.tif.meta
	Assets/Ruins/Resources/_Textures/Boxes.tif.meta
	Assets/Ruins/Resources/_Textures/Boxes_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/Concrete1.tif.meta
	Assets/Ruins/Resources/_Textures/Concrete1_destroyed.tif.meta
	Assets/Ruins/Resources/_Textures/Concrete1_destroyed_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/Concrete1_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/Concrete2.tif.meta
	Assets/Ruins/Resources/_Textures/Concrete2_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/Concrete3_blocks.tif.meta
	Assets/Ruins/Resources/_Textures/Concrete3_blocks_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/Concrete4.tif.meta
	Assets/Ruins/Resources/_Textures/Concrete4_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/Container_cargo.tif.meta
	Assets/Ruins/Resources/_Textures/Container_cargo_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/Fuel_tank.tif.meta
	Assets/Ruins/Resources/_Textures/Fuel_tank_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/Industrial_lamp1.tif.meta
	Assets/Ruins/Resources/_Textures/Industrial_lamp1_glow.tif.meta
	Assets/Ruins/Resources/_Textures/Metal1.tif.meta
	Assets/Ruins/Resources/_Textures/Metal1_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/Metal2.tif.meta
	Assets/Ruins/Resources/_Textures/Metal2_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/Metal3.tif.meta
	Assets/Ruins/Resources/_Textures/Metal3_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/Metal3b_gray.tif.meta
	Assets/Ruins/Resources/_Textures/Metal_scaff.tif.meta
	Assets/Ruins/Resources/_Textures/Metal_scaff_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/Pack.tif.meta
	Assets/Ruins/Resources/_Textures/Pack_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/Palette.tif.meta
	Assets/Ruins/Resources/_Textures/Palette_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/Panels.tif.meta
	Assets/Ruins/Resources/_Textures/Panels_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/Plywood1.tif.meta
	Assets/Ruins/Resources/_Textures/Plywood1_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/Road_barrier1.tif.meta
	Assets/Ruins/Resources/_Textures/Road_barrier1_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/Road_barrier2.tif.meta
	Assets/Ruins/Resources/_Textures/Road_cones.tif.meta
	Assets/Ruins/Resources/_Textures/Rury.tif.meta
	Assets/Ruins/Resources/_Textures/Rury_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/Scaffold.tif.meta
	Assets/Ruins/Resources/_Textures/Scaffold_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/Shutters.tif.meta
	Assets/Ruins/Resources/_Textures/Shutters_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/Traffic_light.tif.meta
	Assets/Ruins/Resources/_Textures/Traffic_light_glow.tif.meta
	Assets/Ruins/Resources/_Textures/Traffic_light_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/Wall1.tif.meta
	Assets/Ruins/Resources/_Textures/Wall1_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/ad1.tif.meta
	Assets/Ruins/Resources/_Textures/ad2.tif.meta
	Assets/Ruins/Resources/_Textures/air_conditioner2.tif.meta
	Assets/Ruins/Resources/_Textures/air_conditioner2_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/bitumic.tif.meta
	Assets/Ruins/Resources/_Textures/bitumic_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/blind1.tif.meta
	Assets/Ruins/Resources/_Textures/blind1_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/blind2.tif.meta
	Assets/Ruins/Resources/_Textures/blind2_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/brick3.tif.meta
	Assets/Ruins/Resources/_Textures/brick4.tif.meta
	Assets/Ruins/Resources/_Textures/bus_stop.tif.meta
	Assets/Ruins/Resources/_Textures/bus_stop_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/cable.tif.meta
	Assets/Ruins/Resources/_Textures/car_glass.tif.meta
	Assets/Ruins/Resources/_Textures/concrete5.tif.meta
	Assets/Ruins/Resources/_Textures/concrete5_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/concrete_plates1.tif.meta
	Assets/Ruins/Resources/_Textures/concrete_plates1_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/container.tif.meta
	Assets/Ruins/Resources/_Textures/container_metal1.tif.meta
	Assets/Ruins/Resources/_Textures/container_metal1_displ.tif.meta
	Assets/Ruins/Resources/_Textures/container_metal1_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/container_metal2.tif.meta
	Assets/Ruins/Resources/_Textures/container_normal.tif.meta
	Assets/Ruins/Resources/_Textures/debris.tif.meta
	Assets/Ruins/Resources/_Textures/debris_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/doors_metal1.tif.meta
	Assets/Ruins/Resources/_Textures/doors_metal1_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/doors_metal2.tif.meta
	Assets/Ruins/Resources/_Textures/doors_metal2_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/doors_windows1.tif.meta
	Assets/Ruins/Resources/_Textures/doors_windows1_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/doors_windows1_refl.tif.meta
	Assets/Ruins/Resources/_Textures/glass1.tif.meta
	Assets/Ruins/Resources/_Textures/glass2.tif.meta
	Assets/Ruins/Resources/_Textures/glass2_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/glass3.tif.meta
	Assets/Ruins/Resources/_Textures/glass3_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/hydrant.tif.meta
	Assets/Ruins/Resources/_Textures/hydrant_normal.tif.meta
	Assets/Ruins/Resources/_Textures/lamppost.tif.meta
	Assets/Ruins/Resources/_Textures/lamppost_glow.tif.meta
	Assets/Ruins/Resources/_Textures/lamppost_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/metal4.tif.meta
	Assets/Ruins/Resources/_Textures/metal4_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/metal_rust1.tif.meta
	Assets/Ruins/Resources/_Textures/metal_rust1_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/metal_rust2.tif.meta
	Assets/Ruins/Resources/_Textures/metal_rust3.tif.meta
	Assets/Ruins/Resources/_Textures/metal_rust3_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/metal_varnish.tif.meta
	Assets/Ruins/Resources/_Textures/net.tif.meta
	Assets/Ruins/Resources/_Textures/plastic1.tif.meta
	Assets/Ruins/Resources/_Textures/powerpole.tif.meta
	Assets/Ruins/Resources/_Textures/powerpole_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/reflective1.tif.meta
	Assets/Ruins/Resources/_Textures/reflective2.tif.meta
	Assets/Ruins/Resources/_Textures/road_des.tif.meta
