Gathered all the frame logic related to the entity framework in the efwk directory so they don't mix with the state and the gameplay.
Escape in menu now exits the program, move bound objects now slide along the bounds.
Slight refactoring
refactored the components and the entity construction slightly, added initial fx and missile implementation.
Emissions work correctly now. Nice fx for bullets and missiles.
Added flash effect.
Added acceleration dynamics.
intermediate components refactoring.
Moved the explosion generation from the pain system to the new fx subsystem.