	Assets/Ruins/Resources/_Textures/road_el1_A.tif.meta
	Assets/Ruins/Resources/_Textures/road_el1_B.tif.meta
	Assets/Ruins/Resources/_Textures/road_el1_C.tif.meta
	Assets/Ruins/Resources/_Textures/road_el1_D.tif.meta
	Assets/Ruins/Resources/_Textures/road_el1_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/road_el2.tif.meta
	Assets/Ruins/Resources/_Textures/road_el2_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/road_el3.tif.meta
	Assets/Ruins/Resources/_Textures/road_el3_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/road_el4.tif.meta
	Assets/Ruins/Resources/_Textures/road_el4_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/road_sign1.tif.meta
	Assets/Ruins/Resources/_Textures/road_sign2.tif.meta
	Assets/Ruins/Resources/_Textures/rod.tif.meta
	Assets/Ruins/Resources/_Textures/rod_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/roof_elements.tif.meta
	Assets/Ruins/Resources/_Textures/roof_elements_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/satellite.tif.meta
	Assets/Ruins/Resources/_Textures/scaffold_elements.tif.meta
	Assets/Ruins/Resources/_Textures/scaffold_elements_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/sidewalk.tif.meta
	Assets/Ruins/Resources/_Textures/stl.tif.meta
	Assets/Ruins/Resources/_Textures/tire.tif.meta
	Assets/Ruins/Resources/_Textures/tire_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/trash.tif.meta
	Assets/Ruins/Resources/_Textures/trash_bump.tif.meta
	Assets/Ruins/Resources/_Textures/wall2.tif.meta
	Assets/Ruins/Resources/_Textures/wall2_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/wall4.tif.meta
	Assets/Ruins/Resources/_Textures/wall4_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/wall5.tif.meta
	Assets/Ruins/Resources/_Textures/wall5_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/wall6.tif.meta
	Assets/Ruins/Resources/_Textures/wall6_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/well.tif.meta
	Assets/Ruins/Resources/_Textures/well_nmp.tif.meta
	Assets/Ruins/Resources/_Textures/white.png.meta
	Assets/Ruins/Resources/_fighter.meta
	Assets/Ruins/Resources/_fighter/Fighter.fbx.meta
	Assets/Ruins/Resources/_fighter/Fighter.prefab.meta
	Assets/Ruins/Resources/_fighter/Materials.meta
	Assets/Ruins/Resources/_fighter/Materials/Fighter.tif.meta
	Assets/Ruins/Resources/_fighter/Materials/fighter.mat.meta
	Assets/Ruins/Resources/_meshes.meta
	Assets/Ruins/Resources/_meshes/Antenna_mast_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Antenna_mast_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Antenna_mast_LOD2.fbx.meta
	Assets/Ruins/Resources/_meshes/Barrel1_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Barrel1_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Barrel2_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Barrel2_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Barrel3_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Barrel3_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Billboard_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Billboard_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Box1_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Box2_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Box3_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Box3b_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Box4_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Box5_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Box6_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Build1_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Build1_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Build1_LOD2.fbx.meta
	Assets/Ruins/Resources/_meshes/Bus_stop_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Bus_stop_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Bus_stop_LOD2.fbx.meta
	Assets/Ruins/Resources/_meshes/Car_rust1_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Car_rust1_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Car_rust1_LOD2.fbx.meta
	Assets/Ruins/Resources/_meshes/Conduit1_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Conduit1_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Conduit1_LOD2.fbx.meta
	Assets/Ruins/Resources/_meshes/Conduit2_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Conduit2_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Conduit2_LOD2.fbx.meta
	Assets/Ruins/Resources/_meshes/Container_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Container_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Container_cargo_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Container_cargo_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Container_cargo_LOD2.fbx.meta
	Assets/Ruins/Resources/_meshes/Debris1_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Debris1_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Debris1_LOD2.fbx.meta
	Assets/Ruins/Resources/_meshes/Debris2_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Debris2_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Debris2_LOD2.fbx.meta
	Assets/Ruins/Resources/_meshes/Debris3_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Debris3_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Debris3_LOD2.fbx.meta
	Assets/Ruins/Resources/_meshes/Debris4_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Debris4_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Debris4_LOD2.fbx.meta
	Assets/Ruins/Resources/_meshes/Debris5_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Debris5_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Debris5_LOD2.fbx.meta
	Assets/Ruins/Resources/_meshes/Debris6_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Debris6_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Debris6_LOD2.fbx.meta
	Assets/Ruins/Resources/_meshes/Debris_small1_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Debris_small1_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Debris_small2_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Debris_small2_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Debris_small3_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Debris_small3_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Fuel_tank_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Fuel_tank_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Fuel_tank_LOD2.fbx.meta
	Assets/Ruins/Resources/_meshes/Hydrant_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Hydrant_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Hydrant_LOD2.fbx.meta
	Assets/Ruins/Resources/_meshes/Lamppost_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Lamppost_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Lamppost_LOD2.fbx.meta
	Assets/Ruins/Resources/_meshes/Net_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Net_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Net_LOD2.fbx.meta
	Assets/Ruins/Resources/_meshes/Net_stake_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Net_stake_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Net_stake_LOD2.fbx.meta
	Assets/Ruins/Resources/_meshes/Palette_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Palette_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Road1.fbx.meta
	Assets/Ruins/Resources/_meshes/Road1B.fbx.meta
	Assets/Ruins/Resources/_meshes/Road2.fbx.meta
	Assets/Ruins/Resources/_meshes/Road3.fbx.meta
	Assets/Ruins/Resources/_meshes/Road4.fbx.meta
	Assets/Ruins/Resources/_meshes/Road5.fbx.meta
	Assets/Ruins/Resources/_meshes/Road6.fbx.meta
	Assets/Ruins/Resources/_meshes/Road_cones_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Road_cones_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Road_cones_LOD2.fbx.meta
	Assets/Ruins/Resources/_meshes/Road_well_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Road_well_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Roadsign_big_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Roadsign_big_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Roadsign_big_LOD2.fbx.meta
	Assets/Ruins/Resources/_meshes/Ruin2A_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Ruin2A_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Ruin2B_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Ruin2B_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Ruin2C_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Ruin2C_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Ruin2D_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Ruin2D_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Ruin2E_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Ruin2E_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Ruin2F_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Ruin2F_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Ruin3A_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Ruin3A_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Ruin3B_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Ruin3B_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Ruin3C_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Ruin3C_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Ruin3D_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Ruin3D_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Ruin3E_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Ruin3E_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Ruin3F_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Ruin3G_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Ruin3G_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Tire_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Tire_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Tire_LOD2.fbx.meta
	Assets/Ruins/Resources/_meshes/Traffic_LightA_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Traffic_LightA_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Traffic_LightA_LOD2.fbx.meta
	Assets/Ruins/Resources/_meshes/Traffic_LightB_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Traffic_LightB_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Traffic_LightB_LOD2.fbx.meta
	Assets/Ruins/Resources/_meshes/Trash_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Trash_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Trash_LOD2.fbx.meta
	Assets/Ruins/Resources/_meshes/Wall1_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Wall1_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Wall2_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Wall2_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Wall3_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Wall3_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/WallBrick1_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/WallBrick1_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/WallBrick1_LOD2.fbx.meta
	Assets/Ruins/Resources/_meshes/WallBrick2_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/WallBrick3_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Warehouse1_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/Warehouse1_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/Warehouse1_LOD2.fbx.meta
	Assets/Ruins/Resources/_meshes/antenna_mast2_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/antenna_mast2_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/antenna_mast2_LOD2.fbx.meta
	Assets/Ruins/Resources/_meshes/antenna_mast3_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/antenna_mast3_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/antenna_mast3_LOD2.fbx.meta
	Assets/Ruins/Resources/_meshes/build3_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/build3_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/build4_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/build4_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/build5_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/build5_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/cargo_pack_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/cargo_pack_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/overpass_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/overpass_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/overpass_des_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/overpass_des_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/overpass_des_LOD2.fbx.meta
	Assets/Ruins/Resources/_meshes/overpass_ramp_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/overpass_ramp_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/powerpole_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/powerpole_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/powerpole_LOD2.fbx.meta
	Assets/Ruins/Resources/_meshes/road_bar1_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/road_bar1_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/road_bar2_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/road_bar2_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/road_bar3_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/road_bar4_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/road_bar4_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/roof_el1_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/roof_el2_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/roof_el2_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/roof_el3_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/roof_el3_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/roof_el4_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/roof_el4_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/roof_el5_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/roof_el6_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/roof_el6_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/satellite_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/satellite_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/satellite_LOD2.fbx.meta
	Assets/Ruins/Resources/_meshes/scaff_base_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/scaff_base_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/scaff_base_LOD2.fbx.meta
	Assets/Ruins/Resources/_meshes/scaff_bottom_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/scaff_bottom_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/scaff_bottom_LOD2.fbx.meta
	Assets/Ruins/Resources/_meshes/scaff_top_LOD0.fbx.meta
	Assets/Ruins/Resources/_meshes/scaff_top_LOD1.fbx.meta
	Assets/Ruins/Resources/_meshes/scaff_top_LOD2.fbx.meta
	Assets/Ruins/Resources/_meshes/scaff_wood_LOD0.fbx.meta
	Assets/Ruins/Scripts.meta
	Assets/Ruins/Scripts/CameraShake.cs.meta
	Assets/Ruins/Scripts/Plugins.meta
	Assets/Ruins/Scripts/Plugins/Decals.meta
	Assets/Ruins/Scripts/Plugins/Decals/DecalSystem.Runtime.dll.meta
	Assets/Ruins/Scripts/Plugins/Decals/DecalSystem.Runtime.xml.meta
	Assets/Ruins/Scripts/Plugins/Decals/Scripts.meta
	Assets/Ruins/Scripts/Plugins/Decals/Scripts/Decals.meta
	Assets/Ruins/Scripts/Plugins/Decals/Scripts/Decals/Decals.meta
	Assets/Ruins/Scripts/Plugins/Decals/Scripts/Decals/Decals/DS_DecalProjector.cs.meta
	Assets/Ruins/Scripts/Plugins/Decals/Scripts/Decals/Decals/DS_DecalProjectorGroup.cs.meta
	Assets/Ruins/Scripts/Plugins/Decals/Scripts/Decals/Decals/DS_Decals.cs.meta
	Assets/Ruins/Scripts/Plugins/Decals/Scripts/Decals/Decals/Renderer.meta
	Assets/Ruins/Scripts/Plugins/Decals/Scripts/Decals/Decals/Renderer/DS_DecalsMeshRenderer.cs.meta
	Assets/Ruins/Scripts/Plugins/Decals/Scripts/Decals/SkinnedDecals.meta
	Assets/Ruins/Scripts/Plugins/Decals/Scripts/Decals/SkinnedDecals/DS_SkinnedDecalProjector.cs.meta
	Assets/Ruins/Scripts/Plugins/Decals/Scripts/Decals/SkinnedDecals/DS_SkinnedDecalProjectorGroup.cs.meta
	Assets/Ruins/Scripts/Plugins/Decals/Scripts/Decals/SkinnedDecals/DS_SkinnedDecals.cs.meta
	Assets/Ruins/Scripts/Plugins/Decals/Scripts/Decals/SkinnedDecals/Renderer.meta
	Assets/Ruins/Scripts/Plugins/Decals/Scripts/Decals/SkinnedDecals/Renderer/DS_SkinnedDecalsMeshRenderer.cs.meta
	Assets/Ruins/Scripts/Plugins/Decals/Shader.meta
	Assets/Ruins/Scripts/Plugins/Decals/Shader/Decal-Alpha-Bumped.shader.meta
	Assets/Ruins/Scripts/Plugins/Decals/Shader/Decal-Alpha-Diffuse.shader.meta
	Assets/Ruins/Scripts/Plugins/Decals/Shader/Decal-Alpha-TargetBumped.shader.meta
	Assets/Ruins/Scripts/Plugins/Decals/Shader/Decal-Alpha-VertexLit.shader.meta
	Assets/Ruins/Scripts/Plugins/Decals/Shader/Decal-AlphaTest-Bumped.shader.meta
	Assets/Ruins/Scripts/Plugins/Decals/Shader/Decal-AlphaTest-Diffuse.shader.meta
	Assets/Ruins/Scripts/Plugins/Decals/Shader/Decal-AlphaTest-TargetBumped.shader.meta
	Assets/Ruins/Scripts/Plugins/Decals/Shader/Decal-AlphaTest-VertexLit.shader.meta
	Assets/Ruins/Scripts/Plugins/Decals/Shader/Mobile.meta
	Assets/Ruins/Scripts/Plugins/Decals/Shader/Mobile/Mobile-Decal-Alpha-Bumped.shader.meta
	Assets/Ruins/Scripts/Plugins/Decals/Shader/Mobile/Mobile-Decal-Alpha-Diffuse.shader.meta
	Assets/Ruins/Scripts/Plugins/Decals/Shader/Mobile/Mobile-Decal-Alpha-TargetBumped.shader.meta
	Assets/Ruins/Scripts/Plugins/Decals/Shader/Mobile/Mobile-Decal-AlphaTest-Bumped.shader.meta
	Assets/Ruins/Scripts/Plugins/Decals/Shader/Mobile/Mobile-Decal-AlphaTest-Diffuse.shader.meta
	Assets/Ruins/Scripts/Plugins/Decals/Shader/Mobile/Mobile-Decal-AlphaTest-TargetBumped.shader.meta
	Assets/Ruins/Scripts/Plugins/Editor.meta
	Assets/Ruins/Scripts/Plugins/Editor/Decal System.meta
	Assets/Ruins/Scripts/Plugins/Editor/Decal System/DecalSystem.Editor.dll.meta
	Assets/Ruins/Scripts/Plugins/Editor/Decal System/Scripts.meta
	Assets/Ruins/Scripts/Plugins/Editor/Decal System/Scripts/Decals.meta
	Assets/Ruins/Scripts/Plugins/Editor/Decal System/Scripts/Decals/DS_DecalProjectorEditor.cs.meta
	Assets/Ruins/Scripts/Plugins/Editor/Decal System/Scripts/Decals/DS_DecalProjectorGroupEditor.cs.meta
	Assets/Ruins/Scripts/Plugins/Editor/Decal System/Scripts/Decals/DS_DecalsEditor.cs.meta
	Assets/Ruins/Scripts/Plugins/Editor/Decal System/Scripts/SkinnedDecals.meta
	Assets/Ruins/Scripts/Plugins/Editor/Decal System/Scripts/SkinnedDecals/DS_SkinnedDecalProjectorEditor.cs.meta
	Assets/Ruins/Scripts/Plugins/Editor/Decal System/Scripts/SkinnedDecals/DS_SkinnedDecalProjectorGroupEditor.cs.meta
	Assets/Ruins/Scripts/Plugins/Editor/Decal System/Scripts/SkinnedDecals/DS_SkinnedDecalsEditor.cs.meta
	Assets/Ruins/Scripts/Plugins/Editor/Decal System/Scripts/Support.meta
	Assets/Ruins/Scripts/Plugins/Editor/Decal System/Scripts/Support/DecalsGizmos.cs.meta
	Assets/Ruins/Scripts/Plugins/Editor/Decal System/Scripts/Support/DecalsMenu.cs.meta
	Assets/Ruins/Scripts/Plugins/Editor/Decal System/Scripts/Window.meta
	Assets/Ruins/Scripts/Plugins/Editor/Decal System/Scripts/Window/DS_UVRectangleEditorWindow.cs.meta
	Assets/Ruins/Scripts/Plugins/Gizmos.meta
	Assets/Ruins/Scripts/Plugins/Gizmos/DecalProjectorGizmo.png.meta
	Assets/Ruins/Standard Assets.meta
	Assets/Ruins/Standard Assets/Editor.meta
	Assets/Ruins/Standard Assets/Editor/Image Effects.meta
	Assets/Ruins/Standard Assets/Editor/Image Effects/AntialiasingAsPostEffectEditor.js.meta
	Assets/Ruins/Standard Assets/Editor/Image Effects/BloomAndLensFlaresEditor.js.meta
	Assets/Ruins/Standard Assets/Editor/Image Effects/ColorCorrectionCurvesEditor.js.meta
	Assets/Ruins/Standard Assets/Editor/Image Effects/DepthOfField34Editor.js.meta
	Assets/Ruins/Standard Assets/Editor/Image Effects/EdgeDetectEffectNormalsEditor.js.meta
	Assets/Ruins/Standard Assets/Editor/Image Effects/SunShaftsEditor.js.meta
	Assets/Ruins/Standard Assets/Editor/Image Effects/TiltShiftEditor.js.meta
	Assets/Ruins/Standard Assets/Image Based.meta
	Assets/Ruins/Standard Assets/Image Based/DesaturateEffect.cs.meta
	Assets/Ruins/Standard Assets/Image Based/DesaturateEffect.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only).meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/AntialiasingAsPostEffect.js.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/BloomAndLensFlares.js.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/BlurEffect.cs.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/CameraInfo.js.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/ColorCorrectionCurves.js.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/ColorCorrectionEffect.cs.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/ContrastEnhance.js.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/ContrastStretchEffect.cs.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/Crease.js.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/DepthOfField34.js.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/EdgeDetectEffect.cs.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/EdgeDetectEffectNormals.js.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/Fisheye.js.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/GlobalFog.js.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/GlowEffect.cs.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/GrayscaleEffect.cs.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/ImageEffectBase.cs.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/ImageEffects.cs.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/MotionBlur.cs.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/NoiseEffect.cs.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/PostEffectsBase.js.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/PostEffectsHelper.js.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/Quads.js.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/SSAOEffectDepthCutoff.cs.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/SepiaToneEffect.cs.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/SunShafts.js.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/TiltShift.js.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/Triangles.js.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/TwirlEffect.cs.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/Vignetting.js.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/VortexEffect.cs.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ChromaticAberrationShader.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ColorCorrectionCurves.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ColorCorrectionCurvesSimple.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ColorCorrectionEffect.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ColorCorrectionSelective.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/Contrast Stretch.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/Contrast Stretch/Adaptation.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/Contrast Stretch/Apply.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/Contrast Stretch/Luminance.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/Contrast Stretch/MinMaxReduction.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ContrastComposite.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ConvertDepth.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/CreaseApply.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/EdgeDetectNormals.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/EdgeDetectX.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/FisheyeShader.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/GlobalFog.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/GlowCompose.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/GlowConeTap.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/GlowEffectDownsample.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/GrayscaleEffect.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/MotionBlur.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/NoiseEffectShaderRGB.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/NoiseEffectShaderYUV.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/PrepareSunShaftsBlur.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/RadialBlur.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/SSAOShader.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/SepiaToneEffect.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ShowAlphaChannel.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/SimpleClear.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/SunShaftsComposite.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/TwirlEffect.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/VignettingShader.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/VortexEffect.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_Antialiasing.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_Antialiasing/DLAA.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_Antialiasing/FXAA2.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_Antialiasing/FXAAPreset2.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_Antialiasing/FXAAPreset3.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_Antialiasing/NFAA.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_Antialiasing/SSAA.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/Blend.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/BlendOneOne.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/BrightPassFilter.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/LensFlareCreate.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/MultiPassHollywoodFlares.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/SeparableBlurPlus.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/VignetteShader.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_DepthOfField.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_DepthOfField/Bokeh34.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_DepthOfField/DepthOfField34.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_DepthOfField/SeparableBlur.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_DepthOfField/SeparableWeightedBlurDof34.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_DepthOfField/TiltShift.shader.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/frag_ao.cginc.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Textures.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Textures/NoiseEffectGrain.png.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Textures/NoiseEffectScratch.png.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Textures/RandomVectors.png.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Textures/color correction ramp.png.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Textures/grayscale ramp.png.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Textures/hexShape.png.meta
	Assets/Ruins/Standard Assets/Image Effects (Pro Only)/_Sources/Textures/sphereShape.png.meta
	Assets/Ruins/Trees.meta
	Assets/Ruins/Trees/Resources.meta
	Assets/Ruins/Trees/Resources/Materials.meta
	Assets/Ruins/Trees/Resources/Materials/bark1.mat.meta
	Assets/Ruins/Trees/Resources/Materials/branch1.mat.meta
	Assets/Ruins/Trees/Resources/Textures.meta
	Assets/Ruins/Trees/Resources/Textures/bark1.tif.meta
	Assets/Ruins/Trees/Resources/Textures/bark1_nmp.tif.meta
	Assets/Ruins/Trees/Resources/Textures/branch1.tif.meta
	Assets/Ruins/Trees/Resources/Textures/branch1_gloss.tif.meta
	Assets/Ruins/Trees/Resources/Textures/branch1_nmp.tif.meta
	Assets/Ruins/Trees/Resources/Textures/branch1_trans.tif.meta
	Assets/Ruins/Trees/Tree1.prefab.meta
	Assets/Ruins/Trees/Tree1_Textures.meta
	Assets/Ruins/Trees/Tree1_Textures/diffuse.png.meta
	Assets/Ruins/Trees/Tree1_Textures/normal_specular.png.meta
	Assets/Ruins/Trees/Tree1_Textures/shadow.png.meta
	Assets/Ruins/Trees/Tree1_Textures/translucency_gloss.png.meta
	Assets/Ruins/Trees/Tree2.prefab.meta
	Assets/Ruins/Trees/Tree3.prefab.meta
	Assets/Scenes.meta
	Assets/Scenes/%PathfindingTest.unity.meta
	Assets/Scenes/0.meta
	Assets/Scenes/0.unity
	Assets/Scenes/0.unity.meta
	Assets/Scenes/0/NavMesh.asset.meta
	Assets/Scripts.meta
	Assets/Scripts/Camera.meta
	Assets/Scripts/Camera/NightVision1.cs.meta
	Assets/Scripts/Camera/RTSCamera.cs.meta
	Assets/Scripts/Entity.meta
	Assets/Scripts/Entity/Alive.cs.meta
	Assets/Scripts/Entity/AvatarBehavior.cs.meta
	Assets/Scripts/Entity/SoldierBehavior.cs.meta
	Assets/Scripts/GUI.meta
	Assets/Scripts/GUI/Pause.cs.meta
	Assets/Shader.meta
	Assets/Shader/NightVision.shader.meta
	Assets/Standard Assets.meta
	Assets/Standard Assets/Character Controllers.meta
	Assets/Standard Assets/Character Controllers/3rd Person Controller.prefab.meta
	Assets/Standard Assets/Character Controllers/First Person Controller.prefab.meta
	Assets/Standard Assets/Character Controllers/Sources.meta
	Assets/Standard Assets/Character Controllers/Sources/PrototypeCharacter.meta
	Assets/Standard Assets/Character Controllers/Sources/PrototypeCharacter/Constructor.FBX.meta
	Assets/Standard Assets/Character Controllers/Sources/PrototypeCharacter/Materials.meta
	Assets/Standard Assets/Character Controllers/Sources/PrototypeCharacter/Materials/constructor_done.mat.meta
	Assets/Standard Assets/Character Controllers/Sources/PrototypeCharacter/Textures.meta
	Assets/Standard Assets/Character Controllers/Sources/PrototypeCharacter/Textures/constructor_diffuse.png.meta
	Assets/Standard Assets/Character Controllers/Sources/PrototypeCharacter/Textures/constructor_normals.png.meta
	Assets/Standard Assets/Character Controllers/Sources/Scripts.meta
	Assets/Standard Assets/Character Controllers/Sources/Scripts/CharacterMotor.js.meta
	Assets/Standard Assets/Character Controllers/Sources/Scripts/FPSInputController.js.meta
	Assets/Standard Assets/Character Controllers/Sources/Scripts/MouseLook.cs.meta
	Assets/Standard Assets/Character Controllers/Sources/Scripts/PlatformInputController.js.meta
	Assets/Standard Assets/Character Controllers/Sources/Scripts/ThirdPersonCamera.js.meta
	Assets/Standard Assets/Character Controllers/Sources/Scripts/ThirdPersonController.js.meta
	Assets/Standard Assets/Skyboxes.meta
	Assets/Standard Assets/Skyboxes/DawnDusk Skybox.mat.meta
	Assets/Standard Assets/Skyboxes/Eerie Skybox.mat.meta
	Assets/Standard Assets/Skyboxes/MoonShine Skybox.mat.meta
	Assets/Standard Assets/Skyboxes/Overcast1 Skybox.mat.meta
	Assets/Standard Assets/Skyboxes/Overcast2 Skybox.mat.meta
	Assets/Standard Assets/Skyboxes/StarryNight Skybox.mat.meta
	Assets/Standard Assets/Skyboxes/Sunny1 Skybox.mat.meta
	Assets/Standard Assets/Skyboxes/Sunny2 Skybox.mat.meta
	Assets/Standard Assets/Skyboxes/Sunny3 Skybox.mat.meta
	Assets/Standard Assets/Skyboxes/Textures.meta
	Assets/Standard Assets/Skyboxes/Textures/DawnDusk.meta
	Assets/Standard Assets/Skyboxes/Textures/DawnDusk/DawnDusk_back.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/DawnDusk/DawnDusk_down.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/DawnDusk/DawnDusk_front.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/DawnDusk/DawnDusk_left.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/DawnDusk/DawnDusk_right.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/DawnDusk/DawnDusk_up.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Eerie.meta
	Assets/Standard Assets/Skyboxes/Textures/Eerie/Eerie_back.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Eerie/Eerie_down.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Eerie/Eerie_front.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Eerie/Eerie_left.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Eerie/Eerie_right.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Eerie/Eerie_up.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/MoonShine.meta
	Assets/Standard Assets/Skyboxes/Textures/MoonShine/MoonShine_back.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/MoonShine/MoonShine_down.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/MoonShine/MoonShine_front.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/MoonShine/MoonShine_left.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/MoonShine/MoonShine_right.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/MoonShine/MoonShine_up.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Overcast1.meta
	Assets/Standard Assets/Skyboxes/Textures/Overcast1/Overcast1_back.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Overcast1/Overcast1_down.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Overcast1/Overcast1_front.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Overcast1/Overcast1_left.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Overcast1/Overcast1_right.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Overcast1/Overcast1_up.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Overcast2.meta
	Assets/Standard Assets/Skyboxes/Textures/Overcast2/Overcast2_back.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Overcast2/Overcast2_down.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Overcast2/Overcast2_front.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Overcast2/Overcast2_left.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Overcast2/Overcast2_right.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Overcast2/Overcast2_up.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/StarryNight.meta
	Assets/Standard Assets/Skyboxes/Textures/StarryNight/StarryNight_back.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/StarryNight/StarryNight_down.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/StarryNight/StarryNight_front.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/StarryNight/StarryNight_left.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/StarryNight/StarryNight_right.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/StarryNight/StarryNight_up.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Sunny1.meta
	Assets/Standard Assets/Skyboxes/Textures/Sunny1/Sunny1_back.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Sunny1/Sunny1_down.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Sunny1/Sunny1_front.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Sunny1/Sunny1_left.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Sunny1/Sunny1_right.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Sunny1/Sunny1_up.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Sunny2.meta
	Assets/Standard Assets/Skyboxes/Textures/Sunny2/Sunny2_back.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Sunny2/Sunny2_down.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Sunny2/Sunny2_front.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Sunny2/Sunny2_left.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Sunny2/Sunny2_right.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Sunny2/Sunny2_up.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Sunny3.meta
	Assets/Standard Assets/Skyboxes/Textures/Sunny3/Sunny3_back.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Sunny3/Sunny3_down.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Sunny3/Sunny3_front.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Sunny3/Sunny3_left.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Sunny3/Sunny3_right.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Sunny3/Sunny3_up.tif.meta
	Assets/Standard Assets/Skyboxes/_skybox info.txt.meta
	Assets/Standard Assets/Terrain Assets.meta
	Assets/Standard Assets/Terrain Assets/Terrain Grass.meta
	Assets/Standard Assets/Terrain Assets/Terrain Grass/Grass.psd.meta
	Assets/Standard Assets/Terrain Assets/Terrain Grass/Grass2.psd.meta
	Assets/Standard Assets/Terrain Assets/Terrain Textures.meta
	Assets/Standard Assets/Terrain Assets/Terrain Textures/Cliff (Layered Rock).psd.meta
	Assets/Standard Assets/Terrain Assets/Terrain Textures/GoodDirt.psd.meta
	Assets/Standard Assets/Terrain Assets/Terrain Textures/Grass (Hill).psd.meta
	Assets/Standard Assets/Terrain Assets/Terrain Textures/Grass&Rock.psd.meta
	Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion.meta
	Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm.meta
	Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm/Materials.meta
	Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm/Materials/palmbark.mat.meta
	Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm/Materials/palmbranch.mat.meta
	Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm/Palm.fbx.meta
	Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm/PalmBark.psd.meta
	Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm/PalmBranch.psd.meta
Real gameplay
Removed fps + day night cycle
Stuff on units, group control
Merge branch 'master' of https://github.com/SimoHayha/RTS

Conflicts:
	Assets/Controller.meta
	Assets/Controller/AvatarController.controller.meta
	Assets/Controller/SoldierController.controller.meta
	Assets/Controller/colinestmerde.controller.meta
	Assets/Modeles.meta
	Assets/Modeles/Building0.meta
	Assets/Modeles/Building0/Materials.meta
	Assets/Modeles/Building0/Materials/09 - Default.mat.meta
	Assets/Modeles/Building0/Materials/Default.mat.meta
	Assets/Modeles/Building0/Materials/NNNIIIZZZ.mat.meta
	Assets/Modeles/Building0/Materials/balk.mat.meta
	Assets/Modeles/Building0/Materials/balk2.mat.meta
	Assets/Modeles/Building0/Materials/balkon.mat.meta
	Assets/Modeles/Building0/Materials/lesenka.mat.meta
	Assets/Modeles/Building0/Materials/rama.mat.meta
	Assets/Modeles/Building0/Materials/steklo2.mat.meta
	Assets/Modeles/Building0/Materials/stena1.mat.meta
	Assets/Modeles/Building0/Materials/stena3.mat.meta
	Assets/Modeles/Building0/building.3DS.meta
	Assets/Modeles/Church0.meta
	Assets/Modeles/Church0/3ds file.3DS.meta
	Assets/Modeles/Church0/Textures.meta
	Assets/Modeles/Church0/Textures/09c58359.tga.meta
	Assets/Modeles/Church0/Textures/0f64bc70.tga.meta
	Assets/Modeles/Church0/Textures/1e8599fb.tga.meta
	Assets/Modeles/Church0/Textures/23b9807c.tga.meta
	Assets/Modeles/Church0/Textures/298cc8ae.tga.meta
	Assets/Modeles/Church0/Textures/329ade7f.tga.meta
	Assets/Modeles/Church0/Textures/4c36a9fb.tga.meta
	Assets/Modeles/Church0/Textures/6fe78a94.tga.meta
	Assets/Modeles/Church0/Textures/723323b8.tga.meta
	Assets/Modeles/Church0/Textures/7a6d78f5.tga.meta
	Assets/Modeles/Church0/Textures/9d476543.tga.meta
	Assets/Modeles/Church0/Textures/a2baa7a2.tga.meta
	Assets/Modeles/Church0/Textures/a5e39c65.tga.meta
	Assets/Modeles/Church0/Textures/d4dde499.tga.meta
	Assets/Modeles/Church0/Textures/d7ca50cb.tga.meta
	Assets/Modeles/Materials.meta
	Assets/Modeles/Materials/Material #29340.mat.meta
	Assets/Modeles/Materials/Material #29341.mat.meta
	Assets/Modeles/Materials/Material #29342.mat.meta
	Assets/Modeles/Materials/Material #29343.mat.meta
	Assets/Modeles/Materials/Material #29344.mat.meta
	Assets/Modeles/Materials/Material #29345.mat.meta
	Assets/Modeles/Materials/Material #29346.mat.meta
	Assets/Modeles/Materials/Material #29347.mat.meta
	Assets/Modeles/Materials/Material #29348.mat.meta
	Assets/Modeles/Materials/Material #29349.mat.meta
	Assets/Modeles/Materials/Material #29350.mat.meta
	Assets/Modeles/Materials/Material #29351.mat.meta
	Assets/Modeles/Materials/Material #29352.mat.meta
	Assets/Modeles/Materials/Material #29353.mat.meta
	Assets/Modeles/Materials/Material #29355.mat.meta
	Assets/Modeles/Materials/Material #29356.mat.meta
	Assets/Modeles/Materials/Material #29357.mat.meta
	Assets/Modeles/Materials/Material #29358.mat.meta
	Assets/Modeles/Materials/Material #29359.mat.meta
	Assets/Modeles/Materials/Material #29360.mat.meta
	Assets/Modeles/Materials/Material #29361.mat.meta
	Assets/Modeles/Materials/Material #29362.mat.meta
	Assets/Modeles/Materials/Material #29363.mat.meta
	Assets/Modeles/Materials/Material #29364.mat.meta
	Assets/Modeles/Materials/Material #29365.mat.meta
	Assets/Modeles/Materials/Material #29366.mat.meta
	Assets/Modeles/Materials/Material #29367.mat.meta
	Assets/Modeles/Materials/Material #29368.mat.meta
	Assets/Modeles/Materials/Material #29369.mat.meta
	Assets/Modeles/Materials/Material #29370.mat.meta
	Assets/Modeles/Materials/Material #29371.mat.meta
	Assets/Modeles/Materials/Material #29372.mat.meta
	Assets/Modeles/Materials/Material #29373.mat.meta
	Assets/Modeles/Materials/Material #29374.mat.meta
	Assets/Modeles/Materials/Material #29375.mat.meta
	Assets/Modeles/Materials/Material #29376.mat.meta
	Assets/Modeles/Materials/Material #29377.mat.meta
	Assets/Modeles/Materials/Material #29378.mat.meta
	Assets/Modeles/Materials/Material #29379.mat.meta
	Assets/Modeles/Materials/Material #29380.mat.meta
	Assets/Modeles/Materials/Material #29381.mat.meta
	Assets/Modeles/Materials/Material #29382.mat.meta
	Assets/Modeles/Materials/Material #29383.mat.meta
	Assets/Modeles/Soldier.meta
	Assets/Modeles/Soldier/Materials.meta
	Assets/Modeles/Soldier/Materials/Soldier_D_1024_alt.mat.meta
	Assets/Modeles/Soldier/Materials/soldier.mat.meta
	Assets/Modeles/Soldier/Materials/soldier_1024.mat.meta
	Assets/Modeles/Soldier/Textures.meta
	Assets/Modeles/Soldier/Textures/Soldier_1024.jpg.meta
	Assets/Modeles/Soldier/soldier.fbm.meta
	Assets/Modeles/Soldier/soldier.fbm/Soldier_D_1024_alt.jpg.meta
	Assets/Modeles/Soldier/soldier.fbm/soldier_1024.jpg.meta
	Assets/Modeles/Soldier/soldier.fbx.meta
	Assets/Modeles/Weapons.meta
	Assets/New Terrain.asset.meta
	Assets/Prefab.meta
	Assets/Prefab/Avatar.prefab.meta
	Assets/Ruins.meta
	Assets/Scenes.meta
	Assets/Scenes/%PathfindingTest.unity.meta
	Assets/Scenes/0.meta
	Assets/Scenes/0.unity
	Assets/Scenes/0.unity.meta
	Assets/Scenes/0/NavMesh.asset.meta
	Assets/Scripts.meta
	Assets/Scripts/Camera.meta
	Assets/Scripts/Camera/NightVision1.cs.meta
	Assets/Scripts/Camera/RTSCamera.cs.meta
	Assets/Scripts/Entity.meta
	Assets/Scripts/Entity/Alive.cs.meta
	Assets/Scripts/Entity/AvatarBehavior.cs.meta
	Assets/Scripts/Entity/SoldierBehavior.cs.meta
	Assets/Scripts/GUI.meta
	Assets/Scripts/GUI/Pause.cs.meta
	Assets/Shader.meta
	Assets/Shader/NightVision.shader.meta
	Assets/Standard Assets.meta
	Assets/Standard Assets/Character Controllers.meta
	Assets/Standard Assets/Character Controllers/3rd Person Controller.prefab.meta
	Assets/Standard Assets/Character Controllers/First Person Controller.prefab.meta
	Assets/Standard Assets/Character Controllers/Sources.meta
	Assets/Standard Assets/Character Controllers/Sources/PrototypeCharacter.meta
	Assets/Standard Assets/Character Controllers/Sources/PrototypeCharacter/Constructor.FBX.meta
	Assets/Standard Assets/Character Controllers/Sources/PrototypeCharacter/Materials.meta
	Assets/Standard Assets/Character Controllers/Sources/PrototypeCharacter/Materials/constructor_done.mat.meta
	Assets/Standard Assets/Character Controllers/Sources/PrototypeCharacter/Textures.meta
	Assets/Standard Assets/Character Controllers/Sources/PrototypeCharacter/Textures/constructor_diffuse.png.meta
	Assets/Standard Assets/Character Controllers/Sources/PrototypeCharacter/Textures/constructor_normals.png.meta
	Assets/Standard Assets/Character Controllers/Sources/Scripts.meta
	Assets/Standard Assets/Character Controllers/Sources/Scripts/CharacterMotor.js.meta
	Assets/Standard Assets/Character Controllers/Sources/Scripts/FPSInputController.js.meta
	Assets/Standard Assets/Character Controllers/Sources/Scripts/MouseLook.cs.meta
	Assets/Standard Assets/Character Controllers/Sources/Scripts/PlatformInputController.js.meta
	Assets/Standard Assets/Character Controllers/Sources/Scripts/ThirdPersonCamera.js.meta
	Assets/Standard Assets/Character Controllers/Sources/Scripts/ThirdPersonController.js.meta
	Assets/Standard Assets/Skyboxes/Textures/Sunny3/Sunny3_back.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Sunny3/Sunny3_down.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Sunny3/Sunny3_front.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Sunny3/Sunny3_left.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Sunny3/Sunny3_right.tif.meta
	Assets/Standard Assets/Skyboxes/Textures/Sunny3/Sunny3_up.tif.meta
	Assets/Standard Assets/Terrain Assets.meta
	Assets/Standard Assets/Terrain Assets/Terrain Grass.meta
	Assets/Standard Assets/Terrain Assets/Terrain Grass/Grass.psd.meta
	Assets/Standard Assets/Terrain Assets/Terrain Grass/Grass2.psd.meta
	Assets/Standard Assets/Terrain Assets/Terrain Textures.meta
	Assets/Standard Assets/Terrain Assets/Terrain Textures/Cliff (Layered Rock).psd.meta
	Assets/Standard Assets/Terrain Assets/Terrain Textures/GoodDirt.psd.meta
	Assets/Standard Assets/Terrain Assets/Terrain Textures/Grass (Hill).psd.meta
	Assets/Standard Assets/Terrain Assets/Terrain Textures/Grass&Rock.psd.meta
	Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion.meta
	Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm.meta
	Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm/Materials.meta
	Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm/Materials/palmbark.mat.meta
	Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm/Materials/palmbranch.mat.meta
	Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm/Palm.fbx.meta
	Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm/PalmBark.psd.meta
	Assets/Standard Assets/Terrain Assets/Trees Ambient-Occlusion/Palm/PalmBranch.psd.meta
	ProjectSettings/EditorSettings.asset